示例#1
0
static VisiblePosition createVisiblePositionAfterAdjustingOffsetForBiDi(const InlineTextBox& box, int offset, ShouldAffinityBeDownstream shouldAffinityBeDownstream)
{
    ASSERT(offset >= 0);

    if (offset && static_cast<unsigned>(offset) < box.len())
        return createVisiblePositionForBox(box, box.start() + offset, shouldAffinityBeDownstream);

    bool positionIsAtStartOfBox = !offset;
    if (positionIsAtStartOfBox == box.isLeftToRightDirection()) {
        // offset is on the left edge

        const InlineBox* prevBox = box.prevLeafChildIgnoringLineBreak();
        if ((prevBox && prevBox->bidiLevel() == box.bidiLevel())
            || box.renderer().containingBlock()->style().direction() == box.direction()) // FIXME: left on 12CBA
            return createVisiblePositionForBox(box, box.caretLeftmostOffset(), shouldAffinityBeDownstream);

        if (prevBox && prevBox->bidiLevel() > box.bidiLevel()) {
            // e.g. left of B in aDC12BAb
            const InlineBox* leftmostBox;
            do {
                leftmostBox = prevBox;
                prevBox = leftmostBox->prevLeafChildIgnoringLineBreak();
            } while (prevBox && prevBox->bidiLevel() > box.bidiLevel());
            return createVisiblePositionForBox(*leftmostBox, leftmostBox->caretRightmostOffset(), shouldAffinityBeDownstream);
        }

        if (!prevBox || prevBox->bidiLevel() < box.bidiLevel()) {
            // e.g. left of D in aDC12BAb
            const InlineBox* rightmostBox;
            const InlineBox* nextBox = &box;
            do {
                rightmostBox = nextBox;
                nextBox = rightmostBox->nextLeafChildIgnoringLineBreak();
            } while (nextBox && nextBox->bidiLevel() >= box.bidiLevel());
            return createVisiblePositionForBox(*rightmostBox,
                box.isLeftToRightDirection() ? rightmostBox->caretMaxOffset() : rightmostBox->caretMinOffset(), shouldAffinityBeDownstream);
        }

        return createVisiblePositionForBox(box, box.caretRightmostOffset(), shouldAffinityBeDownstream);
    }

    const InlineBox* nextBox = box.nextLeafChildIgnoringLineBreak();
    if ((nextBox && nextBox->bidiLevel() == box.bidiLevel())
        || box.renderer().containingBlock()->style().direction() == box.direction())
        return createVisiblePositionForBox(box, box.caretRightmostOffset(), shouldAffinityBeDownstream);

    // offset is on the right edge
    if (nextBox && nextBox->bidiLevel() > box.bidiLevel()) {
        // e.g. right of C in aDC12BAb
        const InlineBox* rightmostBox;
        do {
            rightmostBox = nextBox;
            nextBox = rightmostBox->nextLeafChildIgnoringLineBreak();
        } while (nextBox && nextBox->bidiLevel() > box.bidiLevel());
        return createVisiblePositionForBox(*rightmostBox, rightmostBox->caretLeftmostOffset(), shouldAffinityBeDownstream);
    }

    if (!nextBox || nextBox->bidiLevel() < box.bidiLevel()) {
        // e.g. right of A in aDC12BAb
        const InlineBox* leftmostBox;
        const InlineBox* prevBox = &box;
        do {
            leftmostBox = prevBox;
            prevBox = leftmostBox->prevLeafChildIgnoringLineBreak();
        } while (prevBox && prevBox->bidiLevel() >= box.bidiLevel());
        return createVisiblePositionForBox(*leftmostBox,
            box.isLeftToRightDirection() ? leftmostBox->caretMinOffset() : leftmostBox->caretMaxOffset(), shouldAffinityBeDownstream);
    }

    return createVisiblePositionForBox(box, box.caretLeftmostOffset(), shouldAffinityBeDownstream);
}
示例#2
0
InlineTextBox* LayoutSVGInlineText::createTextBox(int start, unsigned short length)
{
    InlineTextBox* box = new SVGInlineTextBox(LineLayoutItem(this), start, length);
    box->setHasVirtualLogicalHeight();
    return box;
}
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent)
{
    for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox())
        writeSVGInlineTextBox(ts, static_cast<SVGInlineTextBox*>(box), indent);
}
static gchar* textForRenderer(RenderObject* renderer)
{
    GString* resultText = g_string_new(0);

    if (!renderer)
        return g_string_free(resultText, FALSE);

    // For RenderBlocks, piece together the text from the RenderText objects they contain.
    for (RenderObject* object = renderer->firstChild(); object; object = object->nextSibling()) {
        if (object->isBR()) {
            g_string_append(resultText, "\n");
            continue;
        }

        RenderText* renderText;
        if (object->isText())
            renderText = toRenderText(object);
        else {
            // List item's markers will be treated in an special way
            // later on this function, so ignore them here.
            if (object->isReplaced() && !renderer->isListItem())
                g_string_append_unichar(resultText, objectReplacementCharacter);

            // We need to check children, if any, to consider when
            // current object is not a text object but some of its
            // children are, in order not to miss those portions of
            // text by not properly handling those situations
            if (object->firstChild())
                g_string_append(resultText, textForRenderer(object));

            continue;
        }

        InlineTextBox* box = renderText ? renderText->firstTextBox() : 0;
        while (box) {
            // WebCore introduces line breaks in the text that do not reflect
            // the layout you see on the screen, replace them with spaces.
            String text = String(renderText->characters(), renderText->textLength()).replace("\n", " ");
            g_string_append(resultText, text.substring(box->start(), box->end() - box->start() + 1).utf8().data());

            // Newline chars in the source result in separate text boxes, so check
            // before adding a newline in the layout. See bug 25415 comment #78.
            // If the next sibling is a BR, we'll add the newline when we examine that child.
            if (!box->nextOnLineExists() && !(object->nextSibling() && object->nextSibling()->isBR())) {
                // If there was a '\n' in the last position of the
                // current text box, it would have been converted to a
                // space in String::replace(), so remove it first.
                if (renderText->characters()[box->end()] == '\n')
                    g_string_erase(resultText, resultText->len - 1, -1);

                g_string_append(resultText, "\n");
            }
            box = box->nextTextBox();
        }
    }

    // Insert the text of the marker for list item in the right place, if present
    if (renderer->isListItem()) {
        String markerText = toRenderListItem(renderer)->markerTextWithSuffix();
        if (renderer->style()->direction() == LTR)
            g_string_prepend(resultText, markerText.utf8().data());
        else
            g_string_append(resultText, markerText.utf8().data());
    }

    return g_string_free(resultText, FALSE);
}
void RenderNamedFlowThread::getRanges(Vector<RefPtr<Range> >& rangeObjects, const RenderRegion* region) const
{
    LayoutUnit logicalTopForRegion;
    LayoutUnit logicalBottomForRegion;

    // extend the first region top to contain everything up to its logical height
    if (region->isFirstRegion())
        logicalTopForRegion = LayoutUnit::min();
    else
        logicalTopForRegion =  region->logicalTopForFlowThreadContent();

    // extend the last region to contain everything above its y()
    if (region->isLastRegion())
        logicalBottomForRegion = LayoutUnit::max();
    else
        logicalBottomForRegion = region->logicalBottomForFlowThreadContent();

    Vector<Element*> elements;
    // eliminate the contentElements that are descendants of other contentElements
    for (auto it = contentElements().begin(), end = contentElements().end(); it != end; ++it) {
        Element* element = *it;
        if (!isContainedInElements(elements, element))
            elements.append(element);
    }

    for (size_t i = 0; i < elements.size(); i++) {
        Element* contentElement = elements.at(i);
        if (!contentElement->renderer())
            continue;

        RefPtr<Range> range = Range::create(&contentElement->document());
        bool foundStartPosition = false;
        bool startsAboveRegion = true;
        bool endsBelowRegion = true;
        bool skipOverOutsideNodes = false;
        Node* lastEndNode = 0;

        for (Node* node = contentElement; node; node = nextNodeInsideContentElement(node, contentElement)) {
            RenderObject* renderer = node->renderer();
            if (!renderer)
                continue;

            LayoutRect boundingBox;
            if (renderer->isRenderInline())
                boundingBox = toRenderInline(renderer)->linesBoundingBox();
            else if (renderer->isText())
                boundingBox = toRenderText(renderer)->linesBoundingBox();
            else {
                boundingBox =  toRenderBox(renderer)->frameRect();
                if (toRenderBox(renderer)->isRelPositioned())
                    boundingBox.move(toRenderBox(renderer)->relativePositionLogicalOffset());
            }

            LayoutUnit offsetTop = renderer->containingBlock()->offsetFromLogicalTopOfFirstPage();
            const LayoutPoint logicalOffsetFromTop(isHorizontalWritingMode() ? LayoutUnit() :  offsetTop,
                isHorizontalWritingMode() ? offsetTop : LayoutUnit());

            boundingBox.moveBy(logicalOffsetFromTop);

            LayoutUnit logicalTopForRenderer = region->logicalTopOfFlowThreadContentRect(boundingBox);
            LayoutUnit logicalBottomForRenderer = region->logicalBottomOfFlowThreadContentRect(boundingBox);

            // if the bounding box of the current element doesn't intersect the region box
            // close the current range only if the start element began inside the region,
            // otherwise just move the start position after this node and keep skipping them until we found a proper start position.
            if (!boxIntersectsRegion(logicalTopForRenderer, logicalBottomForRenderer, logicalTopForRegion, logicalBottomForRegion)) {
                if (foundStartPosition) {
                    if (!startsAboveRegion) {
                        if (range->intersectsNode(node, IGNORE_EXCEPTION))
                            range->setEndBefore(node, IGNORE_EXCEPTION);
                        rangeObjects.append(range->cloneRange(IGNORE_EXCEPTION));
                        range = Range::create(&contentElement->document());
                        startsAboveRegion = true;
                    } else
                        skipOverOutsideNodes = true;
                }
                if (skipOverOutsideNodes)
                    range->setStartAfter(node, IGNORE_EXCEPTION);
                foundStartPosition = false;
                continue;
            }

            // start position
            if (logicalTopForRenderer < logicalTopForRegion && startsAboveRegion) {
                if (renderer->isText()) { // Text crosses region top
                    // for Text elements, just find the last textbox that is contained inside the region and use its start() offset as start position
                    RenderText* textRenderer = toRenderText(renderer);
                    for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                        if (offsetTop + box->logicalBottom() < logicalTopForRegion)
                            continue;
                        range->setStart(Position(toText(node), box->start()));
                        startsAboveRegion = false;
                        break;
                    }
                } else { // node crosses region top
                    // for all elements, except Text, just set the start position to be before their children
                    startsAboveRegion = true;
                    range->setStart(Position(node, Position::PositionIsBeforeChildren));
                }
            } else { // node starts inside region
                // for elements that start inside the region, set the start position to be before them. If we found one, we will just skip the others until
                // the range is closed.
                if (startsAboveRegion) {
                    startsAboveRegion = false;
                    range->setStartBefore(node, IGNORE_EXCEPTION);
                }
            }
            skipOverOutsideNodes  = false;
            foundStartPosition = true;

            // end position
            if (logicalBottomForRegion < logicalBottomForRenderer && (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode)))) {
                // for Text elements, just find just find the last textbox that is contained inside the region and use its start()+len() offset as end position
                if (renderer->isText()) { // Text crosses region bottom
                    RenderText* textRenderer = toRenderText(renderer);
                    InlineTextBox* lastBox = 0;
                    for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                        if ((offsetTop + box->logicalTop()) < logicalBottomForRegion) {
                            lastBox = box;
                            continue;
                        }
                        ASSERT(lastBox);
                        if (lastBox)
                            range->setEnd(Position(toText(node), lastBox->start() + lastBox->len()));
                        break;
                    }
                    endsBelowRegion = false;
                    lastEndNode = node;
                } else { // node crosses region bottom
                    // for all elements, except Text, just set the start position to be after their children
                    range->setEnd(Position(node, Position::PositionIsAfterChildren));
                    endsBelowRegion = true;
                    lastEndNode = node;
                }
            } else { // node ends inside region
                // for elements that ends inside the region, set the end position to be after them
                // allow this end position to be changed only by other elements that are not descendants of the current end node
                if (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode))) {
                    range->setEndAfter(node, IGNORE_EXCEPTION);
                    endsBelowRegion = false;
                    lastEndNode = node;
                }
            }
        }
        if (foundStartPosition || skipOverOutsideNodes)
            rangeObjects.append(range);
    }
}
void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
{
    if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
        return;

    RenderInline* inlineContainer = container->isRenderInline() ? toRenderInline(container) : 0;
    InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox();

    // If we have no first line box, then just bail early.
    if (!firstBox) {
        // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
        // is already dirty.
        if (container->isInline() && !container->ancestorLineBoxDirty()) {
            container->parent()->dirtyLinesFromChangedChild(container);
            container->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
        }
        return;
    }

    // Try to figure out which line box we belong in.  First try to find a previous
    // line box by examining our siblings.  If we didn't find a line box, then use our 
    // parent's first line box.
    RootInlineBox* box = 0;
    RenderObject* curr = 0;
    for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
        if (curr->isFloatingOrOutOfFlowPositioned())
            continue;

        if (curr->isReplaced()) {
            InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
            if (wrapper)
                box = wrapper->root();
        } else if (curr->isText()) {
            InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
            if (textBox)
                box = textBox->root();
        } else if (curr->isRenderInline()) {
            InlineBox* lastSiblingBox = toRenderInline(curr)->lastLineBoxIncludingCulling();
            if (lastSiblingBox)
                box = lastSiblingBox->root();
        }

        if (box)
            break;
    }
    if (!box) {
        if (inlineContainer && !inlineContainer->alwaysCreateLineBoxes()) {
            // https://bugs.webkit.org/show_bug.cgi?id=60778
            // We may have just removed a <br> with no line box that was our first child. In this case
            // we won't find a previous sibling, but firstBox can be pointing to a following sibling.
            // This isn't good enough, since we won't locate the root line box that encloses the removed
            // <br>. We have to just over-invalidate a bit and go up to our parent.
            if (!inlineContainer->ancestorLineBoxDirty()) {
                inlineContainer->parent()->dirtyLinesFromChangedChild(inlineContainer);
                inlineContainer->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
            }
            return;
        }
        box = firstBox->root();
    }

    // If we found a line box, then dirty it.
    if (box) {
        RootInlineBox* adjacentBox;
        box->markDirty();

        // dirty the adjacent lines that might be affected
        // NOTE: we dirty the previous line because RootInlineBox objects cache
        // the address of the first object on the next line after a BR, which we may be
        // invalidating here.  For more info, see how RenderBlock::layoutInlineChildren
        // calls setLineBreakInfo with the result of findNextLineBreak.  findNextLineBreak,
        // despite the name, actually returns the first RenderObject after the BR.
        // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
        adjacentBox = box->prevRootBox();
        if (adjacentBox)
            adjacentBox->markDirty();
        adjacentBox = box->nextRootBox();
        // If |child| has been inserted before the first element in the linebox, but after collapsed leading
        // space, the search for |child|'s linebox will go past the leading space to the previous linebox and select that
        // one as |box|. If we hit that situation here, dirty the |box| actually containing the child too. 
        bool insertedAfterLeadingSpace = box->lineBreakObj() == child->previousSibling();
        if (adjacentBox && (adjacentBox->lineBreakObj() == child || child->isBR() || (curr && curr->isBR()) || insertedAfterLeadingSpace))
            adjacentBox->markDirty();
    }
}
void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
{
    if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isRenderParagraph())))
        return;

    RenderInline* inlineContainer = container->isRenderInline() ? toRenderInline(container) : 0;
    InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox();

    // If we have no first line box, then just bail early.
    if (!firstBox) {
        // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
        // is already dirty.
        if (container->isInline() && !container->ancestorLineBoxDirty()) {
            container->parent()->dirtyLinesFromChangedChild(container);
            container->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
        }
        return;
    }

    // Try to figure out which line box we belong in.  First try to find a previous
    // line box by examining our siblings.  If we didn't find a line box, then use our
    // parent's first line box.
    RootInlineBox* box = 0;
    RenderObject* curr = 0;
    ListHashSet<RenderObject*, 16> potentialLineBreakObjects;
    potentialLineBreakObjects.add(child);
    for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
        potentialLineBreakObjects.add(curr);

        if (curr->isFloatingOrOutOfFlowPositioned())
            continue;

        if (curr->isReplaced()) {
            InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
            if (wrapper)
                box = &wrapper->root();
        } else if (curr->isText()) {
            InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
            if (textBox)
                box = &textBox->root();
        } else if (curr->isRenderInline()) {
            InlineBox* lastSiblingBox = toRenderInline(curr)->lastLineBoxIncludingCulling();
            if (lastSiblingBox)
                box = &lastSiblingBox->root();
        }

        if (box)
            break;
    }
    if (!box) {
        if (inlineContainer && !inlineContainer->alwaysCreateLineBoxes()) {
            // https://bugs.webkit.org/show_bug.cgi?id=60778
            // We may have just removed a <br> with no line box that was our first child. In this case
            // we won't find a previous sibling, but firstBox can be pointing to a following sibling.
            // This isn't good enough, since we won't locate the root line box that encloses the removed
            // <br>. We have to just over-invalidate a bit and go up to our parent.
            if (!inlineContainer->ancestorLineBoxDirty()) {
                inlineContainer->parent()->dirtyLinesFromChangedChild(inlineContainer);
                inlineContainer->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
            }
            return;
        }
        box = &firstBox->root();
    }

    // If we found a line box, then dirty it.
    if (box) {
        RootInlineBox* adjacentBox;
        box->markDirty();

        // dirty the adjacent lines that might be affected
        // NOTE: we dirty the previous line because RootInlineBox objects cache
        // the address of the first object on the next line after a BR, which we may be
        // invalidating here.  For more info, see how RenderParagraph::layoutChildren
        // calls setLineBreakInfo with the result of findNextLineBreak.  findNextLineBreak,
        // despite the name, actually returns the first RenderObject after the BR.
        // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
        adjacentBox = box->prevRootBox();
        if (adjacentBox)
            adjacentBox->markDirty();
        adjacentBox = box->nextRootBox();
        // If |child| or any of its immediately previous siblings with culled lineboxes is the object after a line-break in |box| or the linebox after it
        // then that means |child| actually sits on the linebox after |box| (or is its line-break object) and so we need to dirty it as well.
        if (adjacentBox && (potentialLineBreakObjects.contains(box->lineBreakObj()) || potentialLineBreakObjects.contains(adjacentBox->lineBreakObj()) || isIsolated(container->style()->unicodeBidi())))
            adjacentBox->markDirty();
    }
}
static void writeTextRun(TextStream& ts, const RenderText& o, const InlineTextBox& run)
{
    // FIXME: For now use an "enclosingIntRect" model for x, y and logicalWidth, although this makes it harder
    // to detect any changes caused by the conversion to floating point. :(
    int x = run.x();
    int y = run.y();
    int logicalWidth = ceilf(run.left() + run.logicalWidth()) - x;

    ts << "text run at (" << x << "," << y << ") width " << logicalWidth;
    if (!run.isLeftToRightDirection() || run.dirOverride()) {
        ts << (!run.isLeftToRightDirection() ? " RTL" : " LTR");
        if (run.dirOverride())
            ts << " override";
    }
    ts << ": "
        << quoteAndEscapeNonPrintables(String(o.text()).substring(run.start(), run.len()));
    if (run.hasHyphen())
        ts << " + hyphen string " << quoteAndEscapeNonPrintables(o.style()->hyphenString());
    ts << "\n";
}
void SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(RenderSVGInlineText* textRenderer)
{
    ASSERT(textRenderer);

    Node* node = textRenderer->node();
    if (!node || !node->inDocument())
        return;

    RenderStyle* style = textRenderer->style();
    ASSERT(style);

    AffineTransform fragmentTransform;
    Document* document = textRenderer->document();
    Vector<DocumentMarker*> markers = document->markers()->markersFor(textRenderer->node());

    Vector<DocumentMarker*>::iterator markerEnd = markers.end();
    for (Vector<DocumentMarker*>::iterator markerIt = markers.begin(); markerIt != markerEnd; ++markerIt) {
        DocumentMarker* marker = *markerIt;

        // SVG is only interessted in the TextMatch marker, for now.
        if (marker->type() != DocumentMarker::TextMatch)
            continue;

        FloatRect markerRect;
        for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
            if (!box->isSVGInlineTextBox())
                continue;

            SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(box);

            int markerStartPosition = max<int>(marker->startOffset() - textBox->start(), 0);
            int markerEndPosition = min<int>(marker->endOffset() - textBox->start(), textBox->len());

            if (markerStartPosition >= markerEndPosition)
                continue;

            int fragmentStartPosition = 0;
            int fragmentEndPosition = 0;

            const Vector<SVGTextFragment>& fragments = textBox->textFragments();
            unsigned textFragmentsSize = fragments.size();
            for (unsigned i = 0; i < textFragmentsSize; ++i) {
                const SVGTextFragment& fragment = fragments.at(i);

                fragmentStartPosition = markerStartPosition;
                fragmentEndPosition = markerEndPosition;
                if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
                    continue;

                FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
                fragment.buildFragmentTransform(fragmentTransform);
                if (!fragmentTransform.isIdentity())
                    fragmentRect = fragmentTransform.mapRect(fragmentRect);

                markerRect.unite(fragmentRect);
            }
        }

        toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox());
    }
}
void write(TextStream& ts, const RenderObject& o, int indent, RenderAsTextBehavior behavior)
{
#if ENABLE(SVG)
    if (o.isSVGShape()) {
        write(ts, *toRenderSVGShape(&o), indent);
        return;
    }
    if (o.isSVGGradientStop()) {
        writeSVGGradientStop(ts, *toRenderSVGGradientStop(&o), indent);
        return;
    }
    if (o.isSVGResourceContainer()) {
        writeSVGResourceContainer(ts, o, indent);
        return;
    }
    if (o.isSVGContainer()) {
        writeSVGContainer(ts, o, indent);
        return;
    }
    if (o.isSVGRoot()) {
        write(ts, *toRenderSVGRoot(&o), indent);
        return;
    }
    if (o.isSVGText()) {
        writeSVGText(ts, *toRenderSVGText(&o), indent);
        return;
    }
    if (o.isSVGInlineText()) {
        writeSVGInlineText(ts, *toRenderSVGInlineText(&o), indent);
        return;
    }
    if (o.isSVGImage()) {
        writeSVGImage(ts, *toRenderSVGImage(&o), indent);
        return;
    }
#endif

    writeIndent(ts, indent);

    RenderTreeAsText::writeRenderObject(ts, o, behavior);
    ts << "\n";

    if (o.isText() && !o.isBR()) {
        const RenderText& text = *toRenderText(&o);
        for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) {
            writeIndent(ts, indent + 1);
            writeTextRun(ts, text, *box);
        }
    }

    for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) {
        if (child->hasLayer())
            continue;
        write(ts, *child, indent + 1, behavior);
    }

    if (o.isWidget()) {
        Widget* widget = toRenderWidget(&o)->widget();
        if (widget && widget->isFrameView()) {
            FrameView* view = toFrameView(widget);
            RenderView* root = view->frame()->contentRenderer();
            if (root) {
                view->layout();
                RenderLayer* l = root->layer();
                if (l)
                    writeLayers(ts, l, l, l->rect(), indent + 1, behavior);
            }
        }
    }
}
示例#11
0
void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
{
    if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
        return;

    // If we have no first line box, then just bail early.
    if (!firstLineBox()) {
        // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
        // is already dirty.
        if (container->isInline() && !container->parent()->selfNeedsLayout())
            container->parent()->dirtyLinesFromChangedChild(container);
        return;
    }

    // Try to figure out which line box we belong in.  First try to find a previous
    // line box by examining our siblings.  If we didn't find a line box, then use our 
    // parent's first line box.
    RootInlineBox* box = 0;
    RenderObject* curr = 0;
    for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
        if (curr->isFloatingOrPositioned())
            continue;

        if (curr->isReplaced()) {
            InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
            if (wrapper)
                box = wrapper->root();
        } else if (curr->isText()) {
            InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
            if (textBox)
                box = textBox->root();
        } else if (curr->isRenderInline()) {
            InlineFlowBox* flowBox = toRenderInline(curr)->lastLineBox();
            if (flowBox)
                box = flowBox->root();
        }

        if (box)
            break;
    }
    if (!box)
        box = firstLineBox()->root();

    // If we found a line box, then dirty it.
    if (box) {
        RootInlineBox* adjacentBox;
        box->markDirty();

        // dirty the adjacent lines that might be affected
        // NOTE: we dirty the previous line because RootInlineBox objects cache
        // the address of the first object on the next line after a BR, which we may be
        // invalidating here.  For more info, see how RenderBlock::layoutInlineChildren
        // calls setLineBreakInfo with the result of findNextLineBreak.  findNextLineBreak,
        // despite the name, actually returns the first RenderObject after the BR.
        // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
        adjacentBox = box->prevRootBox();
        if (adjacentBox)
            adjacentBox->markDirty();
        if (child->isBR() || (curr && curr->isBR())) {
            adjacentBox = box->nextRootBox();
            if (adjacentBox)
                adjacentBox->markDirty();
        }
    }
}
InlineTextBox* RenderSVGInlineText::createTextBox()
{
    InlineTextBox* box = new (renderArena()) SVGInlineTextBox(this);
    box->setHasVirtualHeight();
    return box;
}