示例#1
0
const LLVector3	LLDrawable::getPositionAgent() const
{
	if (getVOVolume())
	{
		if (isActive())
		{
			if (!isRoot())
			{
				LLVector4a pos;
				pos.load3(mVObjp->getPosition().mV);
				getRenderMatrix().affineTransform(pos,pos);
				return LLVector3(pos.getF32ptr());
			}
			else
			{
				return LLVector3(getRenderMatrix().getRow<3>().getF32ptr());
			}
		}
		else
		{
			return mVObjp->getPositionAgent();
		}
	}
	else
	{
		return getWorldPosition();
	}
}
示例#2
0
void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist)
{
	if(!needs_update && getVisible() >= last_update)
	{
		return; //no need to update
	}

	LLVector4a lookAt;
	lookAt.setSub(getPositionGroup(), camera_origin);
	F32 distance = lookAt.getLength3().getF32();
	distance -= sNearRadius;

	if(distance <= 0.f)
	{
		//nearby objects, set a large number
		const F32 LARGE_SCENE_CONTRIBUTION = 1000.f; //a large number to force to load the object.
		mSceneContrib = LARGE_SCENE_CONTRIBUTION;
	}
	else
	{
		F32 rad = getBinRadius();
		max_dist += rad;

		if(distance + sNearRadius < max_dist)
		{
			mSceneContrib = (rad * rad) / distance;		
		}
		else
		{
			mSceneContrib = 0.f; //out of draw distance, not to load
		}
	}

	setVisible();
}
LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data,
                                            F32 scale,
                                            const std::string &name)
{
        LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
        cloned_morph_data->mName = name;

		LLVector4a sc;
		sc.splat(scale);

		LLVector4a nsc;
		nsc.set(scale, -scale, scale, scale);

        for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
        {
            if (cloned_morph_data->mCoords[v][1] < 0)
            {
                cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],nsc);
				cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v],nsc);
				cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],nsc);
			}
			else
			{
				cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],sc);
				cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v], sc);
				cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],sc);
			}
        }
        return cloned_morph_data;
}
void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
{
	if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
	{
		llwarns << "Attempted to update distance for non-world camera." << llendl;
		return;
	}

	//switch LOD with the spatial group to avoid artifacts
	//LLSpatialGroup* sg = getSpatialGroup();

	LLVector3 pos;

	//if (!sg || sg->changeLOD())
	{
		LLVOVolume* volume = getVOVolume();
		if (volume)
		{
			if (getSpatialGroup())
			{
				pos.set(getPositionGroup().getF32ptr());
			}
			else
			{
				pos = getPositionAgent();
			}
			
			if (isState(LLDrawable::HAS_ALPHA))
			{
				for (S32 i = 0; i < getNumFaces(); i++)
				{
					LLFace* facep = getFace(i);
					if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)
					{
						LLVector4a box;
						box.setSub(facep->mExtents[1], facep->mExtents[0]);
						box.mul(0.25f);
						LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
						const LLVector3& at = camera.getAtAxis();
						for (U32 j = 0; j < 3; j++)
						{
							v.mV[j] -= box[j] * at.mV[j];
						}
						facep->mDistance = v * camera.getAtAxis();
					}
				}
			}	
		}
		else
		{
			pos = LLVector3(getPositionGroup().getF32ptr());
		}

		pos -= camera.getOrigin();	
		mDistanceWRTCamera = llround(pos.magVec(), 0.01f);
		mVObjp->updateLOD();
	}
}
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{		
	const LLVector3& pos_agent = getPositionAgent();
	newMin.load3( (pos_agent - mScale).mV);
	newMax.load3( (pos_agent + mScale).mV);
	LLVector4a pos;
	pos.load3(pos_agent.mV);
	mDrawable->setPositionGroup(pos);
}
U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
{
	LLVector4a origin;
	origin.load3(camera->getOrigin().mV);

	S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
	
	return (U8*) (sOcclusionIndices+cypher*8);
}
U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
{
	LLVector4a origin;
	origin.load3(camera->getOrigin().mV);

	S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
	
	return cypher*8;
}
示例#8
0
BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
{
	S32 i, num_faces;
	LLDrawable* drawablep = volumep->mDrawable;

	if (!drawablep)
	{
		return FALSE;
	}

	LLVolume* volume = volumep->getVolume();
	if (!volume)
	{
		return FALSE;
	}

	LLVOVolume* vo_volume = (LLVOVolume*) volumep;

	vo_volume->updateRelativeXform();
	LLMatrix4 mat = vo_volume->getRelativeXform();
	
	LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition()));

	LLMatrix4a render_mata;
	render_mata.loadu(render_mat);
	LLMatrix4a mata;
	mata.loadu(mat);

	num_faces = volume->getNumVolumeFaces();
	for (i = 0; i < num_faces; i++)
	{
		const LLVolumeFace& face = volume->getVolumeFace(i);
				
		for (U32 v = 0; v < face.mNumVertices; v++)
		{
			const LLVector4a& src_vec = face.mPositions[v];
			LLVector4a vec;
			mata.affineTransform(src_vec, vec);

			if (drawablep->isActive())
			{
				LLVector4a t = vec;
				render_mata.affineTransform(t, vec);
			}

			BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0;

			if (( !in_frustum && all_verts) ||
				 (in_frustum && !all_verts))
			{
				return !all_verts;
			}
		}
	}
	return all_verts;
}
//virtual 
bool LLViewerOctreeGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut)
{
	const OctreeNode* node = mOctreeNode;

	if (node->isEmpty())
	{	//don't do anything if there are no objects
		if (empty && mOctreeNode->getParent())
		{	//only root is allowed to be empty
			OCT_ERRS << "Empty leaf found in octree." << LL_ENDL;
		}
		return false;
	}

	LLVector4a& newMin = mObjectExtents[0];
	LLVector4a& newMax = mObjectExtents[1];
	
	if (hasState(OBJECT_DIRTY))
	{ //calculate new bounding box
		clearState(OBJECT_DIRTY);

		//initialize bounding box to first element
		OctreeNode::const_element_iter i = node->getDataBegin();
		LLViewerOctreeEntry* entry = *i;
		const LLVector4a* minMax = entry->getSpatialExtents();

		newMin = minMax[0];
		newMax = minMax[1];

		for (++i; i != node->getDataEnd(); ++i)
		{
			entry = *i;
			minMax = entry->getSpatialExtents();
			
			update_min_max(newMin, newMax, minMax[0]);
			update_min_max(newMin, newMax, minMax[1]);
		}
		
		mObjectBounds[0].setAdd(newMin, newMax);
		mObjectBounds[0].mul(0.5f);
		mObjectBounds[1].setSub(newMax, newMin);
		mObjectBounds[1].mul(0.5f);
	}
	
	if (empty)
	{
		minOut = newMin;
		maxOut = newMax;
	}
	else
	{
		minOut.setMin(minOut, newMin);
		maxOut.setMax(maxOut, newMax);
	}
		
	return TRUE;
}
示例#10
0
/*
For each vertex, given:
	B - binormal
	T - tangent
	N - normal
	P - position

The resulting texture coordinate <u,v> is:

	u = 2(B dot P)
	v = 2(T dot P)
*/
void planarProjection(LLVector2 &tc, const LLVector4a& normal,
					  const LLVector4a &center, const LLVector4a& vec)
{	
	LLVector4a binormal;
	F32 d = normal[0];

	if (d >= 0.5f || d <= -0.5f)
	{
		if (d < 0)
		{
			binormal.set(0,-1,0);
		}
		else
		{
			binormal.set(0, 1, 0);
		}
	}
	else
	{
        if (normal[1] > 0)
		{
			binormal.set(-1,0,0);
		}
		else
		{
			binormal.set(1,0,0);
		}
	}
	LLVector4a tangent;
	tangent.setCross3(binormal,normal);

	tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f);
	tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f);
}
LLVector4a	LLDriverParam::getVertexDistortion(S32 index, LLPolyMesh *poly_mesh)
{
	LLVector4a sum;
	sum.clear();
	for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
	{
		LLDrivenEntry* driven = &(*iter);
		sum.add(driven->mParam->getVertexDistortion( index, poly_mesh ));
	}
	return sum;
}
示例#12
0
bool less_than_max_mag(const LLVector4a& vec)
{
	LLVector4a MAX_MAG;
	MAX_MAG.splat(1024.f*1024.f);

	LLVector4a val;
	val.setAbs(vec);

	S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
	
	return lt == 0x7;
}
void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
	LLVector3 posAgent = getPositionAgent();
	LLVector3 scale = getScale();
	scale.mV[VZ] = llmax(scale.mV[VZ], 1.f);
	newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
	newMax.load3( (posAgent+scale*0.5f).mV);
	LLVector4a pos;
	pos.setAdd(newMin,newMax);
	pos.mul(0.5f);
	mDrawable->setPositionGroup(pos);
}
BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
										  S32 face,
										  BOOL pick_transparent,
										  BOOL pick_rigged,
										  S32* face_hit,
										  LLVector4a* intersection,
										  LLVector2* tex_coord,
										  LLVector4a* normal,
										  LLVector4a* bi_normal)
{
	LLVector4a dir;
	dir.setSub(end, start);

	F32 closest_t = 2.f;
	BOOL ret = FALSE;
	
	for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
	{
		const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));

		LLVector4a v[4];
		LLStrider<LLVector4a> verticesp;
		verticesp = v;
		
		getGeometry(part, verticesp);

		F32 a,b,t;
		if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
			LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
		{
			if (t >= 0.f &&
				t <= 1.f &&
				t < closest_t)
			{
				ret = TRUE;
				closest_t = t;
				if (face_hit)
				{
					*face_hit = idx;
				}

				if (intersection)
				{
					LLVector4a intersect = dir;
					intersect.mul(closest_t);
					intersection->setAdd(intersect, start);
				}
			}
		}
	}

	return ret;
}
//static
void LLVOPartGroup::restoreGL()
{

	//TODO: optimize out binormal mask here.  Specular and normal coords as well.
	sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
	U32 count = LL_MAX_PARTICLE_COUNT;
	sVB->allocateBuffer(count*4, count*6, true);

	//indices and texcoords are always the same, set once
	LLStrider<U16> indicesp;

	LLStrider<LLVector4a> verticesp;

	sVB->getIndexStrider(indicesp);
	sVB->getVertexStrider(verticesp);

	LLVector4a v;
	v.set(0,0,0,0);

	
	U16 vert_offset = 0;

	for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
	{
		*indicesp++ = vert_offset + 0;
		*indicesp++ = vert_offset + 1;
		*indicesp++ = vert_offset + 2;

		*indicesp++ = vert_offset + 1;
		*indicesp++ = vert_offset + 3;
		*indicesp++ = vert_offset + 2;

		*verticesp++ = v;

		vert_offset += 4;
	}

	LLStrider<LLVector2> texcoordsp;
	sVB->getTexCoord0Strider(texcoordsp);

	for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
	{
		*texcoordsp++ = LLVector2(0.f, 1.f);
		*texcoordsp++ = LLVector2(0.f, 0.f);
		*texcoordsp++ = LLVector2(1.f, 1.f);
		*texcoordsp++ = LLVector2(1.f, 0.f);
	}

	sVB->flush();

}
LLViewerOctreeGroup::LLViewerOctreeGroup(OctreeNode* node) :
	mOctreeNode(node),
	mState(CLEAN)
{
	LLVector4a tmp;
	tmp.splat(0.f);
	mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = 
		mObjectExtents[0] = mObjectExtents[1] = tmp;
	
	mBounds[0] = node->getCenter();
	mBounds[1] = node->getSize();

	mOctreeNode->addListener(this);
}
//static
void LLVOPartGroup::restoreGL()
{
	sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
	U32 count = LL_MAX_PARTICLE_COUNT;
	sVB->allocateBuffer(count*4, count*6, true);

	//indices and texcoords are always the same, set once
	LLStrider<U16> indicesp;

	LLStrider<LLVector4a> verticesp;

	sVB->getIndexStrider(indicesp);
	sVB->getVertexStrider(verticesp);

	LLVector4a v;
	v.set(0,0,0,0);

	
	U16 vert_offset = 0;

	for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
	{
		*indicesp++ = vert_offset + 0;
		*indicesp++ = vert_offset + 1;
		*indicesp++ = vert_offset + 2;

		*indicesp++ = vert_offset + 1;
		*indicesp++ = vert_offset + 3;
		*indicesp++ = vert_offset + 2;

		*verticesp++ = v;

		vert_offset += 4;
	}

	LLStrider<LLVector2> texcoordsp;
	sVB->getTexCoord0Strider(texcoordsp);

	for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
	{
		*texcoordsp++ = LLVector2(0.f, 1.f);
		*texcoordsp++ = LLVector2(0.f, 0.f);
		*texcoordsp++ = LLVector2(1.f, 1.f);
		*texcoordsp++ = LLVector2(1.f, 0.f);
	}

	sVB->flush();

}
示例#18
0
void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
	F32 radius = getScale().length()*0.05f;
	LLVector3 center = getRenderPosition();

	F32 sz = mBillboardScale*mBillboardRatio*radius*0.5f; 
	LLVector3 size(sz,sz,sz);

	center += LLVector3(0, 0, size.mV[2]) * getRotation();
	
	newMin.load3((center-size).mV);
	newMax.load3((center+size).mV);
	LLVector4a pos;
	pos.load3(center.mV);
	mDrawable->setPositionGroup(pos);
}
void LLDrawable::shiftPos(const LLVector4a &shift_vector)
{
	if (isDead())
	{
		llwarns << "Shifting dead drawable" << llendl;
		return;
	}

	if (mParent)
	{
		mXform.setPosition(mVObjp->getPosition());
	}
	else
	{
		mXform.setPosition(mVObjp->getPositionAgent());
	}

	mXform.setRotation(mVObjp->getRotation());
	mXform.setScale(1,1,1);
	mXform.updateMatrix();

	if (isStatic())
	{
		LLVOVolume* volume = getVOVolume();
		if (!volume)
		{
			gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
		}

		for (S32 i = 0; i < getNumFaces(); i++)
		{
			LLFace *facep = getFace(i);
			facep->mCenterAgent += LLVector3(shift_vector.getF32ptr());
			facep->mExtents[0].add(shift_vector);
			facep->mExtents[1].add(shift_vector);
			
			if (!volume && facep->hasGeometry())
			{
				facep->clearVertexBuffer();
			}
		}
		
		mExtents[0].add(shift_vector);
		mExtents[1].add(shift_vector);
		mPositionGroup.add(shift_vector);
	}
	else if (mSpatialBridge)
	{
		mSpatialBridge->shiftPos(shift_vector);
	}
	else if (isAvatar())
	{
		mExtents[0].add(shift_vector);
		mExtents[1].add(shift_vector);
		mPositionGroup.add(shift_vector);
	}
	
	mVObjp->onShift(shift_vector);
}
LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data,
					     const LLVector3 &direction,
					     const std::string &name)
{
        LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
        cloned_morph_data->mName = name;
		LLVector4a dir;
		dir.load3(direction.mV);

        for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
        {
                cloned_morph_data->mCoords[v] = dir;
                cloned_morph_data->mNormals[v].clear();
                cloned_morph_data->mBinormals[v].clear();
        }
        return cloned_morph_data;
}
const LLVector4a	&LLDriverParam::getAvgDistortion()	
{
	// It's not actually correct to take the average of averages, but it good enough here.
	LLVector4a sum;
	sum.clear();
	S32 count = 0;
	for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
	{
		LLDrivenEntry* driven = &(*iter);
		sum.add(driven->mParam->getAvgDistortion());
		count++;
	}
	sum.mul( 1.f/(F32)count);

	mDefaultVec = sum;
	return mDefaultVec; 
}
void LLVolumeImplFlexible::onShift(const LLVector4a &shift_vector)
{	
	//VECTORIZE THIS
	LLVector3 shift(shift_vector.getF32ptr());
	for (int section = 0; section < (1<<FLEXIBLE_OBJECT_MAX_SECTIONS)+1; ++section)
	{
		mSection[section].mPosition += shift;	
	}
}
示例#23
0
void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
{
	LLVector4a pos;
	pos.load3(getPositionAgent().mV);
	LLVector4a scale;
	scale.load3(getScale().mV);
	scale.mul(0.5f);

	newMin.setSub(pos, scale);
	newMax.setAdd(pos, scale);
	
	pos.setAdd(newMin,newMax);
	pos.mul(0.5f);

	mDrawable->setPositionGroup(pos);
}
BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera, const LLVector4a* bounds)
{
	if (camera->getOrigin().isExactlyZero())
	{
		return FALSE;
	}

	static LLCachedControl<F32> vel("SHOcclusionFudge",SG_OCCLUSION_FUDGE);
	LLVector4a fudge(vel*2.f);

	const LLVector4a& c = bounds[0];
	static LLVector4a r;
	r.setAdd(bounds[1], fudge);

	/*if (r.magVecSquared() > 1024.0*1024.0)
	{
		return TRUE;
	}*/

	LLVector4a e;
	e.load3(camera->getOrigin().mV);
	
	LLVector4a min;
	min.setSub(c,r);
	LLVector4a max;
	max.setAdd(c,r);
	
	S32 lt = e.lessThan(min).getGatheredBits() & 0x7;
	if (lt)
	{
		return FALSE;
	}

	S32 gt = e.greaterThan(max).getGatheredBits() & 0x7;
	if (gt)
	{
		return FALSE;
	}

	return TRUE;
}
示例#25
0
void LLVOCacheEntry::setBoundingInfo(const LLVector3& pos, const LLVector3& scale)
{
	LLVector4a center, newMin, newMax;
	center.load3(pos.mV);
	LLVector4a size;
	size.load3(scale.mV);
	newMin.setSub(center, size);
	newMax.setAdd(center, size);
	
	setPositionGroup(center);
	setSpatialExtents(newMin, newMax);

	if(getNumOfChildren() > 0) //has children
	{
		updateParentBoundingInfo();
	}
	else
	{
		setBinRadius(llmin(size.getLength3().getF32() * 4.f, 256.f));
	}
}
示例#26
0
bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold)
{
	LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup();
	if(!group)
	{
		return false;
	}

	//any visible
	bool vis = group->isAnyRecentlyVisible();

	//not ready to remove
	if(!vis)
	{
		S32 cur_vis = llmax(group->getAnyVisible(), (S32)getVisible());
		vis = (cur_vis + sMinFrameRange > LLViewerOctreeEntryData::getCurrentFrame());
	}

	//within the back sphere
	if(!vis && !mParentID && !group->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
	{
		LLVector4a lookAt;

		if(mBSphereRadius > 0.f)
		{
			lookAt.setSub(mBSphereCenter, local_camera_origin);		
			dist_threshold += mBSphereRadius;
		}
		else
		{
			lookAt.setSub(getPositionGroup(), camera_origin);
			dist_threshold += getBinRadius();
		}

		vis = (lookAt.dot3(lookAt).getF32() < dist_threshold * dist_threshold);
	}

	return vis;
}
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{		
	const LLVector3& pos_agent = getPositionAgent();

	LLVector4a scale;
	LLVector4a p;

	p.load3(pos_agent.mV);

	scale.splat(mScale.mV[0]+mViewerPartGroupp->getBoxSide()*0.5f);

	newMin.setSub(p, scale);
	newMax.setAdd(p,scale);

	llassert(newMin.isFinite3());
	llassert(newMax.isFinite3());

	llassert(p.isFinite3());
	mDrawable->setPositionGroup(p);
}
// static
void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
{
	LLStrider<LLVector3> o_vertices;
	LLStrider<LLVector3> o_normals;

	//get vertex and normal striders
	LLVertexBuffer* buffer = mFace->getVertexBuffer();
	buffer->getVertexStrider(o_vertices,  0);
	buffer->getNormalStrider(o_normals,   0);

	F32* __restrict vert = o_vertices[0].mV;
	F32* __restrict norm = o_normals[0].mV;

	const F32* __restrict weights = mMesh->getWeights();
	const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
	const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();

	U32 offset = mMesh->mFaceVertexOffset*4;
	vert += offset;
	norm += offset;

	for (U32 index = 0; index < mMesh->getNumVertices(); index++)
	{
		// equivalent to joint = floorf(weights[index]);
		S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
		F32 w = weights[index] - joint;		

		LLMatrix4a gBlendMat;

		if (w != 0.f)
		{
			// blend between matrices and apply
			gBlendMat.setLerp(gJointMatAligned[joint+0],
							  gJointMatAligned[joint+1], w);

			LLVector4a res;
			gBlendMat.affineTransform(coords[index], res);
			res.store4a(vert+index*4);
			gBlendMat.rotate(normals[index], res);
			res.store4a(norm+index*4);
		}
		else
		{  // No lerp required in this case.
			LLVector4a res;
			gJointMatAligned[joint].affineTransform(coords[index], res);
			res.store4a(vert+index*4);
			gJointMatAligned[joint].rotate(normals[index], res);
			res.store4a(norm+index*4);
		}
	}

	buffer->flush();
}
S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r)
{
	F32 d = 0.f;
	F32 t;
	
	LLVector4a origina;
	origina.load3(origin.mV);

	LLVector4a v;
	v.setSub(min, origina);
	
	if (v.dot3(v) < r)
	{
		v.setSub(max, origina);
		if (v.dot3(v) < r)
		{
			return 2;
		}
	}


	for (U32 i = 0; i < 3; i++)
	{
		if (origin.mV[i] < min[i])
		{
			t = min[i] - origin.mV[i];
			d += t*t;
		}
		else if (origin.mV[i] > max[i])
		{
			t = origin.mV[i] - max[i];
			d += t*t;
		}

		if (d > r)
		{
			return 0;
		}
	}

	return 1;
}
示例#30
0
//make the parent bounding box to include this child
void LLVOCacheEntry::updateParentBoundingInfo(const LLVOCacheEntry* child)
{
	const LLVector4a* child_exts = child->getSpatialExtents();
	LLVector4a newMin, newMax;
	newMin = child_exts[0];
	newMax = child_exts[1];
	
	//move to regional space.
	{
		const LLVector4a& parent_pos = getPositionGroup();
		newMin.add(parent_pos);
		newMax.add(parent_pos);
	}

	//update parent's bbox(min, max)
	const LLVector4a* parent_exts = getSpatialExtents();
	update_min_max(newMin, newMax, parent_exts[0]);
	update_min_max(newMin, newMax, parent_exts[1]);
	for(S32 i = 0; i < 4; i++)
	{
		llclamp(newMin[i], 0.f, 256.f);
		llclamp(newMax[i], 0.f, 256.f);
	}
	setSpatialExtents(newMin, newMax);

	//update parent's bbox center
	LLVector4a center;
	center.setAdd(newMin, newMax);
	center.mul(0.5f);
	setPositionGroup(center);	

	//update parent's bbox size vector
	LLVector4a size;
	size.setSub(newMax, newMin);
	size.mul(0.5f);
	setBinRadius(llmin(size.getLength3().getF32() * 4.f, 256.f));
}