void PlayFab::MatchmakerModels::FRegisterGameRequest::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("ServerHost")); writer->WriteValue(ServerHost);
	
    writer->WriteIdentifierPrefix(TEXT("ServerPort")); writer->WriteValue(ServerPort);
	
    writer->WriteIdentifierPrefix(TEXT("Build")); writer->WriteValue(Build);
	
    writer->WriteIdentifierPrefix(TEXT("Region")); writeRegionEnumJSON(pfRegion, writer);
	
    writer->WriteIdentifierPrefix(TEXT("GameMode")); writer->WriteValue(GameMode);
	
    if(Tags.Num() != 0) 
    {
        writer->WriteObjectStart(TEXT("Tags"));
        for (TMap<FString, FString>::TConstIterator It(Tags); It; ++It)
        {
            writer->WriteIdentifierPrefix((*It).Key);
            writer->WriteValue((*It).Value);
        }
        writer->WriteObjectEnd();
     }
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FItemInstance::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    if(ItemId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ItemId")); writer->WriteValue(ItemId); }
	
    if(ItemInstanceId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ItemInstanceId")); writer->WriteValue(ItemInstanceId); }
	
    if(ItemClass.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ItemClass")); writer->WriteValue(ItemClass); }
	
    if(PurchaseDate.notNull()) { writer->WriteIdentifierPrefix(TEXT("PurchaseDate")); writeDatetime(PurchaseDate, writer); }
	
    if(Expiration.notNull()) { writer->WriteIdentifierPrefix(TEXT("Expiration")); writeDatetime(Expiration, writer); }
	
    if(RemainingUses.notNull()) { writer->WriteIdentifierPrefix(TEXT("RemainingUses")); writer->WriteValue(RemainingUses); }
	
    if(UsesIncrementedBy.notNull()) { writer->WriteIdentifierPrefix(TEXT("UsesIncrementedBy")); writer->WriteValue(UsesIncrementedBy); }
	
    if(Annotation.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("Annotation")); writer->WriteValue(Annotation); }
	
    if(CatalogVersion.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("CatalogVersion")); writer->WriteValue(CatalogVersion); }
	
    if(BundleParent.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("BundleParent")); writer->WriteValue(BundleParent); }
	
    if(DisplayName.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("DisplayName")); writer->WriteValue(DisplayName); }
	
    if(UnitCurrency.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("UnitCurrency")); writer->WriteValue(UnitCurrency); }
	
    writer->WriteIdentifierPrefix(TEXT("UnitPrice")); writer->WriteValue(static_cast<int64>(UnitPrice));
	
    if(BundleContents.Num() != 0) 
    {
        writer->WriteArrayStart(TEXT("BundleContents"));
    
        for (const FString& item : BundleContents)
        {
            writer->WriteValue(item);
        }
        writer->WriteArrayEnd();
     }
	
    if(CustomData.Num() != 0) 
    {
        writer->WriteObjectStart(TEXT("CustomData"));
        for (TMap<FString, FString>::TConstIterator It(CustomData); It; ++It)
        {
            writer->WriteIdentifierPrefix((*It).Key);
            writer->WriteValue((*It).Value);
        }
        writer->WriteObjectEnd();
     }
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FUserInfoResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    if(PlayFabId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); }
	
    if(Username.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("Username")); writer->WriteValue(Username); }
	
    if(TitleDisplayName.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("TitleDisplayName")); writer->WriteValue(TitleDisplayName); }
	
    if(Inventory.Num() != 0) 
    {
        writer->WriteArrayStart(TEXT("Inventory"));
    
        for (const FItemInstance& item : Inventory)
        {
            item.writeJSON(writer);
        }
        writer->WriteArrayEnd();
     }
	
    if(VirtualCurrency.Num() != 0) 
    {
        writer->WriteObjectStart(TEXT("VirtualCurrency"));
        for (TMap<FString, int32>::TConstIterator It(VirtualCurrency); It; ++It)
        {
            writer->WriteIdentifierPrefix((*It).Key);
            writer->WriteValue((*It).Value);
        }
        writer->WriteObjectEnd();
     }
	
    if(VirtualCurrencyRechargeTimes.Num() != 0) 
    {
        writer->WriteObjectStart(TEXT("VirtualCurrencyRechargeTimes"));
        for (TMap<FString, FVirtualCurrencyRechargeTime>::TConstIterator It(VirtualCurrencyRechargeTimes); It; ++It)
        {
            writer->WriteIdentifierPrefix((*It).Key);
            (*It).Value.writeJSON(writer);
        }
        writer->WriteObjectEnd();
     }
	
    writer->WriteIdentifierPrefix(TEXT("IsDeveloper")); writer->WriteValue(IsDeveloper);
	
    if(SteamId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("SteamId")); writer->WriteValue(SteamId); }
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FPlayerLeftResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FDeregisterGameRequest::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("LobbyId")); writer->WriteValue(LobbyId);
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FRegisterGameResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    if(LobbyId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("LobbyId")); writer->WriteValue(LobbyId); }
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FAuthUserRequest::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("AuthorizationTicket")); writer->WriteValue(AuthorizationTicket);
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FUserInfoRequest::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId);
	
    writer->WriteIdentifierPrefix(TEXT("MinCatalogVersion")); writer->WriteValue(MinCatalogVersion);
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FAuthUserResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("Authorized")); writer->WriteValue(Authorized);
	
    if(PlayFabId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); }
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FVirtualCurrencyRechargeTime::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("SecondsToRecharge")); writer->WriteValue(SecondsToRecharge);
	
    writer->WriteIdentifierPrefix(TEXT("RechargeTime")); writeDatetime(RechargeTime, writer);
	
    writer->WriteIdentifierPrefix(TEXT("RechargeMax")); writer->WriteValue(RechargeMax);
	
    
    writer->WriteObjectEnd();
}
void PlayFab::MatchmakerModels::FStartGameResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    if(GameID.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("GameID")); writer->WriteValue(GameID); }
	
    if(ServerHostname.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ServerHostname")); writer->WriteValue(ServerHostname); }
	
    writer->WriteIdentifierPrefix(TEXT("ServerPort")); writer->WriteValue(static_cast<int64>(ServerPort));
	
    
    writer->WriteObjectEnd();
}
示例#12
0
void CopyJsonValueToWriter( JsonWriter &Json, const FString& ValueName, const TSharedPtr<FJsonValue>& JsonValue )
{
	if ( JsonValue->Type == EJson::String )
	{
		Json->WriteValue( ValueName, JsonValue->AsString() );
	}
	else if ( JsonValue->Type == EJson::Array )
	{
		if (ValueName.IsEmpty())
		{
			Json->WriteArrayStart();
		}
		else
		{
			Json->WriteArrayStart(ValueName);
		}
		
		const TArray<TSharedPtr<FJsonValue>>& Array = JsonValue->AsArray();
		for ( const auto& ArrayValue : Array )
		{
			CopyJsonValueToWriter(Json, FString(), ArrayValue);
		}

		Json->WriteArrayEnd();
	}
	else if ( JsonValue->Type == EJson::Object )
	{
		if (ValueName.IsEmpty())
		{
			Json->WriteObjectStart();
		}
		else
		{
			Json->WriteObjectStart(ValueName);
		}

		const TSharedPtr<FJsonObject>& Object = JsonValue->AsObject();
		for ( const auto& ObjectProperty : Object->Values)
		{
			CopyJsonValueToWriter(Json, ObjectProperty.Key, ObjectProperty.Value );
		}

		Json->WriteObjectEnd();
	}
	else
	{
		
		UE_LOG(LogChunkManifestGenerator, Warning, TEXT("Unrecognized json value type %d in object %s"), *UEnum::GetValueAsString(TEXT("Json.EJson"), JsonValue->Type), *ValueName)
	}
}
void PlayFab::MatchmakerModels::FStartGameRequest::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    writer->WriteIdentifierPrefix(TEXT("Build")); writer->WriteValue(Build);
	
    writer->WriteIdentifierPrefix(TEXT("Region")); writeRegionEnumJSON(pfRegion, writer);
	
    writer->WriteIdentifierPrefix(TEXT("GameMode")); writer->WriteValue(GameMode);
	
    if(CustomCommandLineData.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("CustomCommandLineData")); writer->WriteValue(CustomCommandLineData); }
	
    writer->WriteIdentifierPrefix(TEXT("ExternalMatchmakerEventEndpoint")); writer->WriteValue(ExternalMatchmakerEventEndpoint);
	
    
    writer->WriteObjectEnd();
}
示例#14
0
// cooked package asset registry saves information about all the cooked packages and assets contained within for stats purposes
// in json format
bool FChunkManifestGenerator::SaveCookedPackageAssetRegistry( const FString& SandboxCookedRegistryFilename, const bool Append )
{
	bool bSuccess = false;
	for ( const auto& Platform : Platforms )
	{
		TSet<FName> CookedPackages;

		// save the file 
		const FString CookedAssetRegistryFilename = SandboxCookedRegistryFilename.Replace(TEXT("[Platform]"), *Platform->PlatformName());

		FString JsonOutString;
		JsonWriter Json = TJsonWriterFactory<TCHAR, TPrettyJsonPrintPolicy<TCHAR> >::Create(&JsonOutString);

		Json->WriteObjectStart();
		Json->WriteArrayStart(TEXT("Packages"));

		for ( const auto& Package : AllCookedPackages )
		{
			Json->WriteObjectStart(); // unnamed package start
			const FName& PackageName = Package.Key;
			const FString& SandboxPath = Package.Value;

			CookedPackages.Add( PackageName );

			FString PlatformSandboxPath = SandboxPath.Replace(TEXT("[Platform]"), *Platform->PlatformName());
			
			FDateTime TimeStamp = IFileManager::Get().GetTimeStamp( *PlatformSandboxPath );

			Json->WriteValue( "SourcePackageName", PackageName.ToString() );
			Json->WriteValue( "CookedPackageName", PlatformSandboxPath );
			Json->WriteValue( "CookedPackageTimeStamp", TimeStamp.ToString() );
			
			Json->WriteArrayStart("AssetData");
			for (const auto& AssetData : AssetRegistryData)
			{	// Add only assets that have actually been cooked and belong to any chunk
				if (AssetData.ChunkIDs.Num() > 0 && (AssetData.PackageName == PackageName))
				{
					Json->WriteObjectStart();
					// save all their infos 
					Json->WriteValue(TEXT("ObjectPath"), AssetData.ObjectPath.ToString() );
					Json->WriteValue(TEXT("PackageName"), AssetData.PackageName.ToString() );
					Json->WriteValue(TEXT("PackagePath"), AssetData.PackagePath.ToString() );
					Json->WriteValue(TEXT("GroupNames"), AssetData.GroupNames.ToString() );
					Json->WriteValue(TEXT("AssetName"), AssetData.AssetName.ToString() );
					Json->WriteValue(TEXT("AssetClass"), AssetData.AssetClass.ToString() );
					Json->WriteObjectStart("TagsAndValues");
					for ( const auto& Tag : AssetData.TagsAndValues )
					{
						Json->WriteValue( Tag.Key.ToString(), Tag.Value );
					}
					Json->WriteObjectEnd(); // end tags and values object
					Json->WriteObjectEnd(); // end unnamed array object
				}
			}
			Json->WriteArrayEnd();
			Json->WriteObjectEnd(); // unnamed package
		}

		if ( Append )
		{
			FString JsonInString;
			if ( FFileHelper::LoadFileToString(JsonInString, *CookedAssetRegistryFilename) )
			{
				// load up previous package asset registry and fill in any packages which weren't recooked on this run
				JsonReader Reader = TJsonReaderFactory<TCHAR>::Create(JsonInString);
				TSharedPtr<FJsonObject> JsonObject;
				bool shouldRead = FJsonSerializer::Deserialize(Reader, JsonObject) && JsonObject.IsValid() && JsonObject->HasTypedField<EJson::Array>(TEXT("Packages"));
				if ( shouldRead )
				{
					TArray<TSharedPtr<FJsonValue>> PackageList = JsonObject->GetArrayField(TEXT("Packages"));
					for (auto PackageListIt = PackageList.CreateConstIterator(); PackageListIt && shouldRead; ++PackageListIt)
					{
						const TSharedPtr<FJsonValue>& JsonValue = *PackageListIt;
						shouldRead = JsonValue->Type == EJson::Object;
						if ( shouldRead )
						{
							const TSharedPtr<FJsonObject>& JsonPackage = JsonValue->AsObject();

							// get the package name and see if we have already written it out this run
							
							FString CookedPackageName;
							verify( JsonPackage->TryGetStringField(TEXT("SourcePackageName"), CookedPackageName) );

							const FName CookedPackageFName(*CookedPackageName);
							if ( CookedPackages.Contains(CookedPackageFName))
							{
								// don't need to process this package
								continue;
							}


							// check that the on disk version is still valid
							FString SourcePackageName;
							check( JsonPackage->TryGetStringField( TEXT("SourcePackageName"), SourcePackageName) );

							// if our timestamp is different then don't copy the information over
							FDateTime CurrentTimeStamp = IFileManager::Get().GetTimeStamp( *CookedPackageName );

							FString SavedTimeString;
							check( JsonPackage->TryGetStringField(TEXT("CookedPackageTimeStamp"), SavedTimeString) );
							FDateTime SavedTimeStamp;
							FDateTime::Parse(SavedTimeString, SavedTimeStamp);

							if ( SavedTimeStamp != CurrentTimeStamp )
							{
								continue;
							}



							CopyJsonValueToWriter(Json, FString(), JsonValue);
							// read in all the other stuff and copy it over to the new registry
							/*Json->WriteObjectStart(); // open package

							// copy all the values over
							for ( const auto& JsonPackageValue : JsonPackage->Values)
							{
								CopyJsonValueToWriter(Json, JsonPackageValue.Key, JsonPackageValue.Value);
							}

							Json->WriteObjectEnd();*/
						}
						
					}
				}
				else
				{
					UE_LOG(LogChunkManifestGenerator, Warning, TEXT("Unable to read or json is invalid format %s"), *CookedAssetRegistryFilename);
				}
			}
		}


		Json->WriteArrayEnd();
		Json->WriteObjectEnd();

		if (Json->Close())
		{
			FArchive* ItemTemplatesFile = IFileManager::Get().CreateFileWriter(*CookedAssetRegistryFilename);
			if (ItemTemplatesFile)
			{
				// serialize the file contents
				TStringConversion<FTCHARToUTF8_Convert> Convert(*JsonOutString);
				ItemTemplatesFile->Serialize(const_cast<ANSICHAR*>(Convert.Get()), Convert.Length());
				ItemTemplatesFile->Close();
				if ( !ItemTemplatesFile->IsError() )
				{
					bSuccess = true;
				}
				else
				{
					UE_LOG(LogChunkManifestGenerator, Error, TEXT("Unable to write to %s"), *CookedAssetRegistryFilename);
				}
				delete ItemTemplatesFile;
			}
			else
			{
				UE_LOG(LogChunkManifestGenerator, Error, TEXT("Unable to open %s for writing."), *CookedAssetRegistryFilename);
			}
		}
		else
		{
			UE_LOG(LogChunkManifestGenerator, Error, TEXT("Error closing Json Writer"));
		}
	}
	return bSuccess;
}
void PlayFab::MatchmakerModels::FDeregisterGameResponse::writeJSON(JsonWriter& writer) const
{
    writer->WriteObjectStart();
    
    
    writer->WriteObjectEnd();
}