int UltimateTicTacToeMontecarloAI::expand(int leafIndex, Nodes& nodes, int const player) const
{
  Node& node = nodes[leafIndex];
  node.children.reserve(maxChildren);
  Moves options = movementOptions(node.board, node.previousMove);
  int turn = node.previousMove > 0 ? otherPlayer(node.board.grids.at(node.previousMove)) : player;

  int mostPromisingChildIndex = -1;
  int mostPromisingChildScore = 0;

  while(node.children.size() < maxChildren && !options.empty())
  {
    Move move = options.takeAt(qrand() % options.size());
    int childIndex = nodes.size();
    node.children.append(childIndex);
    Board newBoard(node.board);
    nodes.append( Node {0, 1, playMove(newBoard, move, turn), move, leafIndex, Node::Children()});
    int score = scoreBoard(nodes.last().board, player);
    if(score > mostPromisingChildScore || mostPromisingChildIndex < 0)
    {
      mostPromisingChildIndex = childIndex;
      mostPromisingChildScore = score;
    }
  }

  return mostPromisingChildIndex;
}
示例#2
0
文件: move.cpp 项目: axem/spritepack
	Move bestMove(const Moves& moves)
	{
		if (!moves.empty())
		{
			return *min_element(moves.begin(), moves.end());
		} 
		else 
		{
			return Move(Cost::infinity());
		}
	}
示例#3
0
Moves MoveGenerator::generateRemove(const Board& old, QChar color) const
{
	Moves result;
	for(int i=0; i<23; ++i)
	{
		if(old.getManAt(i) == color)
		{
			if(!old.closeMill(i))
			{
				// DO NOT use old.makeChild
				// next is a semi-finished product of a move
				Board next = old;
				next.setManAt(i, 'x');
				result.push_back(next);
			}
		}
	}
	if(result.empty())      // no possible remove
		result.push_back(old);
	return result;
}