void ParticleSystem::setTexture(LPDIRECT3DTEXTURE9 tex) { if (this->psTexture != 0) this->psTexture->Release(); tex->AddRef(); this->psTexture = tex; }
void cFrame::SetTexture( LPDIRECT3DTEXTURE9 pTexture ) { if(m_pTexture) return; if(pTexture) pTexture->AddRef(); m_pTexture = pTexture; }