void CharacterScene::InventoryToStorage( int slot )
{
	// Always succeeds in the inv->storage directory
	Inventory* inv = unit->GetInventory();
	Item item = inv->GetItem( slot );

	if ( item.IsSomething() ) {
		inventoryWidget->SetInfoText( item.GetItemDef() );	
		storage->AddItem( item );
		inv->RemoveItem( slot );
	}
}