示例#1
0
PxTransform Sq::getGlobalPose(const NpShape& shape, const PxRigidActor& actor)
{
	const Scb::Actor& scbActor = NpActor::getScbFromPxActor(actor);
	const Scb::Shape& scbShape = shape.getScbShape();

	return getGlobalPose(scbShape, scbActor);
}
// PT: this is really the same as Sq::getGlobalPose() specialized for dynamic shapes
static PX_INLINE void getGlobalPose(PxTransform& transform, const NpShape& shape, const NpRigidDynamic& npRigidDynamic)
{
	// Same as:
//	transform = npRigidDynamic.getGlobalPoseFast() * shape.getLocalPose();

	// Same as:
//	transform = npRigidDynamic.getGlobalPoseFast() * npRigidDynamic.getCMassLocalPoseFast() * shape.getScbShape().getShape2Body();

	// Same as:
	transform = npRigidDynamic.getScbBodyFast().getBody2World() * shape.getScbShape().getShape2Body();
}
// PT: this is really the same as Sq::getGlobalPose() specialized for static shapes
static PX_INLINE void getGlobalPose(PxTransform& transform, const NpShape& shape, const NpRigidStatic& npRigidStatic)
{
	// Same as:
//	transform = npRigidStatic.getGlobalPoseFast() * shape.getLocalPose();

	// Same as:
//	const PxTransform& globalPose = npRigidStatic.getGlobalPoseFast();
//	const PxTransform localPose = globalPose.transformInv(shape.getScbShape().getShape2Body());
//	transform = globalPose * localPose;

	// Same as:
	transform = shape.getScbShape().getShape2Body();
}
void NpShapeManager::attachShape(NpShape& shape, PxRigidActor& actor)
{
	PX_ASSERT(!mPruningStructure);

	Cm::PtrTableStorageManager& sm = NpFactory::getInstance().getPtrTableStorageManager();

	const PxU32 index = getNbShapes();
	mShapes.add(&shape, sm);	
	mSceneQueryData.add(reinterpret_cast<void*>(size_t(SQ_INVALID_PRUNER_DATA)), sm);

	NpScene* scene = NpActor::getAPIScene(actor);		
	if(scene && isSceneQuery(shape))
		setupSceneQuery(scene->getSceneQueryManagerFast(), actor, index);

	Scb::RigidObject& ro = static_cast<Scb::RigidObject&>(NpActor::getScbFromPxActor(actor));
	ro.onShapeAttach(shape.getScbShape());	

	PX_ASSERT(!shape.isExclusive() || shape.getActor()==NULL);
	shape.onActorAttach(actor);
}
void NpShapeManager::detachShape(NpShape& s, PxRigidActor& actor, bool wakeOnLostTouch)
{
	PX_ASSERT(!mPruningStructure);

	Cm::PtrTableStorageManager& sm = NpFactory::getInstance().getPtrTableStorageManager();

	const PxU32 index = mShapes.find(&s);
	PX_ASSERT(index!=0xffffffff);

	Scb::RigidObject& ro = static_cast<Scb::RigidObject&>(NpActor::getScbFromPxActor(actor));

	NpScene* scene = NpActor::getAPIScene(actor);
	if(scene && isSceneQuery(s))
		scene->getSceneQueryManagerFast().removePrunerShape(getPrunerData(index));

	Scb::Shape& scbShape = s.getScbShape();
	ro.onShapeDetach(scbShape, wakeOnLostTouch, (s.getRefCount() == 1));
	mShapes.replaceWithLast(index, sm);
	mSceneQueryData.replaceWithLast(index, sm);
	
	s.onActorDetach();
}
PrunerData SceneQueryManager::addPrunerShape(const NpShape& shape, const PxRigidActor& actor, bool dynamic, const PxBounds3* bounds, bool hasPrunerStructure)
{
	PrunerPayload pp;
	const Scb::Shape& scbShape = shape.getScbShape();
	const Scb::Actor& scbActor = gOffsetTable.convertPxActor2Scb(actor);
	pp.data[0] = size_t(&scbShape);
	pp.data[1] = size_t(&scbActor);

	PxBounds3 b;
	if(bounds)
		inflateBounds(b, *bounds);
	else
		(gComputeBoundsTable[dynamic])(b, scbShape, scbActor);

	const PxU32 index = PxU32(dynamic);
	PrunerHandle handle;
	PX_ASSERT(mPrunerExt[index].pruner());
	mPrunerExt[index].pruner()->addObjects(&handle, &b, &pp, 1, hasPrunerStructure);
	mPrunerExt[index].invalidateTimestamp();

	mPrunerExt[index].growDirtyList(handle);

	return createPrunerData(index, handle);
}