PathfindingApp::PathfindingApp() { // Initialise SDL if (SDL_Init(SDL_INIT_VIDEO) < 0) { freopen("CON", "w", stdout); freopen("CON", "w", stderr); showSdlError("SDL_Init failed"); return; } freopen("CON", "w", stdout); freopen("CON", "w", stderr); // Load map map = new Map(MAP_NAME); // Calculate tile size, based on window height of 800 pixels tileSize = 800 / map->getHeight(); // Create a window and renderer window = SDL_CreateWindow("Pathfinding", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, map->getWidth() * tileSize, map->getHeight() * tileSize, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); // Load sprites spriteWall = IMG_LoadTexture(renderer, "Sprites\\brickGrey.png"); spriteMouse = IMG_LoadTexture(renderer, "Sprites\\mouse.png"); spriteExit = IMG_LoadTexture(renderer, "Sprites\\signExit.png"); // Check for errors in loading sprites if (!spriteWall || !spriteMouse || !spriteExit) { showSdlError("IMG_LoadTexture failed"); return; } // Find the path Pathfinder pathfinder; path = pathfinder.findPath(*map, map->getStartPoint(), map->getEndPoint()); }