void freezeTransform() { m_originKey.m_origin = m_origin; m_originKey.write(&m_entity); m_anglesKey.m_angles = m_angles; m_anglesKey.write(&m_entity); }
void freezeTransform() { m_originKey.m_origin = m_origin; m_originKey.write(&m_entity); rotation_assign(m_rotationKey.m_rotation, m_rotation); m_rotationKey.write(&m_entity); m_curveNURBS.m_controlPoints = m_curveNURBS.m_controlPointsTransformed; ControlPoints_write(m_curveNURBS.m_controlPoints, curve_Nurbs, m_entity); m_curveCatmullRom.m_controlPoints = m_curveCatmullRom.m_controlPointsTransformed; ControlPoints_write(m_curveCatmullRom.m_controlPoints, curve_CatmullRomSpline, m_entity); }
void snapto(float snap) { m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap); m_originKey.write(&m_entity); }
void freezeTransform () { m_originKey.m_origin = m_aabb_light.origin; m_originKey.write(&m_entity); }