void C3BFile::AddModel(modeldata::Model* model) { _models = model; //Add Mesh if(model->meshes.size()>0) { Mesh* mesh = model->meshes[0]; addToRefTable(mesh->GetObj()); } //MeshPart* meshpart = mesh->parts[0]; //addToRefTable(meshpart->GetObj()); // Add Material if(model->materials.size()>0) { Material* mat = model->materials[0]; addToRefTable(mat->GetObj()); } // Add node if(model->nodes.size()>0) { Node* node = model->nodes[0]; addToRefTable(node->GetObj()); } if(model->animations.size()>0) { Animation* anim = model->animations[0]; addToRefTable(anim->GetObj()); } }