// Lists all recruits for a guild - Misses times void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS"); uint32 unkTime = 0; //recvPacket >> unkTime; Player* player = GetPlayer(); if (!player->GetGuildId()) return; std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId()); uint32 recruitCount = recruitsList.size(); ByteBuffer dataBuffer(53 * recruitCount); WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, 7 + 26 * recruitCount + 53 * recruitCount); data.WriteBits(recruitCount, 20); for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr) { MembershipRequest request = *itr; ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER)); data.WriteBit(playerGuid[1]); data.WriteBit(playerGuid[4]); data.WriteBit(playerGuid[2]); data.WriteBit(playerGuid[6]); data.WriteBits(request.GetName().size(), 7); data.WriteBit(playerGuid[3]); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[5]); data.WriteBits(request.GetComment().size(), 11); data.WriteBit(playerGuid[0]); dataBuffer << int32(request.GetAvailability()); dataBuffer.WriteByteSeq(playerGuid[1]); dataBuffer << int32(time(NULL) <= request.GetExpiryTime()); dataBuffer << int32(request.GetInterests()); dataBuffer << int32(request.GetClassRoles()); dataBuffer << int32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted. dataBuffer.WriteString(request.GetName()); dataBuffer.WriteByteSeq(playerGuid[4]); dataBuffer.WriteByteSeq(playerGuid[6]); dataBuffer.WriteByteSeq(playerGuid[3]); dataBuffer.WriteByteSeq(playerGuid[7]); dataBuffer.WriteString(request.GetComment()); dataBuffer << int32(request.GetLevel()); dataBuffer << int32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires. dataBuffer.WriteByteSeq(playerGuid[2]); dataBuffer.WriteByteSeq(playerGuid[0]); dataBuffer << int32(request.GetClass()); dataBuffer.WriteByteSeq(playerGuid[5]); } data.FlushBits(); data.append(dataBuffer); data << uint32(time(NULL)); // Unk time player->SendDirectMessage(&data); }
void GuildFinderMgr::AddMembershipRequest(ObjectGuid const& guildGuid, MembershipRequest const& request) { _membershipRequestsByGuild[guildGuid][request.GetPlayerGUID()] = request; _membershipRequestsByPlayer[request.GetPlayerGUID()][guildGuid] = request; SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT); stmt->setUInt64(0, request.GetGuildGuid().GetCounter()); stmt->setUInt64(1, request.GetPlayerGUID().GetCounter()); stmt->setUInt8(2, request.GetAvailability()); stmt->setUInt8(3, request.GetClassRoles()); stmt->setUInt8(4, request.GetInterests()); stmt->setString(5, request.GetComment()); stmt->setUInt32(6, request.GetSubmitTime()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); // Notify the applicant his submittion has been added if (Player* player = ObjectAccessor::FindPlayer(request.GetPlayerGUID())) SendMembershipRequestListUpdate(player); // Notify the guild master and officers the list changed if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) SendApplicantListUpdate(guild); }
void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request) { m_membershipRequests[guildGuid].push_back(request); static SqlStatementID insertFinderApplicant; CharacterDatabase.BeginTransaction(); SqlStatement stmt = CharacterDatabase.CreateStatement(insertFinderApplicant, "REPLACE INTO guild_finder_applicant (guildId, playerGuid, availability, classRole, interests, comment, submitTime) VALUES(?, ?, ?, ?, ?, ?, ?)"); stmt.addUInt32(request.GetGuildId()); stmt.addUInt32(request.GetPlayerGuid()); stmt.addUInt8(request.GetAvailability()); stmt.addUInt8(request.GetClassRoles()); stmt.addUInt8(request.GetInterests()); stmt.addString(request.GetComment()); stmt.addUInt32(request.GetSubmitTime()); stmt.Execute(); CharacterDatabase.CommitTransaction(); // Notify the applicant his submittion has been added if (Player* player = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, request.GetPlayerGuid()))) SendMembershipRequestListUpdate(*player); // Notify the guild master and officers the list changed if (Guild* guild = sGuildMgr.GetGuildById(guildGuid)) SendApplicantListUpdate(*guild); }
// Lists all recruits for a guild - Misses times void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS"); uint32 unkTime = 0; recvPacket >> unkTime; Player* player = GetPlayer(); if (!player->GetGuildId()) return; std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId()); uint32 recruitCount = recruitsList.size(); ByteBuffer dataBuffer; WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED); data << uint32(time(NULL)); // Unk time data.WriteBits(recruitCount, 18); for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr) { MembershipRequest request = *itr; ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER)); uint8 _class, _level = 0; std::string name; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_NAME_QUERY_SIMPLE); stmt->setUInt32(0, request.GetPlayerGUID()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { //name, race, gender, class, level Field* fields = result->Fetch(); name = fields[0].GetString(); _class = fields[3].GetUInt8(); _level = fields[4].GetUInt8(); } data.WriteBits(request.GetComment().size(), 10); data.WriteBitSeq<6, 3, 1, 4, 0, 5, 2>(playerGuid); data.WriteBits(name.size(), 6); data.WriteBitSeq<7>(playerGuid); dataBuffer << uint32(_class); dataBuffer << uint32(_level); dataBuffer << uint32(0); dataBuffer << uint32(time(NULL) <= request.GetExpiryTime()); dataBuffer << uint32(request.GetAvailability()); dataBuffer.WriteByteSeq<7>(playerGuid); dataBuffer << uint32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted. if (name.size() > 0) dataBuffer.append(name.c_str(), name.size()); dataBuffer.WriteByteSeq<6>(playerGuid); if (name.size() > 0) dataBuffer.append(name.c_str(), name.size()); dataBuffer << uint32(request.GetClassRoles()); dataBuffer.WriteByteSeq<1>(playerGuid); dataBuffer << uint32(request.GetInterests()); dataBuffer << uint32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires. dataBuffer.WriteByteSeq<2, 5, 0, 4, 3>(playerGuid); } data.FlushBits(); data.append(dataBuffer); player->SendDirectMessage(&data); }
void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request) { _membershipRequests[guildGuid].push_back(request); std::string comment = request.GetComment(); CharacterDatabase.escape_string(comment); CharacterDatabase.PExecute("REPLACE INTO guild_finder_applicant (guildId, playerGuid, availability, classRole, interests, comment, submitTime) VALUES('%u', '%u', '%u', '%u', '%u', '%s', '%u')", request.GetGuildId(), request.GetPlayerGUID(), request.GetAvailability(), request.GetClassRoles(), request.GetInterests(), comment.c_str(), request.GetSubmitTime()); // Notify the applicant his submittion has been added if (Player* player = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, request.GetPlayerGUID()))) SendMembershipRequestListUpdate(*player); // Notify the guild master and officers the list changed if (Guild* guild = sGuildMgr.GetGuildById(guildGuid)) SendApplicantListUpdate(*guild); }