示例#1
0
文件: Plane.cpp 项目: UIKit0/resinlib
bool Plane::intersectLine(const Line3& line, Vector3* result) const
{
    const Vector3 direction = line.delta();

    float denominator = normal().dot( direction );

    if ( denominator == 0 ) {
        // line is coplanar, return origin
        if ( distanceToPoint( line.start() ) == 0 ) {
            if (result) {
                result->copy( line.start() );
            }
            return true;
        }

        // Unsure if this is the correct method to handle this case.
        return false;
    }

    float t = - ( line.start().dot( normal() ) + constant() ) / denominator;

    if( (t < 0 || t > 1) ) {
        return false;
    }

    if (result)
        result->copy( direction ).multiplyScalar( t ).add( line.start() );

    return true;
}
示例#2
0
文件: Plane.cpp 项目: UIKit0/resinlib
bool Plane::isIntersectionLine( const Line3& line ) const
{
    // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.

    float startSign = distanceToPoint( line.start() );
    float endSign = distanceToPoint( line.end() );

    return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
}