示例#1
0
MStatus setPlayback(double min, double max)
{
    MStatus status = MS::kSuccess;
    MAnimControl anim;
    MTime minTime, maxTime, curTime;
    minTime.setValue(min);
    maxTime.setValue(max);

    status = anim.setMinTime(minTime);
    status = anim.setAnimationStartTime(minTime);

    if (max > 0)
    {
        status = anim.setMaxTime(maxTime);
        status = anim.setAnimationEndTime(maxTime);
    }

    return status;
}
示例#2
0
//----------------------------------------------------------------------------------------------------------------------
// This method should be overridden in user defined nodes.
// Recompute the given output based on the nodes inputs.
// The plug represents the data value that needs to be recomputed, and the data block holds the storage
// for all of the node'_scale attributes.
//----------------------------------------------------------------------------------------------------------------------
MStatus OceanNode::compute( const MPlug &_plug , MDataBlock &_data ){
    MStatus status;
    // see if we get the output plug
    if( _plug == m_output){    

        MDataHandle dataHandle;

        dataHandle = _data.inputValue(m_resolution, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for resolution plug");

        if (m_res != dataHandle.asInt()){
            switch(dataHandle.asInt()){
                case 0:
                    m_ocean->setResolution(128);
                    MGlobal::displayInfo("Resolution: 128");
                    break;
                case 1:
                    m_ocean->setResolution(256);
                    MGlobal::displayInfo("Resolution: 256");
                    break;
                case 2:
                    m_ocean->setResolution(512);
                    MGlobal::displayInfo("Resolution: 512");
                    break;
                case 3:
                    m_ocean->setResolution(1024);
                    MGlobal::displayInfo("Resolution: 1024");
                    break;
                default:
                    break;
            }
            m_res = dataHandle.asInt();
        }

        dataHandle = _data.inputValue( m_amplitude , &status );
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status , "Unable to get data handle for amplitude plug" );
        // now get the value for the data handle as a double
        double amp = dataHandle.asDouble();
        m_ocean->setAmplitude(amp);

        dataHandle = _data.inputValue(m_frequency, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get handle for \"frequency\" plug");
        double freq = dataHandle.asDouble();
        m_ocean->setFrequency(freq);

        dataHandle = _data.inputValue(m_windDirectionX, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for windDirectionX plug");
        // now get value for data handle
        double wdx = dataHandle.asDouble();
        dataHandle = _data.inputValue(m_windDirectionZ, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for windDirectionY plug");
        // now get value for data handle
        double wdz = dataHandle.asDouble();
        m_ocean->setWindVector(make_float2(wdx, wdz));

        dataHandle = _data.inputValue(m_windSpeed, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for windSpeed plug");
        // now get value for data handle
        double ws = dataHandle.asDouble();
        m_ocean->setWindSpeed(ws);

        // Only create a new frequency domain if either amplitude or the wind vecotr has changed
        if (m_amp != amp || m_wdx != wdx || m_wdz != wdz || m_ws != ws ){
            MGlobal::displayInfo("here");
            m_ocean->createH0();
            m_amp = amp;
            m_wdx = wdx;
            m_wdz = wdz;
            m_ws = ws;
        }

        dataHandle = _data.inputValue(m_choppiness, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for the choppiness plug");
        double choppiness = dataHandle.asDouble();

        dataHandle = _data.inputValue(m_time, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for time plug");
        MTime time = dataHandle.asTime();

        MDataHandle outputData = _data.outputValue(m_output, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status , "Unable to get data handle for output plug" );

        MFnMeshData mesh;
        MObject outputObject = mesh.create(&status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create output mesh");

        // Find the current frame number we're on and create the grid based on this
        MAnimControl anim;
        anim.setMinTime(time);

        createGrid((int)pow(2.0, m_res+7), anim.currentTime().value()/24, choppiness, outputObject, status);

        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to to create grid");

        outputData.set(outputObject);

        // clean the output plug, ie unset it from dirty so that maya does not re-evaluate it
        _data.setClean( _plug );

        return MStatus::kSuccess;
    }

    return MStatus::kUnknownParameter;
}