示例#1
0
G4VModularPhysicsList* G4FastSimPhysicsList::getPhysicsList() {
  // ownership passed to G4SimSvc which will register it in G4RunManager. To be deleted in ~G4RunManager()
  G4VModularPhysicsList* physicsList = m_physicsListTool->getPhysicsList();
  // Coupled transportation enables calculation of particle trajectory in envelopes with fast sim models attached
  G4PhysicsListHelper::GetPhysicsListHelper()->UseCoupledTransportation();
  // Attach Fast Simulation Process (will take over normal transportation if FastSimModel triggered
  physicsList->RegisterPhysics(new sim::FastSimPhysics);
  return physicsList;
}
示例#2
0
G4VModularPhysicsList* GeantFastSimConfig::getPhysicsList() {
   // we pass the ownership to Geant4Simulation which will register it in G4RunManager and will be deleted in ~G4RunManager()
   G4VModularPhysicsList* physicsList = new FTFP_BERT;
   // Coupled transportation enables calculation of particle trajectory in envelopes with fast sim models attached
   G4PhysicsListHelper::GetPhysicsListHelper()->UseCoupledTransportation();
   // Attach Fast Simulation Process (will take over normal transportation if FastSimModel triggered
   physicsList->RegisterPhysics(new FastSimPhysics);
   return physicsList;
}
示例#3
0
/// Extend physics list from factory:
G4VUserPhysicsList* Geant4PhysicsListActionSequence::extensionList()    {
  G4VModularPhysicsList* physics = ( m_extends.empty() )
    ? new EmptyPhysics()
    : G4PhysListFactory().GetReferencePhysList(m_extends);
  // Register all physics constructors with the physics list
  constructPhysics(physics);
  // Ensure the particles and processes declared are also invoked.
  // Hence: Create a special physics constructor doing so.
  // Ownership is transferred to the physics list.
  // Do not delete this pointer afterwards....
  physics->RegisterPhysics(new ParticlePhysics(this,physics));
  return physics;
}
示例#4
0
文件: main.cpp 项目: aogaki/AttStudy
int main(int argc, char **argv)
{
   G4String macro = "";
   G4bool showAll = false;
   for (G4int i = 1; i < argc; i++) {
      if (G4String(argv[i]) == "-m") macro = argv[++i];
      else if (G4String(argv[i]) == "-a") showAll = true;
      else {
         PrintUsage();
         return 1;
      }
   }

   // Remove?
   // Choose the Random engine
   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
   G4int seed = time(0);
   G4cout << "\nseed = " << seed << G4endl;
   CLHEP::HepRandom::setTheSeed(seed);
   G4Random::setTheSeed(seed);

   // Construct the default run manager
   //

#ifdef G4MULTITHREADED
   G4MTRunManager *runManager = new G4MTRunManager();
   runManager->SetNumberOfThreads(G4Threading::G4GetNumberOfCores());
   //runManager->SetNumberOfThreads(1);
#else
   G4RunManager *runManager = new G4RunManager();
#endif

   // Set mandatory initialization classes
   //
   // Detector construction
   runManager->SetUserInitialization(new BIDetectorConstruction());
   G4cout << "Here" << G4endl;
   // Physics list
   //G4VModularPhysicsList *physicsList = new FTFP_BERT;
   //G4VModularPhysicsList *physicsList = new QGSP_BERT_HP;
   G4VModularPhysicsList *physicsList = new Shielding;
   //G4VModularPhysicsList *physicsList = new BIPhysicsList;
   physicsList->SetVerboseLevel(0);
   //physicsList->SetCutValue(1.*um, "proton");
   //physicsList->SetCuts();
   //physicsList->SetDefaultCutValue(100.*um);
   runManager->SetUserInitialization(physicsList);

   // Primary generator action and User action intialization
   runManager->SetUserInitialization(new BIActionInitialization());

   // Initialize G4 kernel
   //
   runManager->Initialize();

#ifdef G4VIS_USE
   // Initialize visualization
   G4VisManager *visManager = new G4VisExecutive;
   visManager->Initialize();
   
   if (!showAll) { //Show only proton
      G4TrajectoryParticleFilter *filterp = new G4TrajectoryParticleFilter;
      filterp->Add("proton");
      visManager->RegisterModel(filterp);
   }
#endif

   // Get the pointer to the User Interface manager
   G4UImanager *UImanager = G4UImanager::GetUIpointer();

   if (macro != "") {
      // batch mode
      G4String command = "/control/execute ";
      UImanager->ApplyCommand(command + macro);
   } else {
      // interactive mode : define UI session
#ifdef G4UI_USE
      G4UIExecutive *ui = new G4UIExecutive(argc, argv);
#ifdef G4VIS_USE
      UImanager->ApplyCommand("/control/execute init_vis.mac");
#else
      UImanager->ApplyCommand("/control/execute init.mac");
#endif
      if (ui->IsGUI()) {
         UImanager->ApplyCommand("/control/execute icons.mac");
      }
      ui->SessionStart();
      delete ui;
#endif
   }

   // Job termination
   // Free the store: user actions, physics_list and detector_description are
   // owned and deleted by the run manager, so they should not be deleted
   // in the main() program !

#ifdef G4VIS_USE
   delete visManager;
#endif

   delete runManager;

   return 0;
}