示例#1
0
//-----------------------------------------------------------------------------
// Name: EnumAndCreateEffectsCallback()
// Desc: Create the effects as they are enumerated and add them to the 
//       linked list, g_EffectsList
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumAndCreateEffectsCallback( LPCDIFILEEFFECT pDIFileEffect, VOID* pvRef )
{   
    HRESULT hr;
    LPDIRECTINPUTEFFECT pDIEffect = NULL;

    // Create the file effect
    if( FAILED( hr = g_pFFDevice->CreateEffect( pDIFileEffect->GuidEffect, 
                                                pDIFileEffect->lpDiEffect, 
                                                &pDIEffect, NULL ) ) )
    {
        OutputDebugString( TEXT("Could not create force feedback effect on this device.\n") );
        return DIENUM_CONTINUE;
    }

    // Create a new effect node
    EFFECTS_NODE* pEffectNode = new EFFECTS_NODE;
    if( NULL == pEffectNode )
        return DIENUM_STOP;

    // Fill the pEffectNode up
    ZeroMemory( pEffectNode, sizeof( EFFECTS_NODE ) );
    pEffectNode->pDIEffect         = pDIEffect;
    pEffectNode->dwPlayRepeatCount = 1;

    // Add pEffectNode to the circular linked list, g_EffectsList
    pEffectNode->pNext  = g_EffectsList.pNext;
    g_EffectsList.pNext = pEffectNode;

    return DIENUM_CONTINUE;
}
	void Visit( CConstantForceFeedbackEffectDesc& desc )
	{
		DICONSTANTFORCE cf = { 0 };
		cf.lMagnitude = (LONG)desc.magnitude;// 5000; // [-10000,10000]
		m_pDIEffect->cbTypeSpecificParams  = sizeof( DICONSTANTFORCE );
		m_pDIEffect->lpvTypeSpecificParams = &cf;
		m_hr = m_pInputDevice->CreateEffect( GUID_ConstantForce, m_pDIEffect, &m_pCreatedEffect, NULL );
	}
	void Visit( CRampForceFeedbackEffectDesc& desc )
	{
		DIRAMPFORCE rf;
		rf.lStart = (LONG)desc.start;
		rf.lEnd   = (LONG)desc.end;
		m_pDIEffect->cbTypeSpecificParams  = sizeof( DIRAMPFORCE );
		m_pDIEffect->lpvTypeSpecificParams = &rf;
		m_hr = m_pInputDevice->CreateEffect( GUID_RampForce, m_pDIEffect, &m_pCreatedEffect, NULL );
	}
示例#4
0
HRESULT InitDirectInput2( HWND hDlg )
{
    HRESULT hr;
	   
	DIPROPDWORD dipdw;

    // Setup the g_EffectsList circular linked list
    ZeroMemory( &g_EffectsList, sizeof( EFFECTS_NODE ) );
    g_EffectsList.pNext = &g_EffectsList;

    // Create a DInput object
    if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) )
	{
		ctx->OutputToConsole("PlayFFE :: DirectInput8Create");
	    return hr;
	}

    // Get the first enumerated force feedback device
    if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback2, 0, 
                                         DIEDFL_ATTACHEDONLY | 
                                         DIEDFL_FORCEFEEDBACK ) ) )
	{
		ctx->OutputToConsole("PlayFFE :: EnumDevices failed");		
		return hr;
	}

    
    if( g_pFFDevice == NULL )
    {

	   ctx->OutputToConsole("PlayFFE :: No force feedback device found.");
       return -1;
    }


    // Set the data format
    if( FAILED( hr = g_pFFDevice->SetDataFormat( &c_dfDIJoystick ) ) )
        return hr;


    // Set the coop level
    //hr = g_pFFDevice->SetCooperativeLevel( hDlg , DISCL_EXCLUSIVE | DISCL_FOREGROUND) ;
	hr = g_pFFDevice->SetCooperativeLevel( hDlg , DISCL_EXCLUSIVE | DISCL_BACKGROUND) ;

	

	//DISCL_NONEXCLUSIVE 

	// Since we will be playing force feedback effects, we should disable the
	// auto-centering spring.
	dipdw.diph.dwSize = sizeof( DIPROPDWORD );
	dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
	dipdw.diph.dwObj = 0;
	dipdw.diph.dwHow = DIPH_DEVICE;
	dipdw.dwData = FALSE;

	if( FAILED( hr = g_pFFDevice->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph ) ) )
		return hr;

	// Enumerate and count the axes of the joystick 
	if( FAILED( hr = g_pFFDevice->EnumObjects( EnumAxesCallback,
		( VOID* )&g_dwNumForceFeedbackAxis, DIDFT_AXIS ) ) )
		return hr;


	// This simple sample only supports one or two axis joysticks
	if( g_dwNumForceFeedbackAxis > 2 )
		g_dwNumForceFeedbackAxis = 2;

	// This application needs only one effect: Applying raw forces.
	DWORD rgdwAxes[2] = { DIJOFS_X, DIJOFS_Y };
	LONG rglDirection[2] = { 0,0 };
	DICONSTANTFORCE cf = { 0 };
	cf.lMagnitude = 0;


	DIEFFECT eff;
	ZeroMemory( &eff, sizeof( eff ) );
	eff.dwSize = sizeof( DIEFFECT );
	eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
	eff.dwDuration = INFINITE;
	eff.dwSamplePeriod = 0;
	eff.dwGain = DI_FFNOMINALMAX;
	eff.dwTriggerButton = DIEB_NOTRIGGER;
	eff.dwTriggerRepeatInterval = 0;
	eff.cAxes = g_dwNumForceFeedbackAxis;
	eff.rgdwAxes = rgdwAxes;
	eff.rglDirection = rglDirection;
	eff.lpEnvelope = 0;
	eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
	eff.lpvTypeSpecificParams = &cf;
	eff.dwStartDelay = 0;
	
	// Create the prepared effect
	if( FAILED( hr = g_pFFDevice->CreateEffect( GUID_ConstantForce,
		&eff, &g_pEffect, NULL ) ) )
	{
		return hr;
	}

	if( NULL == g_pEffect )
		return E_FAIL;

    return S_OK;
}
示例#5
0
    HRESULT InitForceFeedback()
    {

        HRESULT hr;
        DWORD rgdwAxes[2] = { DIJOFS_X, DIJOFS_Y };
        LONG rglDirection[2] = { 0, 0 };

        if (FAILED(hr = g_pJoystick->SetCooperativeLevel(GetActiveWindow(), DISCL_EXCLUSIVE | DISCL_BACKGROUND)))
            return hr;

        if (FAILED(hr = g_pJoystick->Acquire()))
            return hr;

        // Autocenter
        ZeroMemory(&g_sAutoCenterConfig, sizeof(g_sAutoCenterConfig));

        g_sAutoCenterConfig.dwStartDelay = 0;

        g_sAutoCenterConfig.dwSize = sizeof(DIEFFECT);
        g_sAutoCenterConfig.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
        g_sAutoCenterConfig.dwDuration = INFINITE;
        g_sAutoCenterConfig.dwSamplePeriod = 0;
        g_sAutoCenterConfig.dwGain = DI_FFNOMINALMAX;
        g_sAutoCenterConfig.dwTriggerButton = DIEB_NOTRIGGER;
        g_sAutoCenterConfig.dwTriggerRepeatInterval = 0;
        g_sAutoCenterConfig.cAxes = 1;
        g_sAutoCenterConfig.rgdwAxes = rgdwAxes;
        g_sAutoCenterConfig.rglDirection = rglDirection;

        g_sAutoCenterConfig.lpEnvelope = 0;
        g_sAutoCenterConfig.dwStartDelay = 0;

        DICONSTANTFORCE cf = { 0 };

        g_sAutoCenterConfig.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
        g_sAutoCenterConfig.lpvTypeSpecificParams = &cf;

        if (FAILED(hr = g_pJoystick->CreateEffect(GUID_ConstantForce, &g_sAutoCenterConfig, &g_pAutoCenterHandle, nullptr)))
            return hr;

        if (FAILED(hr = g_pAutoCenterHandle->Start(INFINITE, 0)))
            return hr;

        // Rumble
        ZeroMemory(&g_sWheelRumbleConfig, sizeof(g_sWheelRumbleConfig));

        g_sWheelRumbleConfig.dwStartDelay = 0;

        g_sWheelRumbleConfig.dwSize = sizeof(DIEFFECT);
        g_sWheelRumbleConfig.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
        g_sWheelRumbleConfig.dwDuration = INFINITE;
        g_sWheelRumbleConfig.dwSamplePeriod = 0;
        g_sWheelRumbleConfig.dwGain = DI_FFNOMINALMAX;
        g_sWheelRumbleConfig.dwTriggerButton = DIEB_NOTRIGGER;
        g_sWheelRumbleConfig.dwTriggerRepeatInterval = 0;
        g_sWheelRumbleConfig.cAxes = 1;
        g_sWheelRumbleConfig.rgdwAxes = rgdwAxes;
        g_sWheelRumbleConfig.rglDirection = rglDirection;

        g_sWheelRumbleConfig.lpEnvelope = 0;
        g_sWheelRumbleConfig.dwStartDelay = 0;

        DIPERIODIC pf = { 0,0,0,0.08 };

        g_sWheelRumbleConfig.cbTypeSpecificParams = sizeof(DIPERIODIC);
        g_sWheelRumbleConfig.lpvTypeSpecificParams = &pf;

        if (FAILED(hr = g_pJoystick->CreateEffect(GUID_Sine, &g_sWheelRumbleConfig, &g_pWheelRumbleHandle, nullptr)))
            return hr;

        if (FAILED(hr = g_pWheelRumbleHandle->Start(INFINITE, 0)))
            return hr;

        return S_OK;
    }
bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int axis_count)
{
  if (axis_count == 0)
    return false;

  // We just use the X axis (for wheel left/right).
  // Gamepads seem to not care which axis you use.
  // These are temporary for creating the effect:
  std::array<DWORD, 1> rgdwAxes = {DIJOFS_X};
  std::array<LONG, 1> rglDirection = {-200};

  DIEFFECT eff{};
  eff.dwSize = sizeof(eff);
  eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
  eff.dwDuration = DI_SECONDS / 1000 * RUMBLE_LENGTH_MS;
  eff.dwSamplePeriod = 0;
  eff.dwGain = DI_FFNOMINALMAX;
  eff.dwTriggerButton = DIEB_NOTRIGGER;
  eff.dwTriggerRepeatInterval = 0;
  eff.cAxes = DWORD(rgdwAxes.size());
  eff.rgdwAxes = rgdwAxes.data();
  eff.rglDirection = rglDirection.data();
  eff.dwStartDelay = 0;

  // Initialize parameters with zero force (their current state).
  DICONSTANTFORCE diCF{};
  diCF.lMagnitude = 0;
  DIRAMPFORCE diRF{};
  diRF.lStart = diRF.lEnd = 0;
  DIPERIODIC diPE{};
  diPE.dwMagnitude = 0;
  diPE.lOffset = 0;
  diPE.dwPhase = 0;
  diPE.dwPeriod = DI_SECONDS / 1000 * RUMBLE_PERIOD_MS;

  for (auto& f : force_type_names)
  {
    if (f.guid == GUID_ConstantForce)
    {
      eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
      eff.lpvTypeSpecificParams = &diCF;
    }
    else if (f.guid == GUID_RampForce)
    {
      eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
      eff.lpvTypeSpecificParams = &diRF;
    }
    else
    {
      // All other forces need periodic parameters:
      eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
      eff.lpvTypeSpecificParams = &diPE;
    }

    LPDIRECTINPUTEFFECT pEffect;
    if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
    {
      if (f.guid == GUID_ConstantForce)
        AddOutput(new ForceConstant(this, f.name, pEffect, diCF));
      else if (f.guid == GUID_RampForce)
        AddOutput(new ForceRamp(this, f.name, pEffect, diRF));
      else
        AddOutput(new ForcePeriodic(this, f.name, pEffect, diPE));
    }
  }

  // Disable autocentering:
  if (Outputs().size())
  {
    DIPROPDWORD dipdw;
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = DIPROPAUTOCENTER_OFF;
    device->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph);

    m_run_thread.Set();
    m_update_thread = std::thread(&ForceFeedbackDevice::ThreadFunc, this);
  }

  return true;
}
int Game_Init(void *parms,  int num_parms)
{
// this function is where you do all the initialization 
// for your game

int index;         // looping var
char filename[80]; // used to build up files names

// start up DirectDraw (replace the parms as you desire)
DDraw_Init(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_BPP, WINDOWED_APP);

// joystick creation section ////////////////////////////////

// first create the direct input object
if (DirectInput8Create(main_instance,DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&lpdi,NULL)!=DI_OK)
   return(0);

// first find the f*****g GUID of your particular joystick
lpdi->EnumDevices(DI8DEVCLASS_GAMECTRL, 
                  DI_Enum_Joysticks, 
                  &joystickGUID, 
                  DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK); 

if (lpdi->CreateDevice(joystickGUID, &lpdijoy, NULL)!=DI_OK)
   return(0);

// set cooperation level
if (lpdijoy->SetCooperativeLevel(main_window_handle, 
	                 DISCL_EXCLUSIVE | DISCL_BACKGROUND)!=DI_OK)
   return(0);

// set data format
if (lpdijoy->SetDataFormat(&c_dfDIJoystick2)!=DI_OK)
   return(0);

// set the range of the joystick
DIPROPRANGE joy_axis_range;

// first x axis
joy_axis_range.lMin = -32;
joy_axis_range.lMax = 32;

joy_axis_range.diph.dwSize       = sizeof(DIPROPRANGE); 
joy_axis_range.diph.dwHeaderSize = sizeof(DIPROPHEADER); 
joy_axis_range.diph.dwObj        = DIJOFS_X;
joy_axis_range.diph.dwHow        = DIPH_BYOFFSET;

lpdijoy->SetProperty(DIPROP_RANGE,&joy_axis_range.diph);

// now y-axis
joy_axis_range.lMin = -32;
joy_axis_range.lMax = 32;

joy_axis_range.diph.dwSize       = sizeof(DIPROPRANGE); 
joy_axis_range.diph.dwHeaderSize = sizeof(DIPROPHEADER); 
joy_axis_range.diph.dwObj        = DIJOFS_Y;
joy_axis_range.diph.dwHow        = DIPH_BYOFFSET;

lpdijoy->SetProperty(DIPROP_RANGE,&joy_axis_range.diph);

// and now the dead band

DIPROPDWORD dead_band; // here's our property word

dead_band.diph.dwSize       = sizeof(dead_band);
dead_band.diph.dwHeaderSize = sizeof(dead_band.diph);
dead_band.diph.dwObj        = DIJOFS_X;
dead_band.diph.dwHow        = DIPH_BYOFFSET;

// 4 will be used on both sides of the range +/-
dead_band.dwData            = 1000;

// finally set the property
lpdijoy->SetProperty(DIPROP_DEADZONE,&dead_band.diph);

dead_band.diph.dwSize       = sizeof(dead_band);
dead_band.diph.dwHeaderSize = sizeof(dead_band.diph);
dead_band.diph.dwObj        = DIJOFS_Y;
dead_band.diph.dwHow        = DIPH_BYOFFSET;

// 4 will be used on both sides of the range +/-
dead_band.dwData            = 1000;

// finally set the property
lpdijoy->SetProperty(DIPROP_DEADZONE,&dead_band.diph);


// acquire the joystick
if (lpdijoy->Acquire()!=DI_OK)
   return(0);


// force feedback setup
DWORD      dwAxes[2] = { DIJOFS_X, DIJOFS_Y };
LONG       lDirection[2] = { 0, 0 };


DIPERIODIC diPeriodic;      // type-specific parameters
DIENVELOPE diEnvelope;      // envelope
DIEFFECT   diEffect;        // general parameters

// setup the periodic structure
diPeriodic.dwMagnitude = DI_FFNOMINALMAX; 
diPeriodic.lOffset = 0; 
diPeriodic.dwPhase = 0; 
diPeriodic.dwPeriod = (DWORD) (0.05 * DI_SECONDS); 

// set the modulation envelope 
diEnvelope.dwSize = sizeof(DIENVELOPE);
diEnvelope.dwAttackLevel = 0; 
diEnvelope.dwAttackTime = (DWORD) (0.01 * DI_SECONDS); 
diEnvelope.dwFadeLevel = 0; 
diEnvelope.dwFadeTime = (DWORD) (3.0 * DI_SECONDS); 
 
// set up the effect structure itself
diEffect.dwSize = sizeof(DIEFFECT); 
diEffect.dwFlags = DIEFF_POLAR | DIEFF_OBJECTOFFSETS; 
diEffect.dwDuration = (DWORD) INFINITE; // (1 * DI_SECONDS);
 
// set up details of effect
diEffect.dwSamplePeriod = 0;               // = default 
diEffect.dwGain = DI_FFNOMINALMAX;         // no scaling
diEffect.dwTriggerButton = DIJOFS_BUTTON0; // connect effect to trigger button
diEffect.dwTriggerRepeatInterval = 0;      
diEffect.cAxes = 2; 
diEffect.rgdwAxes = dwAxes; 
diEffect.rglDirection = &lDirection[0]; 
diEffect.lpEnvelope = &diEnvelope; 
diEffect.cbTypeSpecificParams = sizeof(diPeriodic);
diEffect.lpvTypeSpecificParams = &diPeriodic;  
 
// create the effect and get the interface to it 
lpdijoy->CreateEffect(GUID_Square,  // standard GUID 
                     &diEffect,      // where the data is
                     &lpdieffect,    // where to put interface pointer
                     NULL);          // no aggregation


///////////////////////////////////////////////////////////

// load the background
Load_Bitmap_File(&bitmap16bit, "MUSH_24.BMP");

// load in the four frames of the mushroom
for (index=0; index<4; index++)
    {
    // create mushroom bitmaps
    Create_Bitmap(&mushrooms[index],0,0,32,32,16);
    Load_Image_Bitmap16(&mushrooms[index],&bitmap16bit,index,0,BITMAP_EXTRACT_MODE_CELL);  
    } // end for index

// now create the bug blaster bob
Create_BOB(&blaster,0,0,32,32,3,
           BOB_ATTR_VISIBLE | BOB_ATTR_MULTI_ANIM | BOB_ATTR_ANIM_ONE_SHOT,
           DDSCAPS_SYSTEMMEMORY,0,16);

// load in the four frames of the mushroom
for (index=0; index<3; index++)
     Load_Frame_BOB16(&blaster,&bitmap16bit,index,index,1,BITMAP_EXTRACT_MODE_CELL);  

// unload the bitmap file
Unload_Bitmap_File(&bitmap16bit);

// set the animation sequences for bug blaster
Load_Animation_BOB(&blaster,0,5,blaster_anim);

// set up stating state of bug blaster
Set_Pos_BOB(&blaster,320, 400);
Set_Anim_Speed_BOB(&blaster,3);

// create mushroom playfield bitmap
Create_Bitmap(&playfield,0,0,SCREEN_WIDTH,SCREEN_HEIGHT,16);
playfield.attr |= BITMAP_ATTR_LOADED;

// fill in the background
Load_Bitmap_File(&bitmap16bit, "GRASS_24.BMP");

// load the grass bitmap image
Load_Image_Bitmap16(&playfield,&bitmap16bit,0,0,BITMAP_EXTRACT_MODE_ABS);
Unload_Bitmap_File(&bitmap16bit);

// seed random number generator
srand(Start_Clock());

// create the random mushroom patch
for (index=0; index<50; index++)
    {
    // select a mushroom
    int mush = rand()%4;

    // set mushroom to random position
    mushrooms[mush].x = rand()%(SCREEN_WIDTH-32);
    mushrooms[mush].y = rand()%(SCREEN_HEIGHT-128);

    // now draw the mushroom into playfield
    Draw_Bitmap16(&mushrooms[mush], playfield.buffer, playfield.width*2,1);

    } // end for

// hide the mouse
if (!WINDOWED_APP)
   ShowCursor(FALSE);

// return success
return(1);

} // end Game_Init
 HRESULT _stdcall CreateEffect(REFGUID a,LPCDIEFFECT b,LPDIRECTINPUTEFFECT *c,LPUNKNOWN d) {
     return RealDevice->CreateEffect(a,b,c,d);
 }
示例#9
0
// Create a force feedback effect handle and downloads the effect.  Parameters are self-explanatory.
bool CreateEffectHandle( HWND hWnd, LPDIRECTINPUTDEVICE8 lpDirectInputDevice, LPDIRECTINPUTEFFECT &pDIEffect, BYTE bRumbleTyp, long lStrength )
{
	if( pDIEffect )
		ReleaseEffect( pDIEffect );

	if( !lpDirectInputDevice || bRumbleTyp == RUMBLE_DIRECT )
		return false;	

	DWORD nAxes = 0;
	DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y };

	HRESULT hResult;

	// count the FF - axes of the joystick
	lpDirectInputDevice->EnumObjects( EnumCountFFAxes, &nAxes, DIDFT_FFACTUATOR | DIDFT_AXIS );

	if( nAxes == 0 )
		return false;
	nAxes = min( nAxes, 2 );


	// Must be unaquired for setting stuff like Co-op Level
	hResult = lpDirectInputDevice->Unacquire();
	//FF Requires EXCLUSIVE LEVEL, took me hours to find the reason why it wasnt working
	hResult = lpDirectInputDevice->SetCooperativeLevel( hWnd, DIB_FF );

	// fail if we can't set coop level --rabid
	if (hResult != DI_OK)
	{
		DebugWriteA("CreateEffectHandle: couldn't set coop level: %08X\n", hResult);
		return false;
	}

    // Since we will be playing force feedback effects, we should disable the
    // auto-centering spring.
	DIPROPDWORD dipdw;
    dipdw.diph.dwSize       = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj        = 0;
    dipdw.diph.dwHow        = DIPH_DEVICE;
    dipdw.dwData            = FALSE;
	
	hResult = lpDirectInputDevice->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );

	long rglDirection[] = { 1, 1 };
	LPGUID EffectGuid;
    DIEFFECT eff;
    ZeroMemory( &eff, sizeof(eff) );

	eff.dwSize                  = sizeof(DIEFFECT);
	eff.dwFlags                 = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
	eff.dwGain                  = lStrength * 100;
    eff.dwTriggerButton         = DIEB_NOTRIGGER;
    eff.dwTriggerRepeatInterval = 0;
    eff.cAxes                   = nAxes; //Number of Axes
    eff.rgdwAxes                = rgdwAxes;
    eff.rglDirection            = rglDirection;
    eff.lpEnvelope              = NULL;
	eff.dwStartDelay            = 0;

	DICONSTANTFORCE cf;
	DIRAMPFORCE rf;
	DIPERIODIC pf;

	switch( bRumbleTyp )
	{
	case RUMBLE_CONSTANT:
		EffectGuid = (GUID*)&GUID_ConstantForce;

		eff.dwDuration              = 150000; // microseconds
		eff.dwSamplePeriod          = 0;
		eff.cbTypeSpecificParams    = sizeof(DICONSTANTFORCE);
		eff.lpvTypeSpecificParams   = &cf;

		cf.lMagnitude = 10000;
		break;
	case RUMBLE_RAMP:
		EffectGuid = (GUID*)&GUID_RampForce;
		
		eff.dwDuration              = 300000; // microseconds
		eff.dwSamplePeriod          = 0;
		eff.cbTypeSpecificParams    = sizeof(DIRAMPFORCE);
		eff.lpvTypeSpecificParams   = &rf;

		rf.lStart = 10000;
		rf.lEnd = 2000;
		break;
	
	case RUMBLE_CONDITION:
	case RUMBLE_PERIODIC:
		EffectGuid = (GUID*)&GUID_Sine;

		eff.dwDuration              = 150000; // microseconds
		eff.dwSamplePeriod          = 0;
		eff.cbTypeSpecificParams    = sizeof(DIPERIODIC);
		eff.lpvTypeSpecificParams   = &pf;

		pf.dwMagnitude = 10000;
		pf.lOffset = 0;
		pf.dwPhase = 0;
		pf.dwPeriod = 2000;
		break;

	case RUMBLE_NONE:
	case RUMBLE_CUSTOM:
	default:
		return false;
	}

	hResult = lpDirectInputDevice->CreateEffect( *EffectGuid, &eff, &pDIEffect, NULL );

	if (hResult == DI_OK)
	{
		hResult = lpDirectInputDevice->Acquire();
		hResult = pDIEffect->Download();
	}
	else
	{
		DebugWriteA("CreateEffectHandle: didn't CreateEffect: %08X\n", hResult);
	}
	return SUCCEEDED( hResult );
}