示例#1
0
FutureProgress *ProgressView::addTask(const QFuture<void> &future, const QString &title,
                                      const QString &type,
                                      ProgressManager::ProgressFlags flags)
{
    removeOldTasks(type);
    if (m_taskList.size() == 3)
        removeOneOldTask();
    FutureProgress *progress = new FutureProgress(this);
    progress->setTitle(title);
    progress->setFuture(future);

    m_layout->insertWidget(0, progress);
    m_taskList.append(progress);
    progress->setType(type);
    if (flags.testFlag(ProgressManager::KeepOnFinish))
    {
        progress->setKeepOnFinish(FutureProgress::KeepOnFinishTillUserInteraction);
    }
    else
    {
        progress->setKeepOnFinish(FutureProgress::HideOnFinish);
    }
    connect(progress, SIGNAL(removeMe()), this, SLOT(slotRemoveTask()));
    return progress;
}
示例#2
0
FutureProgress *ProgressManagerPrivate::doAddTask(const QFuture<void> &future, const QString &title,
                                                Id type, ProgressFlags flags)
{
    // watch
    QFutureWatcher<void> *watcher = new QFutureWatcher<void>();
    m_runningTasks.insert(watcher, type);
    connect(watcher, &QFutureWatcherBase::progressRangeChanged,
            this, &ProgressManagerPrivate::updateSummaryProgressBar);
    connect(watcher, &QFutureWatcherBase::progressValueChanged,
            this, &ProgressManagerPrivate::updateSummaryProgressBar);
    connect(watcher, &QFutureWatcherBase::finished, this, &ProgressManagerPrivate::taskFinished);
    watcher->setFuture(future);

    // handle application task
    if (flags & ShowInApplicationIcon) {
        if (m_applicationTask)
            disconnectApplicationTask();
        m_applicationTask = watcher;
        setApplicationProgressRange(future.progressMinimum(), future.progressMaximum());
        setApplicationProgressValue(future.progressValue());
        connect(m_applicationTask, &QFutureWatcherBase::progressRangeChanged,
                this, &ProgressManagerPrivate::setApplicationProgressRange);
        connect(m_applicationTask, &QFutureWatcherBase::progressValueChanged,
                this, &ProgressManagerPrivate::setApplicationProgressValue);
        setApplicationProgressVisible(true);
    }

    // create FutureProgress and manage task list
    removeOldTasks(type);
    if (m_taskList.size() == 10)
        removeOneOldTask();
    FutureProgress *progress = new FutureProgress;
    progress->setTitle(title);
    progress->setFuture(future);

    m_progressView->addProgressWidget(progress);
    m_taskList.append(progress);
    progress->setType(type);
    if (flags.testFlag(ProgressManager::KeepOnFinish))
        progress->setKeepOnFinish(FutureProgress::KeepOnFinishTillUserInteraction);
    else
        progress->setKeepOnFinish(FutureProgress::HideOnFinish);
    connect(progress, &FutureProgress::hasErrorChanged,
            this, &ProgressManagerPrivate::updateSummaryProgressBar);
    connect(progress, &FutureProgress::removeMe, this, &ProgressManagerPrivate::slotRemoveTask);
    connect(progress, &FutureProgress::fadeStarted,
            this, &ProgressManagerPrivate::updateSummaryProgressBar);
    connect(progress, &FutureProgress::statusBarWidgetChanged,
            this, &ProgressManagerPrivate::updateStatusDetailsWidget);
    updateStatusDetailsWidget();

    emit taskStarted(type);
    return progress;
}
示例#3
0
FutureProgress *ProgressView::addTask(const QFuture<void> &future,
                                      const QString &title,
                                      const QString &type,
                                      ProgressManager::PersistentType persistency)
{
    removeOldTasks(type);
    if (m_taskList.size() == 3)
        removeOneOldTask();
    FutureProgress *progress = new FutureProgress(this);
    progress->setTitle(title);
    progress->setFuture(future);
    m_layout->insertWidget(0, progress);
    m_taskList.append(progress);
    m_type.insert(progress, type);
    m_keep.insert(progress, (persistency == ProgressManager::KeepOnFinish));
    connect(progress, SIGNAL(finished()), this, SLOT(slotFinished()));
    return progress;
}