示例#1
0
void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
										  InventoryObjectList* inv)
{
	// find all of the lsl, leaving off duplicates. We'll remove
	// all matching asset uuids on compilation success.
	LLDynamicArray<const char*> names;
	
	InventoryObjectList::const_iterator it = inv->begin();
	InventoryObjectList::const_iterator end = inv->end();
	for ( ; it != end; ++it)
	{
		if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
		{
			LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());

			if (object)
			{
				LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
				LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
				std::string buffer;
				buffer = std::string("Not running: ") +item->getName(); // *TODO: Translate
				list->addCommentText(buffer);
	
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_SetScriptRunning);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->nextBlockFast(_PREHASH_Script);
				msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
				msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
				msg->addBOOLFast(_PREHASH_Running, FALSE);
				msg->sendReliable(object->getRegion()->getHost());
			}
		}
	}

	nextObject();	
}
示例#2
0
void LLPanelDirBrowser::setupNewSearch()
{
	LLScrollListCtrl* list = getChild<LLScrollListCtrl>("results");

	gDirBrowserInstances.removeData(mSearchID);
	// Make a new query ID
	mSearchID.generate();

	gDirBrowserInstances.addData(mSearchID, this);

	// ready the list for results
	list->operateOnAll(LLCtrlListInterface::OP_DELETE);
	list->addCommentText(std::string("Searching...")); // *TODO: Translate
	childDisable("results");

	mResultsReceived = 0;
	mHaveSearchResults = FALSE;

	// Set all panels to be invisible
	mFloaterDirectory->hideAllDetailPanels();

	updateResultCount();
}
示例#3
0
BOOL LLFloaterScriptQueue::start()
{
	//llinfos << "LLFloaterCompileQueue::start()" << llendl;
	std::string buffer;

	LLSelectMgr *mgr = LLSelectMgr::getInstance();
	LLObjectSelectionHandle selectHandle = mgr->getSelection();
	U32 n_objects = 0;
	if (gSavedSettings.getBOOL("EditLinkedParts"))
	{
		n_objects = selectHandle->getObjectCount();
	}
	else
	{
		n_objects = selectHandle->getRootObjectCount();
	}

	buffer = llformat("Starting %s of %d items.", mStartString.c_str(), n_objects); // *TODO: Translate
	
	LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
	list->addCommentText(buffer);

	return nextObject();
}
示例#4
0
// protected
void LLPanelDirBrowser::updateResultCount()
{
	LLScrollListCtrl* list = getChild<LLScrollListCtrl>("results");

	S32 result_count = list->getItemCount();
	std::string result_text;

	if (!mHaveSearchResults) result_count = 0;

	if (childIsVisible("Next >")) 
	{
		// Item count be off by a few if bogus items sent from database
		// Just use the number of results per page. JC
		result_text = llformat(">%d found", mResultsPerPage);
	}
	else 
	{
		result_text = llformat("%d found", result_count);
	}
	
	childSetValue("result_text", result_text);
	
	if (result_count == 0)
	{
		// add none found response
		if (list->getItemCount() == 0)
		{
			list->addCommentText(std::string("None found.")); // *TODO: Translate
			list->operateOnAll(LLCtrlListInterface::OP_DESELECT);
		}
	}
	else
	{
		childEnable("results");
	}
}
示例#5
0
void LLFloaterWorldMap::updateSims(bool found_null_sim)
{
	if (mCompletingRegionName == "")
	{
		return;
	}

	LLScrollListCtrl *list = getChild<LLScrollListCtrl>("search_results");
	list->operateOnAll(LLCtrlListInterface::OP_DELETE);

	LLSD selected_value = list->getSelectedValue();

	S32 name_length = mCompletingRegionName.length();

	BOOL match_found = FALSE;
	S32 num_results = 0;
	std::map<U64, LLSimInfo*>::const_iterator it;
	for (it = LLWorldMap::getInstance()->mSimInfoMap.begin(); it != LLWorldMap::getInstance()->mSimInfoMap.end(); ++it)
	{
		LLSimInfo* info = (*it).second;
		std::string sim_name = info->mName;
		std::string sim_name_lower = sim_name;
		LLStringUtil::toLower(sim_name_lower);

		if (sim_name_lower.substr(0, name_length) == mCompletingRegionName)
		{
			if (LLWorldMap::getInstance()->mIsTrackingCommit)
			{
				if (sim_name_lower == mCompletingRegionName)
				{
					selected_value = sim_name;
					match_found = TRUE;
				}
			}

			LLSD value;
			value["id"] = sim_name;
			value["columns"][0]["column"] = "sim_name";
			value["columns"][0]["value"] = sim_name;
			list->addElement(value);
			num_results++;
		}
	}
	
	list->selectByValue(selected_value);

	if (found_null_sim)
	{
		mCompletingRegionName = "";
	}

	if (match_found)
	{
		mExactMatch = TRUE;
		childSetFocus("search_results");
		onCommitSearchResult(NULL, this);
	}
	else if (!mExactMatch && num_results > 0)
	{
		list->selectFirstItem(); // select first item by default
		childSetFocus("search_results");
		onCommitSearchResult(NULL, this);
	}
	else
	{
		list->addCommentText(std::string("None found."));
		list->operateOnAll(LLCtrlListInterface::OP_DESELECT);
	}
}
示例#6
0
// This is the callback for when each script arrives
// static
void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
										  LLAssetType::EType type,
										  void* user_data, S32 status, LLExtStat ext_status)
{
	llinfos << "LLFloaterCompileQueue::scriptArrived()" << llendl;
	LLScriptQueueData* data = (LLScriptQueueData*)user_data;
	if(!data) return;
	LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*> 
				(LLFloaterScriptQueue::findInstance(data->mQueueID));
	std::string buffer;
	if(queue && (0 == status))
	{
		//llinfos << "ITEM NAME 3: " << data->mScriptName << llendl;

		// Dump this into a file on the local disk so we can compile it.
		std::string filename;
		LLVFile file(vfs, asset_id, type);
		std::string uuid_str;
		asset_id.toString(uuid_str);
		filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + llformat(".%s",LLAssetType::lookup(type));
		
		const bool is_running = true;
		LLViewerObject* object = gObjectList.findObject(data->mTaskId);
		if (object)
		{
			std::string url = object->getRegion()->getCapability("UpdateScriptTask");
			if(!url.empty())
			{
				// Read script source in to buffer.
				U32 script_size = file.getSize();
				U8* script_data = new U8[script_size];
				file.read(script_data, script_size);

				queue->mUploadQueue->queue(filename, data->mTaskId, 
				data->mItemId, is_running, queue->mMono, queue->getID(),
				script_data, script_size, data->mScriptName);
			}
			else
			{
				// It's now in the file, now compile it.
				buffer = std::string("Downloaded, now compiling: ") + data->mScriptName; // *TODO: Translate

				// Write script to local file for compilation.
				LLFILE *fp = LLFile::fopen(filename, "wb");	 /*Flawfinder: ignore*/
				if (fp)
				{
					const S32 buf_size = 65536;
					U8 copy_buf[buf_size];
					
					while (file.read(copy_buf, buf_size)) 	 /*Flawfinder: ignore*/
					{
						if (fwrite(copy_buf, file.getLastBytesRead(), 1, fp) < 1)
						{
							// return a bad file error if we can't write the whole thing
							status = LL_ERR_CANNOT_OPEN_FILE;
						}
					}

					fclose(fp);
				}
				else
				{
					llwarns << "Unable to find object to compile" << llendl; // why an error? KL
				}

				// TODO: babbage: No compile if no cap.
				queue->compile(filename, data->mItemId);
					
				// Delete it after we're done compiling?
				LLFile::remove(filename);
			}
		}
	}
	else
	{
		LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );

		if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
		{
			LLChat chat(std::string("Script not found on server.")); // *TODO: Translate
			LLFloaterChat::addChat(chat);
			buffer = std::string("Problem downloading: ") + data->mScriptName; // *TODO: Translate
		}
		else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
		{
			LLChat chat(std::string("Insufficient permissions to download a script.")); // *TODO: Translate
			LLFloaterChat::addChat(chat);
			buffer = std::string("Insufficient permissions for: ") + data->mScriptName; // *TODO: Translate
		}
		else
		{
			buffer = std::string("Unknown failure to download ") + data->mScriptName; // *TODO: Translate
		}

		llwarns << "Problem downloading script asset." << llendl;
		if(queue) queue->removeItemByItemID(data->mItemId);
	}
	if(queue && (buffer.size() > 0)) 
	{
		LLScrollListCtrl* list = queue->getChild<LLScrollListCtrl>("queue output");
		list->addCommentText(buffer);
	}
	delete data;
}
示例#7
0
void LLFloaterClothing::buildClothingList()
{
	//llinfos << "buildClothingList" << llendl;

	LLScrollListCtrl* list = gUICtrlFactory->getScrollListByName(this, "clothing_list");
	if (!list) return;

	list->operateOnAll(LLCtrlListInterface::OP_DELETE);

	LLInventoryModel::cat_array_t cats;
	LLInventoryModel::item_array_t items;

	LLIsClothing is_clothing;
	gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_clothing);

	S32 count = items.count();
	for(S32 i = 0; i < count; ++i)
	{
		LLInventoryItem* item = items.get(i);

		LLSD row;
		row["id"] = item->getUUID();

		BOOL item_is_multi = FALSE;
		if ( item->getFlags() & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS )
		{
			item_is_multi = TRUE;
		}

		LLUUID image_id = get_item_icon_uuid(item->getType(),
											 item->getInventoryType(),
											 item->getFlags(), item_is_multi);		// flags = wearable type
		row["columns"][0]["column"] = "icon";
		row["columns"][0]["type"] = "icon";
		row["columns"][0]["value"] = image_id;

		LLString text = item->getName();
		LLString style = "NORMAL";
		if( gAgent.isWearingItem( item->getUUID() ) )
		{
			text.append(" (worn)");
			style = "BOLD";
		}
		row["columns"][1]["column"] = "name";
		row["columns"][1]["value"] = text;
		row["columns"][1]["font"] = "SANSSERIFSMALL";
		row["columns"][1]["font-style"] = style;

		// hidden column for sorting
		U32 flags = item->getFlags();	// flags = wearable type
		enum EWearableType wearable_type = (enum EWearableType)flags;
		const char* wearable_label = LLWearable::typeToTypeLabel(wearable_type);
		//line->addColumn(wearable_label, FONT, -1);	// invisible
		row["columns"][2]["column"] = "sort";
		row["columns"][2]["value"] = wearable_label;

		list->addElement(row);
	}

	if (count > 0)
	{
		mAllowSelection = TRUE;
	}
	else if (LLInventoryModel::backgroundFetchActive())
	{
		// We're loading
		list->addCommentText(LOADING_STRING);
		mAllowSelection = FALSE;
	}
	else
	{
		// Weird case, we're done loading but have no clothing
		list->addCommentText("No clothing found.");
		mAllowSelection = FALSE;
	}
}
示例#8
0
void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, InventoryObjectList* inv)
{
	// find all of the lsl, leaving off duplicates. We'll remove
	// all matching asset uuids on compilation success.

	llinfos<<"handleInventory"<<llendl;

	char buffer[MAX_STRING];		 /*Flawfinder: ignore*/
	LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");

	InventoryObjectList::const_iterator it = inv->begin();
	InventoryObjectList::const_iterator end = inv->end();
	for ( ; it != end; ++it)
	{
		llinfos<<"Doing iterator of inventory"<<llendl;

		if(  ( (*it)->getType() == LLAssetType::AT_LSL_TEXT && processScript) ||
  		     ( (*it)->getType() == LLAssetType::AT_TEXTURE && processTexture) ||
	             ( (*it)->getType() == LLAssetType::AT_SOUND && processSound) ||
	             ( (*it)->getType() == LLAssetType::AT_LANDMARK && processLandmark) ||
    		     ( (*it)->getType() == LLAssetType::AT_CLOTHING && processClothing) ||
    		     ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject) ||
   		     ( (*it)->getType() == LLAssetType::AT_NOTECARD && processNotecard) ||
   		     ( (*it)->getType() == LLAssetType::AT_BODYPART && processBodypart) ||
   		     ( (*it)->getType() == LLAssetType::AT_ANIMATION && processAnimation) ||
   		     ( (*it)->getType() == LLAssetType::AT_GESTURE && processGesture))
		{

			LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());

			if (object)
			{
				LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
				LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item;
				LLPermissions perm(new_item->getPermissions());

				// chomp the inventory name so it fits in the scroll window nicely
				// and the user can see the [OK]
				std::string invname;
				invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 );
				
				// My attempt at checking valid permissions, CHECK ME
				// note its not actually bad to try to set permissions that are not allowed as the
				// server will protect against this, but it will piss the user off if its wrong
				if(
				(perm.getCreator()==gAgentID) ||
				(perm.getMaskOwner() & PERM_TRANSFER) && (perm.getMaskOwner() & PERM_MODIFY) || 
				(gAgent.getGroupID()==perm.getGroup() && (perm.getMaskGroup() & PERM_TRANSFER) && (perm.getMaskGroup() & PERM_MODIFY))
				){	
					llinfos<<"Setting perms"<<llendl;
					perm.setMaskNext(req_perm_mask);
					new_item->setPermissions(perm);
					updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE);				
					snprintf(buffer, sizeof(buffer), "Setting perms on '%s' [OK]", invname.c_str());		 	/* Flawfinder: ignore */
				}
				else
				{
					llinfos<<"NOT setting perms"<<llendl;
					snprintf(buffer, sizeof(buffer), "Setting perms on '%s' [FAILED]", invname.c_str());		 	/* Flawfinder: ignore */

				}
				
				list->addCommentText(buffer);

				if(recurse &&  ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject))
				{
					//Add this object back to the queue to be processed as it has inventory
					snprintf(buffer, sizeof(buffer), "Queueing object '%s' for open", invname.c_str());
					llwarns << "Queueing object "<<	invname.c_str() << " ID "<< (*it)->getUUID()<<llendl;
					mObjectIDs.put((*it)->getUUID());
					// This will not YET work. as this is not a viewer object the unpack will fail			
				}

			}
		}
	}

	nextObject();	
}
void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
{
	U32 request_flags;
	U32 total_count;

	msg->getU32Fast(_PREHASH_RequestData, _PREHASH_RequestFlags, request_flags);
	msg->getU32Fast(_PREHASH_RequestData, _PREHASH_TotalObjectCount, total_count);
	msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ReportType, mCurrentMode);

	LLScrollListCtrl *list = getChild<LLScrollListCtrl>("objects_list");
	
	S32 block_count = msg->getNumberOfBlocks("ReportData");
	for (S32 block = 0; block < block_count; ++block)
	{
		U32 task_local_id;
		U32 time_stamp = 0;
		LLUUID task_id;
		F32 location_x, location_y, location_z;
		F32 score;
		std::string name_buf;
		std::string owner_buf;
		F32 mono_score = 0.f;
		bool have_extended_data = false;
		S32 public_urls = 0;

		msg->getU32Fast(_PREHASH_ReportData, _PREHASH_TaskLocalID, task_local_id, block);
		msg->getUUIDFast(_PREHASH_ReportData, _PREHASH_TaskID, task_id, block);
		msg->getF32Fast(_PREHASH_ReportData, _PREHASH_LocationX, location_x, block);
		msg->getF32Fast(_PREHASH_ReportData, _PREHASH_LocationY, location_y, block);
		msg->getF32Fast(_PREHASH_ReportData, _PREHASH_LocationZ, location_z, block);
		msg->getF32Fast(_PREHASH_ReportData, _PREHASH_Score, score, block);
		msg->getStringFast(_PREHASH_ReportData, _PREHASH_TaskName, name_buf, block);
		msg->getStringFast(_PREHASH_ReportData, _PREHASH_OwnerName, owner_buf, block);
		if(msg->has("DataExtended"))
		{
			have_extended_data = true;
			msg->getU32("DataExtended", "TimeStamp", time_stamp, block);
			msg->getF32("DataExtended", "MonoScore", mono_score, block);
			msg->getS32(_PREHASH_ReportData,"PublicURLs",public_urls,block);
		}

		LLSD element;

		element["id"] = task_id;
		element["object_name"] = name_buf;
		element["owner_name"] = owner_buf;
		element["columns"][0]["column"] = "score";
		element["columns"][0]["value"] = llformat("%0.3f", score);
		element["columns"][0]["font"] = "SANSSERIF";
		
		element["columns"][1]["column"] = "name";
		element["columns"][1]["value"] = name_buf;
		element["columns"][1]["font"] = "SANSSERIF";
		element["columns"][2]["column"] = "owner";
		element["columns"][2]["value"] = owner_buf;
		element["columns"][2]["font"] = "SANSSERIF";
		element["columns"][3]["column"] = "location";
		element["columns"][3]["value"] = llformat("<%0.1f,%0.1f,%0.1f>", location_x, location_y, location_z);
		element["columns"][3]["font"] = "SANSSERIF";
		element["columns"][4]["column"] = "time";
		element["columns"][4]["value"] = formatted_time((time_t)time_stamp);
		element["columns"][4]["font"] = "SANSSERIF";

		if (mCurrentMode == STAT_REPORT_TOP_SCRIPTS
			&& have_extended_data)
		{
			element["columns"][5]["column"] = "mono_time";
			element["columns"][5]["value"] = llformat("%0.3f", mono_score);
			element["columns"][5]["font"] = "SANSSERIF";

			element["columns"][6]["column"] = "URLs";
			element["columns"][6]["value"] = llformat("%d", public_urls);
			element["columns"][6]["font"] = "SANSSERIF";
		}
		
		list->addElement(element);
		
		mObjectListData.append(element);
		mObjectListIDs.push_back(task_id);

		mtotalScore += score;
	}

	if (total_count == 0 && list->getItemCount() == 0)
	{
		list->addCommentText(getString("none_descriptor"));
	}
	else
	{
		list->selectFirstItem();
	}

	if (mCurrentMode == STAT_REPORT_TOP_SCRIPTS)
	{
		setTitle(getString("top_scripts_title"));
		list->setColumnLabel("score", getString("scripts_score_label"));
		list->setColumnLabel("mono_time", getString("scripts_mono_time_label"));
		
		LLUIString format = getString("top_scripts_text");
		format.setArg("[COUNT]", llformat("%d", total_count));
		format.setArg("[TIME]", llformat("%0.1f", mtotalScore));
		childSetValue("title_text", LLSD(format));
	}
	else
	{
		setTitle(getString("top_colliders_title"));
		list->setColumnLabel("score", getString("colliders_score_label"));
		list->setColumnLabel("mono_time", "");
		LLUIString format = getString("top_colliders_text");
		format.setArg("[COUNT]", llformat("%d", total_count));
		childSetValue("title_text", LLSD(format));
	}
}
void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, InventoryObjectList* inv)
{
	LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");

	InventoryObjectList::const_iterator it = inv->begin();
	InventoryObjectList::const_iterator end = inv->end();
	for ( ; it != end; ++it)
	{
		LLAssetType::EType asstype = (*it)->getType();
		if(
			( asstype == LLAssetType::AT_ANIMATION && gSavedSettings.getBOOL("BulkChangeIncludeAnimations")) ||
			( asstype == LLAssetType::AT_BODYPART  && gSavedSettings.getBOOL("BulkChangeIncludeBodyParts" )) ||
			( asstype == LLAssetType::AT_CLOTHING  && gSavedSettings.getBOOL("BulkChangeIncludeClothing"  )) ||
			( asstype == LLAssetType::AT_GESTURE   && gSavedSettings.getBOOL("BulkChangeIncludeGestures"  )) ||
			( asstype == LLAssetType::AT_LANDMARK  && gSavedSettings.getBOOL("BulkChangeIncludeLandmarks" )) ||
			( asstype == LLAssetType::AT_NOTECARD  && gSavedSettings.getBOOL("BulkChangeIncludeNotecards" )) ||
			( asstype == LLAssetType::AT_OBJECT    && gSavedSettings.getBOOL("BulkChangeIncludeObjects"   )) ||
			( asstype == LLAssetType::AT_LSL_TEXT  && gSavedSettings.getBOOL("BulkChangeIncludeScripts"   )) ||
			( asstype == LLAssetType::AT_SOUND     && gSavedSettings.getBOOL("BulkChangeIncludeSounds"    )) ||
			( asstype == LLAssetType::AT_TEXTURE   && gSavedSettings.getBOOL("BulkChangeIncludeTextures"  )))
		{
			LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());

			if (object)
			{
				LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
				LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item;
				LLPermissions perm(new_item->getPermissions());
				U32 flags = new_item->getFlags();

				U32 desired_next_owner_perms = LLFloaterPerms::getNextOwnerPerms("BulkChange");
				U32 desired_everyone_perms = LLFloaterPerms::getEveryonePerms("BulkChange");
				U32 desired_group_perms = LLFloaterPerms::getGroupPerms("BulkChange");

				// If next owner permissions have changed (and this is an object)
				// then set the slam permissions flag so that they are applied on rez.
				if((perm.getMaskNextOwner() != desired_next_owner_perms)
				   && (new_item->getType() == LLAssetType::AT_OBJECT))
				{
					flags |= LLInventoryItem::II_FLAGS_OBJECT_SLAM_PERM;
				}
				// If everyone permissions have changed (and this is an object)
				// then set the overwrite everyone permissions flag so they
				// are applied on rez.
				if ((perm.getMaskEveryone() != desired_everyone_perms)
				    && (new_item->getType() == LLAssetType::AT_OBJECT))
				{
					flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE;
				}
				// If group permissions have changed (and this is an object)
				// then set the overwrite group permissions flag so they
				// are applied on rez.
				if ((perm.getMaskGroup() != desired_group_perms)
				    && (new_item->getType() == LLAssetType::AT_OBJECT))
				{
					flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP;
				}

				// chomp the inventory name so it fits in the scroll window nicely
				// and the user can see the [OK]
				std::string invname;
				invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 );
				
				LLUIString status_text = getString("status_text");
				status_text.setArg("[NAME]", invname.c_str());
				// Check whether we appear to have the appropriate permissions to change permission on this item.
				// Although the server will disallow any forbidden changes, it is a good idea to guess correctly
				// so that we can warn the user. The risk of getting this check wrong is therefore the possibility
				// of incorrectly choosing to not attempt to make a valid change.
				//
				// Trouble is this is extremely difficult to do and even when we know the results
				// it is difficult to design the best messaging. Therefore in this initial implementation
				// we'll always try to set the requested permissions and consider all cases successful
				// and perhaps later try to implement a smarter, friendlier solution. -MG
				if(true
					//gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE) // for group and everyone masks
					//|| something else // for next owner perms
					)
				{
					perm.setMaskNext(desired_next_owner_perms);
					perm.setMaskEveryone(desired_everyone_perms);
					perm.setMaskGroup(desired_group_perms);
					new_item->setPermissions(perm); // here's the beef
					new_item->setFlags(flags); // and the tofu
					updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE);
					//status_text.setArg("[STATUS]", getString("status_ok_text"));
					status_text.setArg("[STATUS]", "");
				}
				else
				{
					//status_text.setArg("[STATUS]", getString("status_bad_text"));
					status_text.setArg("[STATUS]", "");
				}
				
				list->addCommentText(status_text.getString());

				//TODO if we are an object inside an object we should check a recuse flag and if set
				//open the inventory of the object and recurse - Michelle2 Zenovka

				//	if(recurse &&  ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject))
				//	{
				//		I think we need to get the UUID of the object inside the inventory
				//		call item->fetchFromServer();
				//		we need a call back to say item has arrived *sigh*
				//		we then need to do something like
				//		LLUUID* id = new LLUUID(mID);
				//		registerVOInventoryListener(obj,id);
				//		requestVOInventory();
				//	}
			}
		}
	}

	nextObject();
}