示例#1
0
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
    uint32 questId;
    recvPacket >> questId;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        if (Group* group = _player->GetGroup())
        {
            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* player = itr->getSource();

                if (!player || player == _player)         // skip self
                    continue;

                _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);

                if (!player->SatisfyQuestStatus(quest, false))
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
                    continue;
                }

                if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
                    continue;
                }

                if (!player->CanTakeQuest(quest, false))
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
                    continue;
                }

                if (!player->SatisfyQuestLog(false))
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
                    continue;
                }

                if (player->GetDivider() != 0)
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
                    continue;
                }

                player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
                player->SetDivider(_player->GetGUID());
            }
        }
    }
}
示例#2
0
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
    uint32 questId;
    recvPacket >> questId;

    DEBUG_LOG("WORLD: Received opcode CMSG_PUSHQUESTTOPARTY quest = %u", questId);

    if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId))
    {
        if (Group* pGroup = _player->GetGroup())
        {
            for (GroupReference* itr = pGroup->GetFirstMember(); itr != nullptr; itr = itr->next())
            {
                Player* pPlayer = itr->getSource();

                if (!pPlayer || pPlayer == _player)         // skip self
                    continue;

                _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);

                if (_player->GetDistance(pPlayer) > 10)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR);
                    continue;
                }

                if (!pPlayer->SatisfyQuestStatus(pQuest, false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
                    continue;
                }

                if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
                    continue;
                }

                if (!pPlayer->CanTakeQuest(pQuest, false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
                    continue;
                }

                if (!pPlayer->SatisfyQuestLog(false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
                    continue;
                }

                if (pPlayer->GetDividerGuid())
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
                    continue;
                }

#ifndef BUILD_PLAYERBOT
                pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
#endif
                pPlayer->SetDividerGuid(_player->GetObjectGuid());

#ifdef BUILD_PLAYERBOT
                if (pPlayer->GetPlayerbotAI())
                    pPlayer->GetPlayerbotAI()->AcceptQuest(pQuest, _player);
                else
                {
                    pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
                    pPlayer->SetDividerGuid(_player->GetObjectGuid());
                }
#endif
            }
        }
    }
}
示例#3
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;
    uint32 quest;
    recv_data >> guid >> quest;

    if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST"))
        return;

    DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);

    // no or incorrect quest giver
    if (!pObject
            || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->HasQuest(quest))
            || (pObject->GetTypeId() == TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
       )
    {
        _player->PlayerTalkClass->CloseGossip();
        _player->ClearDividerGuid();
        return;
    }

    Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
    if (qInfo)
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(qInfo, true))
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->ClearDividerGuid();
            return;
        }

        if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
        {
            pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
            _player->ClearDividerGuid();
        }

        if (_player->CanAddQuest(qInfo, true))
        {
            _player->AddQuest(qInfo, pObject);              // pObject (if it item) can be destroyed at call

            if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for (GroupReference* itr = pGroup->GetFirstMember(); itr != nullptr; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player) // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDividerGuid(_player->GetObjectGuid());

                            // need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(quest))
                _player->CompleteQuest(quest);

            _player->PlayerTalkClass->CloseGossip();

            if (qInfo->GetSrcSpell() > 0)
                _player->CastSpell(_player, qInfo->GetSrcSpell(), TRIGGERED_OLD_TRIGGERED);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}
示例#4
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestGiverAcceptQuest& packet)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, startcheat = %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.StartCheat);

    Object* object;
    if (!packet.QuestGiverGUID.IsPlayer())
        object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
    else
        object = ObjectAccessor::FindPlayer(packet.QuestGiverGUID);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(ObjectGuid::Empty); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider().IsEmpty() && _player->GetDivider() != packet.QuestGiverGUID) || !playerQuestObject->CanShareQuest(packet.QuestID))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
        if (!_player->IsInSameRaidWith(playerQuestObject))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(packet.QuestID))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (!_player->GetDivider().IsEmpty())
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PUSH_ACCEPTED);
                _player->SetDivider(ObjectGuid::Empty);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuestAndCheckCompletion(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            // need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    CLOSE_GOSSIP_CLEAR_DIVIDER();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
示例#5
0
void WorldSession::HandlePushQuestToParty(WorldPackets::Quest::PushQuestToParty& packet)
{
    if (!_player->CanShareQuest(packet.QuestID))
        return;

    Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID);
    if (!quest)
        return;

    Player * const sender = GetPlayer();

    Group* group = sender->GetGroup();
    if (!group)
        return;

    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
    {
        Player* receiver = itr->GetSource();

        if (!receiver || receiver == sender)
            continue;

        if (!receiver->SatisfyQuestStatus(quest, false))
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PUSH_ONQUEST);
            continue;
        }

        if (receiver->GetQuestStatus(packet.QuestID) == QUEST_STATUS_COMPLETE)
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PUSH_ALREADY_DONE);
            continue;
        }

        if (!receiver->CanTakeQuest(quest, false))
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PUSH_INVALID);
            continue;
        }

        if (!receiver->SatisfyQuestLog(false))
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PUSH_LOG_FULL);
            continue;
        }

        if (!receiver->GetDivider().IsEmpty())
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PUSH_BUSY);
            continue;
        }

        sender->SendPushToPartyResponse(receiver, QUEST_PUSH_SUCCESS);

        if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
            receiver->AddQuestAndCheckCompletion(quest, sender);

        if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
            receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
        else
        {
            receiver->SetDivider(sender->GetGUID());
            receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, receiver->GetGUID(), true);
        }
    }
}
示例#6
0
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
    uint32 questId;
    recvPacket >> questId;

    if (!_player->CanShareQuest(questId))
        return;

    TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);

    Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
    if (!quest)
        return;

    Player * const sender = GetPlayer();

    Group* group = sender->GetGroup();
    if (!group)
        return;

    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
    {
        Player* receiver = itr->GetSource();

        if (!receiver || receiver == sender)
            continue;

        if (!receiver->SatisfyQuestStatus(quest, false))
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_HAVE_QUEST);
            continue;
        }

        if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_FINISH_QUEST);
            continue;
        }

        if (!receiver->CanTakeQuest(quest, false))
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
            continue;
        }

        if (!receiver->SatisfyQuestLog(false))
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_LOG_FULL);
            continue;
        }

        if (receiver->GetDivider() != 0)
        {
            sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY);
            continue;
        }

        sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_SHARING_QUEST);

        if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
            receiver->AddQuestAndCheckCompletion(quest, sender);

        if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
            receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
        else
        {
            receiver->SetDivider(sender->GetGUID());
            receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, sender->GetGUID(), true);
        }
    }
}
示例#7
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
    uint64 guid;
    uint32 questId;
    uint32 unk1;
    recvData >> guid >> questId >> unk1;

    TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(0); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider() && _player->GetDivider() != guid) ||
           ((object != _player && !playerQuestObject->CanShareQuest(questId))))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(questId))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuestAndCheckCompletion(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            // need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->SendCloseGossip();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
示例#8
0
void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket,4);

    uint32 quest;
    recvPacket >> quest;

    sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", quest);

    Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
    if (pQuest)
    {
        if (_player->GetGroup())
        {
            Group *pGroup = _player->GetGroup();
            if (pGroup)
            {
                for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                {
                    Player *pPlayer = itr->getSource();
                    if (!pPlayer || pPlayer == _player)     // skip self
                        continue;

                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);

                    if (_player->GetDistance(pPlayer) > 10)
                    {
                        _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR);
                        continue;
                    }

                    if (!pPlayer->SatisfyQuestStatus(pQuest, false))
                    {
                        _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
                        continue;
                    }

                    if (pPlayer->GetQuestStatus(quest) == QUEST_STATUS_COMPLETE)
                    {
                        _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
                        continue;
                    }

                    if (!pPlayer->CanTakeQuest(pQuest, false))
                    {
                        _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
                        continue;
                    }

                    if (!pPlayer->SatisfyQuestLog(false))
                    {
                        _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
                        continue;
                    }

                    if (pPlayer->GetDivider() != 0 )
                    {
                        _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
                        continue;
                    }

                    pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true);
                    pPlayer->SetDivider(_player->GetGUID());
                }
            }
        }
    }
}
示例#9
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
{
    CHECK_PACKET_SIZE(recv_data,8+4);

    uint64 guid;
    uint32 quest;
    recv_data >> guid >> quest;

    if (!GetPlayer()->isAlive())
        return;

    sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);

    Object* pObject = _player->GetMap()->GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

    // no or incorrect quest giver
    if (!pObject
            || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest))
            || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
       )
    {
        _player->PlayerTalkClass->CloseGossip();
        _player->SetDivider(0);
        return;
    }

    Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
    if (qInfo)
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(qInfo,true))
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->SetDivider(0);
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (pPlayer)
            {
                pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(qInfo, true))
        {
            _player->AddQuest(qInfo, pObject);

            if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player)     // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDivider(_player->GetGUID());

                            //need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(quest))
                _player->CompleteQuest(quest);

            switch (pObject->GetTypeId())
            {
            case TYPEID_UNIT:
                sScriptMgr.OnQuestAccept(_player, ((Creature*)pObject), qInfo);
                break;
            case TYPEID_ITEM:
            case TYPEID_CONTAINER:
            {
                sScriptMgr.OnQuestAccept(_player, ((Item*)pObject), qInfo);

                // destroy not required for quest finish quest starting item
                bool destroyItem = true;
                for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
                {
                    if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
                    {
                        destroyItem = false;
                        break;
                    }
                }

                if (destroyItem)
                    _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true);

                break;
            }
            case TYPEID_GAMEOBJECT:
                sScriptMgr.OnQuestAccept(_player, ((GameObject*)pObject), qInfo);
                break;
            }
            _player->PlayerTalkClass->CloseGossip();

            if (qInfo->GetSrcSpell() > 0)
                _player->CastSpell(_player, qInfo->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}
示例#10
0
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
    uint32 questId;
    recvPacket >> questId;

    if (!_player->CanShareQuest(questId))
        return;

    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        if (Group* group = _player->GetGroup())
        {
            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* player = itr->GetSource();

                if (!player || player == _player)         // skip self
                    continue;

                if (!player->SatisfyQuestStatus(quest, false))
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
                    continue;
                }

                if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
                    continue;
                }

                if (!player->CanTakeQuest(quest, false))
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
                    continue;
                }

                if (!player->SatisfyQuestLog(false))
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
                    continue;
                }

                if (player->GetDivider() != 0)
                {
                    _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
                    continue;
                }

                _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);

                if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
                {
                    player->AddQuest(quest, _player);
                    if (player->CanCompleteQuest(questId))
                        player->CompleteQuest(questId);
                }

                if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
                    player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
                else
                {
                    player->SetDivider(_player->GetGUID());
                    player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
                }
            }
        }
    }
}
示例#11
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
    uint64 guid;
    uint32 questId;
    uint32 unk1;
    recvData >> guid >> questId >> unk1;

    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);

    Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);

#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
    do { \
        _player->PlayerTalkClass->SendCloseGossip(); \
        _player->SetDivider(0); \
    } while (0)

    // no or incorrect quest giver
    if (!object)
    {
        CLOSE_GOSSIP_CLEAR_DIVIDER();
        return;
    }

    if (Player* playerQuestObject = object->ToPlayer())
    {
        if ((_player->GetDivider() && _player->GetDivider() != guid) ||
           ((object != _player && !playerQuestObject->CanShareQuest(questId))))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }
    else
    {
        if (!object->hasQuest(questId))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }
    }

    // some kind of WPE protection
    if (!_player->CanInteractWithQuestGiver(object))
        return;

    if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
    {
        // prevent cheating
        if (!GetPlayer()->CanTakeQuest(quest, true))
        {
            CLOSE_GOSSIP_CLEAR_DIVIDER();
            return;
        }

        if (_player->GetDivider() != 0)
        {
            Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
            if (player)
            {
                player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
                _player->SetDivider(0);
            }
        }

        if (_player->CanAddQuest(quest, true))
        {
            _player->AddQuest(quest, object);

            if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* group = _player->GetGroup())
                {
                    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* player = itr->GetSource();

                        if (!player || player == _player)     // not self
                            continue;

                        if (player->CanTakeQuest(quest, true))
                        {
                            player->SetDivider(_player->GetGUID());

                            //need confirmation that any gossip window will close
                            player->PlayerTalkClass->SendCloseGossip();

                            _player->SendQuestConfirmAccept(quest, player);
                        }
                    }
                }
            }

            if (_player->CanCompleteQuest(questId))
                _player->CompleteQuest(questId);

            switch (object->GetTypeId())
            {
                case TYPEID_UNIT:
                    sScriptMgr->OnQuestAccept(_player, (object->ToCreature()), quest);
                    object->ToCreature()->AI()->sQuestAccept(_player, quest);
                    break;
                case TYPEID_ITEM:
                case TYPEID_CONTAINER:
                {
                    Item* item = (Item*)object;
                    sScriptMgr->OnQuestAccept(_player, item, quest);

                    // destroy not required for quest finish quest starting item
                    bool destroyItem = true;
                    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
                    {
                        if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
                        {
                            destroyItem = false;
                            break;
                        }
                    }

                    if (destroyItem)
                        _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

                    break;
                }
                case TYPEID_GAMEOBJECT:
                    sScriptMgr->OnQuestAccept(_player, object->ToGameObject(), quest);
                    object->ToGameObject()->AI()->QuestAccept(_player, quest);
                    break;
                default:
                    break;
            }
            _player->PlayerTalkClass->SendCloseGossip();

            if (quest->GetSrcSpell() > 0)
                _player->CastSpell(_player, quest->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->SendCloseGossip();

#undef CLOSE_GOSSIP_CLEAR_DIVIDER
}
示例#12
0
void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket)
{
    uint32 questId;
    recvPacket >> questId;

    sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);

    if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId))
    {
        if (Group* pGroup = _player->GetGroup())
        {
            for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* pPlayer = itr->getSource();

                if (!pPlayer || pPlayer == _player)         // skip self
                    continue;

                _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);

                // 2.4.3: can only share quests within 10 yards
                if (_player->GetDistance(pPlayer) > 10)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR);
                    continue;
                }

                //player already has quest
                if (!pPlayer->SatisfyQuestStatus(pQuest, false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
                    continue;
                }

                //player already completed quest
                if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
                    continue;
                }

                //player is ineligible for the quest
                if (!pPlayer->CanTakeQuest(pQuest, false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
                    continue;
                }

                //player has full quest log
                if (!pPlayer->SatisfyQuestLog(false))
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
                    continue;
                }

                if (pPlayer->GetDivider() != 0)
                {
                    _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
                    continue;
                }

                pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true);
                pPlayer->SetDivider(_player->GetGUID());
            }
        }
    }
}
示例#13
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint32 quest;
    uint32 unk1;
    recv_data >> guid >> quest >> unk1;

    if (!GetPlayer()->isAlive())
        return;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 );

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);

    // no or incorrect quest giver
    if(!pObject
        || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest))
        || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
        )
    {
        _player->PlayerTalkClass->CloseGossip();
        _player->SetDivider( 0 );
        return;
    }

    Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
    if ( qInfo )
    {
        // prevent cheating
        if(!GetPlayer()->CanTakeQuest(qInfo,true) )
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->SetDivider( 0 );
            return;
        }

        if( _player->GetDivider() != 0 )
        {
            Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
            if( pPlayer )
            {
                pPlayer->SendPushToPartyResponse( _player, QUEST_PARTY_MSG_ACCEPT_QUEST );
                _player->SetDivider( 0 );
            }
        }

        if( _player->CanAddQuest( qInfo, true ) )
        {
            _player->AddQuest( qInfo, pObject );

            if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player)     // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDivider(_player->GetGUID());

                            //need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if ( _player->CanCompleteQuest( quest ) )
                _player->CompleteQuest( quest );

            _player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest);

            switch(pObject->GetTypeId())
            {
                case TYPEID_UNIT:
                    sScriptMgr.OnQuestAccept(_player, (Creature*)pObject, qInfo);
                    break;
                case TYPEID_ITEM:
                case TYPEID_CONTAINER:
                {
                    sScriptMgr.OnQuestAccept(_player, (Item*)pObject, qInfo);

                    // destroy not required for quest finish quest starting item
                    bool destroyItem = true;
                    for(int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
                    {
                        if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
                        {
                            destroyItem = false;
                            break;
                        }
                    }

                    if(destroyItem)
                        _player->DestroyItem(((Item*)pObject)->GetBagSlot(), ((Item*)pObject)->GetSlot(), true);

                    break;
                }
                case TYPEID_GAMEOBJECT:
                    sScriptMgr.OnQuestAccept(_player, (GameObject*)pObject, qInfo);
                    break;
            }
            _player->PlayerTalkClass->CloseGossip();

            if( qInfo->GetSrcSpell() > 0 )
                _player->CastSpell( _player, qInfo->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}
示例#14
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint32 quest;
    uint32 unk1;
    recv_data >> guid >> quest >> unk1;

    if (!GetPlayer()->isAlive())
    {
        if (Unit * pQuestNPC = GetPlayer()->GetMap()->GetUnit(guid))
            if (!pQuestNPC->isInvisibleForAlive())
                return;
    }

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 );

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);

    // no or incorrect quest giver
    if(!pObject
        || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest))
        || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
        )
    {
        _player->PlayerTalkClass->CloseGossip();
        _player->ClearDividerGuid();
        return;
    }

    Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
    if ( qInfo )
    {
        // prevent cheating
        if(!GetPlayer()->CanTakeQuest(qInfo,true) )
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->ClearDividerGuid();
            return;
        }

        if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
        {
            pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
            _player->ClearDividerGuid();
        }

        if( _player->CanAddQuest( qInfo, true ) )
        {
            _player->AddQuest( qInfo, pObject );            // pObject (if it item) can be destroyed at call

            if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player)     // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDividerGuid(_player->GetObjectGuid());

                            //need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if ( _player->CanCompleteQuest( quest ) )
                _player->CompleteQuest( quest );

            _player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest);

            _player->PlayerTalkClass->CloseGossip();

            if( qInfo->GetSrcSpell() > 0 )
                _player->CastSpell( _player, qInfo->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}