int32 ResetSprite(void *systemData, void *userData) { GameManager *mgr; if(systemData != NULL) { Sprite *spritePtr = (Sprite *)systemData; mgr = spritePtr->GetManager(); mgr->RemoveGameObject(spritePtr); delete spritePtr; } else { mgr = (GameManager*)userData; } Sprite *tmp = new Sprite(mgr); tmp->SetImage(mgr->GetResourceManager()->GetImage(ARROW_HANDLE)); tmp->SetBaseLocation(CIwVec2(mgr->GetSurfaceWidth() / 2, mgr->GetSurfaceHeight() / 2)); tmp->AddTransformation(new AnchorTransformation()); OrbitTransformation *orbiter = new OrbitTransformation(150, 5000, 0, Clockwise); tmp->AddTransformation(orbiter); mgr->RegisterGameObject(tmp); tmp->SetLifespan(++resetCount * 500); tmp->SetCompletionCallback(ResetSprite, NULL); return 0; }
int main() { GameManager newManager; newManager.Initialize(); //Load and create objects ResourceManager* resourceManager = newManager.GetResourceManager(); //Loads the meshes from the model file into a //simple gameobject hierarchy and returns the root game object //Returns null if the model wasn't found /* GameObject* dwarfObject = newManager.CreateGameObjectsFromModel("data/dwarf2.b3d"); if(dwarfObject != NULL) { dwarfObject->GetTransform().SetScale(0.05f,0.05f,0.05f); dwarfObject->GetTransform().SetPosition(-3.0f,0.0f,0.0f); newManager.AddComponentToGameObject(dwarfObject, new RotateObject(dwarfObject)); } */ /* resourceManager->StoreAndInitMaterial("terrainMaterial", new Diffuse(resourceManager->GetShaderProgram("Diffuse", "../data/Diffuse.vert", "../data/Diffuse.frag"), resourceManager->GetTexture2D("data/heightmap4.bmp"))); TerrainHeightMap newTerrain; newTerrain.CreateHeightMap(resourceManager->GetTexture2D("data/heightmap4.bmp"), 128); //Test int numberOfTerrainPatches = newTerrain.GetNumberOfPatches(); for(int i = 0; i < numberOfTerrainPatches; i++) { GameObject* terrainObject = new GameObject(); terrainObject->AddComponent(new MeshRenderer(terrainObject,newTerrain.GetTerrainMeshes()[i], resourceManager->GetMaterial("terrainMaterial"))); newManager.AddGameObject(terrainObject); } */ //TEST 2D OBJECT & Material /* resourceManager->StoreAndInitMaterial("2DMaterial", new Diffuse2D(resourceManager->GetShaderProgram("Diffuse2D", "../data/Diffuse2D.vert", "../data/Diffuse2D.frag"), resourceManager->GetTexture2D("../data/test.bmp"))); GameObject* cubeObject = new GameObject(); cubeObject->GetTransform().SetScale(128,128,1); cubeObject->GetTransform().SetPosition(Vector3(500,300,0)); cubeObject->AddComponent(new MeshRenderer(cubeObject,resourceManager->GetPrimitive(PLANE_PRIMITIVE), resourceManager->GetMaterial("2DMaterial"), ComponentUpdateStep::Render2DUpdate())); newManager.AddGameObject(cubeObject); */ //CDLOD TERRAIN resourceManager->StoreAndInitMaterial("TerrainMaterial", new TerrainMaterial(resourceManager->GetShaderProgram("TerrainShader", "../data/Terrain.vert", "../data/Terrain.frag"),resourceManager->GetTexture2D("data/heightmap4.bmp"))); TerrainCDLOD terrain((Camera*)newManager.GetMainCameraObject()->GetComponent(typeid(Camera)),resourceManager->GetTexture2D("data/heightmap4.bmp")); GameObject* terrainObject = new GameObject(); terrainObject->AddComponent(new TerrainRenderer(terrainObject, &terrain, (TerrainMaterial*)resourceManager->GetMaterial("TerrainMaterial"),newManager.GetGraphicsDevice())); newManager.AddGameObject(terrainObject); //Add a movement script to the camera GameObject* cameraObject = newManager.GetMainCameraObject(); newManager.AddComponentToGameObject(cameraObject, new FreeLookCamera(cameraObject)); newManager.Update(); newManager.Shutdown(); }
S3E_MAIN_DECL void IwMain() { srand(time(NULL)); GameManager *mgr; mgr = new GameManager(); mgr->SetRequestedFPS(100); mgr->GetResourceManager()->RegisterResourceGroup("images.group"); BUG_HANDLE = mgr->GetResourceManager()->RegisterImage("bug"); SPLAT_HANDLE = mgr->GetResourceManager()->RegisterImage("splat"); LEAVES_HANDLE = mgr->GetResourceManager()->RegisterImage("leaves"); ARROW_HANDLE = mgr->GetResourceManager()->RegisterImage("right_arrow"); FIRE_HANDLE = mgr->GetResourceManager()->RegisterImage("FireBlast"); TREB_FONT_HANDLE = mgr->GetResourceManager()->RegisterFont("trebuchet16pt"); COOPER_FONT_HANDLE = mgr->GetResourceManager()->RegisterFont("cooper_24pt"); GameManager::SetDebugFont(mgr->GetResourceManager()->GetFont(TREB_FONT_HANDLE)); Iw2DSetFont(mgr->GetResourceManager()->GetFont(TREB_FONT_HANDLE)); Sprite *background = new Sprite(mgr); background->SetImage(mgr->GetResourceManager()->GetImage(LEAVES_HANDLE)); background->SetBaseLocation(CIwVec2(0, 0)); background->SetZIndex(-999); mgr->RegisterGameObject(background); int width = mgr->GetSurfaceWidth(); int height = mgr->GetSurfaceHeight(); #define SIMPLE_TEST 0 #define MANY_SHIP_TEST 1 #define ORBITER_TEST 2 #define ANIMATION_TEST 3 #define LABELED_SPRITE 4 #define PATH_TEST 5 int test_selection = SIMPLE_TEST; switch(test_selection) { case SIMPLE_TEST: DoSimpleTest(mgr, ARROW_HANDLE, width, height); break; case MANY_SHIP_TEST: DoManyShipTest(mgr, 10, 10, width, height, ARROW_HANDLE); break; case ORBITER_TEST: MakeOrbiters(mgr, width / 2, height / 2, ARROW_HANDLE); break; case ANIMATION_TEST: AnimationTest(mgr, 0, width, height); break; case LABELED_SPRITE: LabeledSprite(mgr, 0, width, height); break; case PATH_TEST: PathTest(mgr, ARROW_HANDLE, width, height); break; } mgr->MainLoop(); delete mgr; }
S3E_MAIN_DECL void IwMain() { strcpy(EVENT_APPLE_DROP, "AppleDrop"); strcpy(EVENT_NEW_DUMPTRUCK, "NewDumptruck"); srand(time(null)); wordBuilder = new WordBuilder; GameManager *mgr; mgr = new GameManager(); mgr->SetRequestedFPS(100); mgr->GetResourceManager()->RegisterResourceGroup("images.group"); IMAGE_MAIN_MENU = mgr->GetResourceManager()->RegisterImage("MainMenu"); IMAGE_CHANGE_PLAYER_BUTTON = mgr->GetResourceManager()->RegisterImage("ChangePlayerButton"); IMAGE_START_GAME_BUTTON = mgr->GetResourceManager()->RegisterImage("StartGameButton"); IMAGE_LEVEL_SELECT = mgr->GetResourceManager()->RegisterImage("LevelSelectionScreen"); IMAGE_PLAY_BUGS_BUTTON = mgr->GetResourceManager()->RegisterImage("BogsIcon"); IMAGE_PLAY_APPLES_BUTTON = mgr->GetResourceManager()->RegisterImage("ApplesIcon"); IMAGE_PLAY_SANDBOX_BUTTON = mgr->GetResourceManager()->RegisterImage("SandboxIcon"); IMAGE_PLAY_WALL_BUTTON = mgr->GetResourceManager()->RegisterImage("WallIcon"); IMAGE_MAIN_MENU_BUTTON = mgr->GetResourceManager()->RegisterImage("MainMenuButton"); IMAGE_LADYBUG = mgr->GetResourceManager()->RegisterImage("ladybug"); IMAGE_SPLAT = mgr->GetResourceManager()->RegisterImage("splat"); IMAGE_BUGS_BACKGROUND = mgr->GetResourceManager()->RegisterImage("bugs_background"); IMAGE_APPLES_BACKGROUND = mgr->GetResourceManager()->RegisterImage("apples_background"); IMAGE_APPLE = mgr->GetResourceManager()->RegisterImage("apple"); IMAGE_SANDBOX_BACKGROUND = mgr->GetResourceManager()->RegisterImage("sandbox_background"); IMAGE_SANDCASTLE = mgr->GetResourceManager()->RegisterImage("sandcastle"); IMAGE_DUMPTRUCK_FULL = mgr->GetResourceManager()->RegisterImage("dumptruck_full"); IMAGE_DUMPTRUCK_EMPTY = mgr->GetResourceManager()->RegisterImage("dumptruck_empty"); IMAGE_WALL_BACKGROUND = mgr->GetResourceManager()->RegisterImage("wall_background"); IMAGE_BRICK1 = mgr->GetResourceManager()->RegisterImage("brick1"); IMAGE_BRICK2 = mgr->GetResourceManager()->RegisterImage("brick2"); IMAGE_BRICK3 = mgr->GetResourceManager()->RegisterImage("brick3"); IMAGE_BRICK_TARGET = mgr->GetResourceManager()->RegisterImage("brick_target"); IMAGE_STAR_0 = mgr->GetResourceManager()->RegisterImage("star_0"); IMAGE_STAR_1 = mgr->GetResourceManager()->RegisterImage("star_1"); IMAGE_STAR_2 = mgr->GetResourceManager()->RegisterImage("star_2"); IMAGE_STAR_3 = mgr->GetResourceManager()->RegisterImage("star_3"); IMAGE_STAR_4 = mgr->GetResourceManager()->RegisterImage("star_4"); IMAGE_STAR_5 = mgr->GetResourceManager()->RegisterImage("star_5"); FONT_TREB_16 = mgr->GetResourceManager()->RegisterFont("trebuchet16pt"); FONT_TREB_24 = mgr->GetResourceManager()->RegisterFont("trebuchet24pt"); FONT_TREB_36 = mgr->GetResourceManager()->RegisterFont("trebuchet36pt"); FONT_COOPER_18 = mgr->GetResourceManager()->RegisterFont("cooper_18pt"); FONT_COOPER_24 = mgr->GetResourceManager()->RegisterFont("cooper_24pt"); FONT_COOPER_48 = mgr->GetResourceManager()->RegisterFont("cooper_48pt"); SOUND_DING = mgr->GetResourceManager()->RegisterAudio("DING.wav"); SOUND_BUZZ = mgr->GetResourceManager()->RegisterAudio("BUZZ.wav"); GameManager::SetDebugFont(mgr->GetResourceManager()->GetFont(FONT_TREB_16)); StateManager *state = mgr->GetStateManager(); STATE_STARTUP = state->RegisterGameState("Startup"); STATE_MAIN_MENU = state->RegisterGameState("MainMenu"); STATE_LEVEL_SELECT = state->RegisterGameState("LevelSelect"); STATE_BUGS_PLAYING = state->RegisterGameState("BugsPlaying"); STATE_BUGS_SUMMARY = state->RegisterGameState("BugsSummary"); STATE_APPLES_PLAYING = state->RegisterGameState("ApplesPlaying"); STATE_APPLES_SUMMARY = state->RegisterGameState("ApplesSummary"); STATE_SANDBOX_PLAYING = state->RegisterGameState("SandboxPlaying"); STATE_SANDBOX_SUMMARY = state->RegisterGameState("SandboxSummary"); STATE_WALL_PLAYING = state->RegisterGameState("WallPlaying"); STATE_WALL_SUMMARY = state->RegisterGameState("WallSummary"); state->DefineValidStateTransition(STATE_STARTUP, STATE_MAIN_MENU); state->DefineValidStateTransition(STATE_MAIN_MENU, STATE_LEVEL_SELECT); state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_MAIN_MENU); state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_BUGS_PLAYING); state->DefineValidStateTransition(STATE_BUGS_PLAYING, STATE_BUGS_SUMMARY); state->DefineValidStateTransition(STATE_BUGS_SUMMARY, STATE_LEVEL_SELECT); state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_APPLES_PLAYING); state->DefineValidStateTransition(STATE_APPLES_PLAYING, STATE_APPLES_SUMMARY); state->DefineValidStateTransition(STATE_APPLES_SUMMARY, STATE_LEVEL_SELECT); state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_SANDBOX_PLAYING); state->DefineValidStateTransition(STATE_SANDBOX_PLAYING, STATE_SANDBOX_SUMMARY); state->DefineValidStateTransition(STATE_SANDBOX_SUMMARY, STATE_LEVEL_SELECT); state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_WALL_PLAYING); state->DefineValidStateTransition(STATE_WALL_PLAYING, STATE_WALL_SUMMARY); state->DefineValidStateTransition(STATE_WALL_SUMMARY, STATE_LEVEL_SELECT); state->SetInitialState(STATE_STARTUP); StateVariable initialValue; initialValue.intValue = 0; VAR_POINTS = state->RegisterVariable("GamePoints", initialValue); VAR_CURRENT_THINGY_COUNT = state->RegisterVariable("CurrentBugCount", initialValue); VAR_CURRENT_CORRECT_THINGY_COUNT = state->RegisterVariable("CorrectBugCount", initialValue); initialValue.stringValue = null; VAR_CURRENT_PHONEME = state->RegisterVariable("CurrentPhoneme", initialValue); // These objects do not register, so we have to delete them ourselves MainMenu *mainMenu = new MainMenu(mgr); LevelSelection *levelSelect = new LevelSelection(mgr); BugsLevel *bugsLevel = new BugsLevel(mgr); ApplesLevel *applesLevel = new ApplesLevel(mgr); SandboxLevel *sandboxLevel = new SandboxLevel(mgr); WallLevel *wallLevel = new WallLevel(mgr); levelSummary = new LevelSummary(mgr); state->ChangeState(STATE_MAIN_MENU); mgr->MainLoop(); delete levelSummary; delete wallLevel; delete sandboxLevel; delete applesLevel; delete bugsLevel; delete levelSelect; delete mainMenu; delete mgr; delete wordBuilder; }