示例#1
0
    void CorpseRemoved(uint32 &)
    {
        // TODO: would be better to cast a dummy spell
        if (!pMap || !pMap->IsBattleGround())
            return;

        Map::PlayerList const &PlayerList = pMap->GetPlayers();

        for(Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
        {
            Player* pPlayer = itr->getSource();
            if (!pPlayer || !pPlayer->IsWithinDistInMap(m_creature, 25.0f) || !pPlayer->HasAura(SPELL_WAITING_TO_RESURRECT1))
                continue;

            // repop player again - now this node won't be counted and another node is searched
            pPlayer->RepopAtGraveyard();
        }
    }
        Player const* GetPlayerInMap() const
        {
            Map::PlayerList const& players = instance->GetPlayers();

            if (!players.isEmpty())
            {
                for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
                {
                    Player* player = itr->getSource();
                    if (player && !player->HasAura(45839, 0))
                            return player;
                }
            }
            else
                sLog->outDebug(LOG_FILTER_TSCR, "Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!");

            return NULL;
        }
            Player const* GetPlayerInMap() const
            {
                Map::PlayerList const& players = instance->GetPlayers();

                if (!players.isEmpty())
                {
                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
                    {
                        Player* player = itr->GetSource();
                        if (player && !player->HasAura(45839))
                            return player;
                    }
                }
                else
                    TC_LOG_DEBUG("scripts", "Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!");

                return NULL;
            }
示例#4
0
void instance_sunwell_plateau::DoEjectSpectralRealmPlayers()
{
    if (m_lSpectralRealmList.empty())
        return;

    Map::PlayerList const& players = instance->GetPlayers();

    for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
    {
        Player* pPlayer = itr->getSource();

        if (pPlayer && !pPlayer->HasAura(SPELL_SPECTRAL_REALM))
        {
            m_lSpectralRealmList.remove(pPlayer->GetObjectGuid());
            pPlayer->CastSpell(pPlayer, SPELL_SPECTRAL_REALM_RETURN, true);
        }
    }
}
示例#5
0
bool ChatHandler::HandleHoverCommand(const char* args, WorldSession * m_session)
{
	Player * Plr = m_session->GetPlayer();
	bool flag;
	if(Plr->HasAura(11010))
		flag = false;
	else
		flag = true;

	Plr->SetHover(flag);

	if( flag )
		RedSystemMessage(m_session, "Hober enabled.");
	else
		RedSystemMessage(m_session, "Hover disabled.");

	return true;
}
void BattlegroundDS::PostUpdateImpl(uint32 diff)
{
    if (getWaterFallTimer() < diff)
    {
        if (isWaterFallActive())
        {
            setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX));
            for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i)
                SpawnBGObject(i, getWaterFallTimer());
            setWaterFallActive(false);
        }
        else
        {
            setWaterFallTimer(BG_DS_WATERFALL_DURATION);
            for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i)
                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
            setWaterFallActive(true);
        }
    }
    else
        setWaterFallTimer(getWaterFallTimer() - diff);

    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if(m_knockback < diff && m_knockbackCheck)
        {
            for(BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); itr++)
            {
                Player * plr = sObjectMgr->GetPlayerByLowGUID(itr->first);
                if(plr)
                {
                    if (plr->GetTeam() == ALLIANCE && plr->GetDistance2d(1214, 765) <= 50 && plr->GetPositionZ() > 10)
                        KnockBackPlayer(plr, 6.15f, 50.00f, 7.00f);
                    if (plr->GetTeam() == HORDE && plr->GetDistance2d(1369, 817) <= 50 && plr->GetPositionZ() > 10)
                        KnockBackPlayer(plr, 3.10f, 50.00f, 7.00f);

                    if(plr->HasAura(SPELL_DEMONIC_CIRCLE))
                        plr->RemoveAurasDueToSpell(SPELL_DEMONIC_CIRCLE);
                }
            }
            m_knockbackCheck = false;
        } else m_knockback -= diff;
    }
}
示例#7
0
        void MoveInLineOfSight(Unit* who)
        {
            if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
                return;

            if (!me->IsWithinDist(who, 65.0f, false))
                return;

            Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();

            // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
            if (!player || player->isGameMaster() || player->IsBeingTeleported() || player->HasAura(70973) || player->HasAura(70971))
                return;

            switch (me->GetEntry())
            {
                case 29254:
                    if (player->GetTeam() == HORDE)              // Horde unit found in Alliance area
                    {
                        if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
                        {
                            if (me->isInBackInMap(who, 12.0f))   // In my line of sight, "outdoors", and behind me
                                DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
                        }
                        else                                      // In my line of sight, and "indoors"
                            DoCast(who, SPELL_TRESPASSER_A);     // Teleport the Horde unit out
                    }
                    break;
                case 29255:
                    if (player->GetTeam() == ALLIANCE)           // Alliance unit found in Horde area
                    {
                        if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
                        {
                            if (me->isInBackInMap(who, 12.0f))   // In my line of sight, "outdoors", and behind me
                                DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
                        }
                        else                                      // In my line of sight, and "indoors"
                            DoCast(who, SPELL_TRESPASSER_H);     // Teleport the Alliance unit out
                    }
                    break;
            }
            me->SetOrientation(me->GetHomePosition().GetOrientation());
            return;
        }
    void MindControlGhost()
    {
        /************************************************************************/
        /** NOTE FOR FUTURE DEVELOPER: PROPERLY IMPLEMENT THE GHOST PORTION *****/
        /**  ONLY AFTER MaNGOS FULLY IMPLEMENTS MIND CONTROL ABILITIES      *****/
        /**   THE CURRENT CODE IN THIS FUNCTION IS ONLY THE BEGINNING OF    *****/
        /**    WHAT IS FULLY NECESSARY FOR GOREFIEND TO BE 100% COMPLETE    *****/
        /************************************************************************/

        Player* pGhost = NULL;
        if (m_ghostGuid)
            pGhost = m_creature->GetMap()->GetPlayer(m_ghostGuid);

        if (pGhost && pGhost->isAlive() && pGhost->HasAura(SPELL_SHADOW_OF_DEATH, EFFECT_INDEX_0))
        {
            /*float x,y,z;
            pGhost->GetPosition(x,y,z);
            Creature* control = m_creature->SummonCreature(CREATURE_GHOST, x, y, z, 0, TEMPSUMMON_TIMED_DESAWN, 30000);
            if (control)
            {
                ((Player*)pGhost)->Possess(control);
                pGhost->DealDamage(pGhost, pGhost->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL,
            false);
            }*/
            for(uint8 i = 0; i < 4; ++i)
            {
                float fX = CalculateRandomLocation(pGhost->GetPositionX(), 10);
                float fY = CalculateRandomLocation(pGhost->GetPositionY(), 10);

                if (Creature* pConstruct = m_creature->SummonCreature(NPC_SHADOWY_CONSTRUCT, fX, fY, pGhost->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000))
                {
                    pConstruct->CastSpell(pConstruct, SPELL_PASSIVE_SHADOWFORM, true);

                    SetThreatList(pConstruct);               // Use same function as Doom Blossom to set Threat List.
                    if (mob_shadowy_constructAI* pConstructAI = dynamic_cast<mob_shadowy_constructAI*>(pConstruct->AI()))
                        pConstructAI->m_ghostGuid = m_ghostGuid;

                    Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1);
                    pConstruct->GetMotionMaster()->MoveChase(pTarget ? pTarget : m_creature->getVictim());
                }
            }
        }
    }
示例#9
0
        void MoveInLineOfSight(Unit* pWho) override
        {
            FollowerAI::MoveInLineOfSight(pWho);

            if (!m_creature->HasAura(SPELL_SUBDUED) || m_creature->getVictim())
                return;

            if (pWho->GetEntry() == NPC_COLDARRA_DRAKE_HUNT_INVISMAN && m_creature->IsWithinDistInMap(pWho, 20.0f))
            {
                Player* pPlayer = GetLeaderForFollower();
                if (!pPlayer || !pPlayer->HasAura(SPELL_DRAKE_HATCHLING_SUBDUED))
                    return;

                pWho->CastSpell(pPlayer, SPELL_STRIP_AURAS, true);
                // give kill credit, mark the follow as completed and start the final event
                pPlayer->KilledMonsterCredit(NPC_COLDARRA_DRAKE_HUNT_INVISMAN);
                pPlayer->CastSpell(m_creature, SPELL_DRAKE_TURN_IN, true);
                SetFollowComplete(true);
            }
        }
示例#10
0
    void EjectPlayers()
    {
        if (SpectralRealmList.empty())
            return;

        Map::PlayerList const& players = instance->GetPlayers();

        for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
        {
            Player* plr = itr->getSource();
			// only choose players without spectral exhaustion debuff that are in demon realm
			if (plr && !plr->HasAura(SPELL_SPECTRAL_EXHAUSTION) && plr->GetPositionZ() < DEMON_REALM_Z+3)
            {
                SpectralRealmList.remove(plr->GetGUID());
                EjectPlayer(plr);
            }
        }

        //SpectralRealmList.clear();
    }
    void EjectPlayers()
    {
        if (SpectralRealmList.empty())
            return;

        Map::PlayerList const& players = instance->GetPlayers();

        for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
        {
            Player* plr = itr->getSource();

            if (plr && !plr->HasAura(SPELL_SPECTRAL_REALM))
            {
                SpectralRealmList.remove(plr->GetGUID());
                EjectPlayer(plr);
            }
        }

        //SpectralRealmList.clear();
    }
            bool IsWipe()
            {
                Map::PlayerList const& PlayerList = instance->GetPlayers();

                if (PlayerList.isEmpty())
                    return true;

                for (Map::PlayerList::const_iterator Itr = PlayerList.begin(); Itr != PlayerList.end(); ++Itr)
                {
                    Player* player = Itr->getSource();

                    if (!player)
                        continue;

                    if (player->isAlive() && !player->isGameMaster() && !player->HasAura(115877)) // Aura 115877 = Totaly Petrified
                        return false;
                }

                return true;
            }
示例#13
0
bool GOUse_go_gauntlet_gate(Player* pPlayer, GameObject* pGo)
{
    ScriptedInstance* pInstance = (ScriptedInstance*)pGo->GetInstanceData();

    if (!pInstance)
    {
        return false;
    }

    if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
    {
        return false;
    }

    if (Group* pGroup = pPlayer->GetGroup())
    {
        for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player* pGroupie = itr->getSource();
            if (!pGroupie)
            {
                continue;
            }

            if (!pGroupie->HasAura(SPELL_BARON_ULTIMATUM))
            {
                pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true);
            }
        }
    }
    else
    {
        if (!pPlayer->HasAura(SPELL_BARON_ULTIMATUM))
        {
            pPlayer->CastSpell(pPlayer, SPELL_BARON_ULTIMATUM, true);
        }
    }

    pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS);
    return false;
}
示例#14
0
    void EjectPlayers()
    {
        if (SpectralRealmList.empty())
            return;

        Map::PlayerList const& players = instance->GetPlayers();
        for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
        {
            Player* plr = itr->getSource();
            if (!plr)
                continue;

            if (std::find(SpectralRealmList.begin(),SpectralRealmList.end(),plr->GetGUID())!=SpectralRealmList.end() &&
                !plr->HasAura(SPELL_SPECTRAL_REALM, 0))
            {
                EjectPlayer(plr);
            }
        }

        SpectralRealmList.clear();
    }
        void JustDied(Unit* /*victim*/)
        {                
            DoScriptText(SAY_DEATH, me);
            _JustDied();

            if (instance)
            {
                // Rubble and Roll
                if (RubbleCount > 4)
                    instance->DoCompleteAchievement(ACHIEVEMENT_RUBBLE_AND_ROLL);
                // With Open Arms
                if (RubbleCount == 0)
                    instance->DoCompleteAchievement(ACHIEVEMENT_WITH_OPEN_ARMS);

                // Remove Stone Grip from players
                Map::PlayerList const &players = instance->instance->GetPlayers();
                for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
                {
                    Player* pPlayer = itr->getSource();
 
                    if (!pPlayer)
                        continue;
 
                    if (pPlayer->HasAura(SPELL_STONE_GRIP_STUN))
                    {
                        pPlayer->RemoveAurasDueToSpell(RAID_MODE(64290, 64292));
                        pPlayer->RemoveAurasDueToSpell(SPELL_STONE_GRIP_STUN);
                        pPlayer->GetMotionMaster()->MoveJump(1767.80f, -18.38f, 448.808f, 10, 10);
                    }
                }
            }

            // Hack to disable corpse fall
            me->GetMotionMaster()->MoveTargetedHome();
            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            me->setFaction(35);
            // Chest spawn
            me->SummonGameObject(RAID_MODE(CACHE_OF_LIVING_STONE_10, CACHE_OF_LIVING_STONE_25),1836.52f,-36.11f,448.81f,0.56f,0,0,1,1,604800);
        }
示例#16
0
    void JustDied(Unit* Killer)
    {
			Map *map = m_creature->GetMap();
            if(!map->IsDungeon()) return;

			Map::PlayerList const &players = map->GetPlayers();
            if(players.getSize()==0)
                return;


            for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
            {
                Player* plr = itr->getSource();
            
			    if (!plr->GetSession() || !plr->isAlive())
				    continue;
                if (plr->HasAura(SCALDING_WATER,0))
					    plr->RemoveAurasDueToSpell(SCALDING_WATER);
            }

	   if (pInstance)
            pInstance->SetData(DATA_THELURKERBELOWEVENT, DONE);
	}
示例#17
0
	void UpdateAI(const uint32 uiDiff)
    {
		if (!pMap || !pMap->IsBattleGround())
			return;

        if (!m_creature->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
            m_creature->CastSpell(m_creature, SPELL_SPIRIT_HEAL_CHANNEL1, false);

		if (m_uiCastSpellResurrectTimer < uiDiff)
		{
			Map::PlayerList const &PlayerList = pMap->GetPlayers();

			for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
			{
				Player* pPlayer = itr->getSource();
				if (pPlayer && pPlayer->IsWithinDistInMap(m_creature, 25.0f) && !pPlayer->HasAura(SPELL_WAITING_TO_RESURRECT1))
					m_creature->CastSpell(pPlayer, SPELL_WAITING_TO_RESURRECT1, true);
			}
				m_uiCastSpellResurrectTimer = 5000;
		}
		else
			m_uiCastSpellResurrectTimer -= uiDiff;
    }
    void CorpseRemoved(uint32&) override
    {
        // TODO: would be better to cast a dummy spell
        Map* pMap = m_creature->GetMap();

        if (!pMap || !pMap->IsBattleGround())
            return;

        std::list<Player*> nearPlayers;
        MaNGOS::AnyPlayerInObjectRangeCheck rangeChecker(m_creature, 20.0f);
        MaNGOS::PlayerListSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> searcher(nearPlayers, rangeChecker);
        Cell::VisitGridObjects(m_creature, searcher, 20.0f);

        for (auto& i : nearPlayers)
        {
            Player* pPlayer = i;

            if (!pPlayer || !pPlayer->HasAura(SPELL_WAITING_TO_RESURRECT))
                continue;

            // repop player again - now this node won't be counted and another node is searched
            pPlayer->RepopAtGraveyard();
        }
    }
示例#19
0
// apply a team buff for the specific zone
void WorldPvP::DoProcessTeamBuff(Team uiTeam, uint32 uiSpellId, bool bRemove)
{
    for (ObjectGuidSet::iterator itr = m_sZonePlayers.begin(); itr != m_sZonePlayers.end(); ++itr)
    {
        if (!(*itr))
            continue;

        Player* pPlayer = sObjectMgr.GetPlayer(*itr);

        if (!pPlayer)
            continue;

        if (pPlayer->GetTeam() == uiTeam)
        {
            if (!bRemove)
                pPlayer->CastSpell(pPlayer, uiSpellId, true);
            else
            {
                if (pPlayer->HasAura(uiSpellId))
                    pPlayer->RemoveAurasDueToSpell(uiSpellId);
            }
        }
    }
}
示例#20
0
bool Execute(uint32 i, Spell* pSpell)
{
	if(pSpell->p_caster == NULL || pSpell->GetUnitTarget() == NULL)
		return true;
	Player* Caster = pSpell->p_caster;
	Unit* Target = pSpell->GetUnitTarget();
	uint32 rage = Caster->GetPower(POWER_TYPE_RAGE);
	if(Caster->HasAura(58367)) // Glyph of Execution: Your Execute ability deals damage as if you had 10 additional rage.
		rage += 10;
	uint32 toadd = 0;
	int32 dmg = 0;
	uint32 multiple[] =
	{
		0,
		3,
		6,
		9,
		12,
		15,
		18,
		21,
		30,
		38,
	};
	if(rage >= 30)
		toadd = (multiple[pSpell->GetProto()->RankNumber] * 30);
	else
		toadd = (multiple[pSpell->GetProto()->RankNumber] * rage);

	dmg = pSpell->CalculateEffect(i, pSpell->GetUnitTarget());
	dmg += Caster->GetAttackPower() / 5;
	dmg += toadd;

	Caster->Strike(Target, 0, pSpell->GetProto(), 0, 0, dmg, false, false);
	return true;
}
示例#21
0
    //Enable\Disable Invisible mode
    static bool HandleGMVisibleCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
        {
            handler->PSendSysMessage(LANG_YOU_ARE, handler->GetSession()->GetPlayer()->isGMVisible() ? handler->GetTrinityString(LANG_VISIBLE) : handler->GetTrinityString(LANG_INVISIBLE));
            return true;
        }

        const uint32 VISUAL_AURA = 37800;
        std::string param = (char*)args;
        Player* player = handler->GetSession()->GetPlayer();

        if (param == "on")
        {
            if (player->HasAura(VISUAL_AURA, 0))
                player->RemoveAurasDueToSpell(VISUAL_AURA);

            player->SetGMVisible(true);
            handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
            return true;
        }

        if (param == "off")
        {
            handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
            player->SetGMVisible(false);

            player->AddAura(VISUAL_AURA, player);

            return true;
        }

        handler->SendSysMessage(LANG_USE_BOL);
        handler->SetSentErrorMessage(true);
        return false;
    }
示例#22
0
        void UpdateAI(const uint32 diff)
        {
            npc_escortAI::UpdateAI(diff);

            if (PlayerGUID)
            {
                Player* AuraPlayer = Unit::GetPlayer(*me,PlayerGUID);

                if (!AuraPlayer)
                {
                    me->DisappearAndDie();
                    return;
                }
                else
                {
                    if (AuraPlayer->isDead())
                    {
                        AuraPlayer->FailQuest(QUEST_A_FALL_FROM_GRACE);
                        me->DisappearAndDie();
                        return;
                    }

                    if (EndSequence)
                    {
                        if (EndSequenceTimer <= diff)
                        {
                            EndSequenceTimer = 12000;
                            if (EndSayCount == 6)
                            {
                                me->GetMotionMaster()->MoveJump(HighAbbotLandgrenJumpPos[0][0][0], HighAbbotLandgrenJumpPos[0][0][1], HighAbbotLandgrenJumpPos[0][0][2], 0.5f, 8.0f);
                                EndSequenceTimer = 2000;
                            }
                            if (EndSayCount == 7)
                            {
                                me->MonsterSay(HighAbbotText[6], LANG_UNIVERSAL, 0);
                                EndSequenceTimer = 2000;
                            }
                            if (EndSayCount == 8)
                            {
                                AuraPlayer->KilledMonsterCredit(27444, 0);
                                if (AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE))
                                    AuraPlayer->RemoveAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE);
                                if (AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE))
                                    AuraPlayer->RemoveAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE);
                                EndSequence = false;
                            }

                            if (EndSayCount < 6)
                                me->MonsterSay(HighAbbotText[EndSayCount], LANG_UNIVERSAL, PlayerGUID);

                            EndSayCount++;
                        } else
                            EndSequenceTimer -= diff;
                    }

                    if (!EventStarted && me->GetEntry() == NPC_HIGH_ABBOT_LANDGREN_ESCORTEE_ENTRY)
                    {
                        Start(false, false, PlayerGUID, 0, false);
                        EventStarted = true;
                    }

                    if (CheckPlayerDist)
                        if (AuraPlayer->GetDistance(2827.796f, -420.191f, 118.196f) < 4)
                            StartMove();

                    if (AuraCheckTimer <= diff) {
                        if (AuraPlayer && AuraPlayer->GetQuestStatus(QUEST_A_FALL_FROM_GRACE) == QUEST_STATUS_INCOMPLETE && AuraPlayer->getQuestStatusMap()[QUEST_A_FALL_FROM_GRACE].m_creatureOrGOcount[0] == 1 && !AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE) && !AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE)) {
                            switch(AuraPlayer->getGender())
                            {
                            case GENDER_FEMALE:
                                AuraPlayer->CastSpell(AuraPlayer, SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE, false);
                                break;
                            case GENDER_MALE:
                                AuraPlayer->CastSpell(AuraPlayer, SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE, false);
                                break;
                            }
                        }
                        AuraCheckTimer = 300;
                    } else
                        AuraCheckTimer -= diff;

                    if (me->GetEntry() != NPC_HIGH_ABBOT_LANDGREN_ESCORTEE_ENTRY)
                    {
                        if (BodyGuardStart && AuraPlayer->GetQuestStatus(QUEST_A_FALL_FROM_GRACE) == QUEST_STATUS_INCOMPLETE && AuraPlayer->getQuestStatusMap()[QUEST_A_FALL_FROM_GRACE].m_creatureOrGOcount[0] == 1) {
                            if (Creature* tmp = me->FindNearestCreature(NPC_DEVOUT_BODYGUARD, Range, true))
                            {
                                if (BodyGuardMoveTimer <= diff)
                                {
                                    CAST_AI(npc_devout_bodyguard::npc_devout_bodyguardAI, tmp->AI())->StartMove();
                                    BodyGuardMoveTimer = 6000;
                                    Range = 4.0f;
                                    if (GuardCount == 1)
                                        BodyGuardStart = false;
                                    GuardCount++;
                                } else
                                    BodyGuardMoveTimer -= diff;
                            }
                        }
                    }
                }
            }
        }
示例#23
0
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint64 money, COD;
    std::string receiver, subject, body;
    uint32 bodyLength, subjectLength, receiverLength;
    uint32 unk1, unk2;
    
    recvData >> COD >> money;                              // money and cod
    recvData >> unk1;
    recvData >> unk2; // Stationery?
    
    subjectLength = recvData.ReadBits(9);
    mailbox[7] = recvData.ReadBit();
    mailbox[5] = recvData.ReadBit();
    mailbox[0] = recvData.ReadBit();
    bodyLength = recvData.ReadBits(12);
    mailbox[2] = recvData.ReadBit();
    receiverLength = recvData.ReadBits(7);
    mailbox[1] = recvData.ReadBit();
    uint8 items_count = recvData.ReadBits(5);              // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    mailbox[6] = recvData.ReadBit();

    ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];

    uint8 bitOrder[8] = {3, 7, 0, 2, 6, 5, 1, 4};
    for (uint8 i = 0; i < items_count; ++i)
        recvData.ReadBitInOrder(itemGUIDs[i], bitOrder);

    mailbox[4] = recvData.ReadBit();
    mailbox[3] = recvData.ReadBit();

    recvData.FlushBits();
    
    recvData.ReadByteSeq(mailbox[7]);

    for (uint8 i = 0; i < items_count; ++i)
    {
        recvData.ReadByteSeq(itemGUIDs[i][3]);
        recvData.ReadByteSeq(itemGUIDs[i][1]);
        recvData.ReadByteSeq(itemGUIDs[i][0]);
        recvData.ReadByteSeq(itemGUIDs[i][7]);
        recvData.ReadByteSeq(itemGUIDs[i][6]);
        recvData.read_skip<uint8>();           // item slot in mail, not used
        recvData.ReadByteSeq(itemGUIDs[i][4]);
        recvData.ReadByteSeq(itemGUIDs[i][5]);
        recvData.ReadByteSeq(itemGUIDs[i][2]);
    }

    recvData.ReadByteSeq(mailbox[3]);
    body = recvData.ReadString(bodyLength);
    recvData.ReadByteSeq(mailbox[5]);
    recvData.ReadByteSeq(mailbox[4]);
    subject = recvData.ReadString(subjectLength);
    recvData.ReadByteSeq(mailbox[1]);
    receiver = recvData.ReadString(receiverLength);
    recvData.ReadByteSeq(mailbox[6]);
    recvData.ReadByteSeq(mailbox[2]);
    recvData.ReadByteSeq(mailbox[0]);

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
            player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (player->GetGUID() == rc)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = ObjectAccessor::FindPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }

    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
    bool accountBound = items_count ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        Item* item = player->GetItemByGuid(itemGUIDs[i]);
        if (item)
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    // We have remove mysql query for check team of offline players
    // On pandashan, it's will work anyway because of interfaction
    /*if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity()))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }*/

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
            return;
        }

        items[i] = item;
    }

    // Check for spamming
    if (!UpdateAntispamCount())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
        SendNotification(GetTrinityString(LANG_ANTISPAM_ERROR));
        return;
    }

    // Check for special symbols
    if (!checkMailText(subject) ||  !checkMailText(body))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int64(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(),
                                    rc_account, "", 0, receiver.c_str(),
                                    "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                                    GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(rc);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = player->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
        {
            //TODO: charcter guid
            sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(),
                            rc_account, "", 0, receiver.c_str(),
                            "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                            GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // Guild Mail
    if (receive && receive->GetGuildId() && player->GetGuildId())
        if (player->HasAura(83951) && (player->GetGuildId() == receive->GetGuildId()))
            needItemDelay = false;

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
示例#24
0
    static bool HandleSpectateCommand(ChatHandler* handler, char const* args)
    {
        Player* target;
        ObjectGuid target_guid;
        std::string target_name;
        if (!handler->extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
            return false;

        Player* player = handler->GetSession()->GetPlayer();
        if (target == player || target_guid == player->GetGUID())
        {
            handler->PSendSysMessage("Вы не можете смотреть на себя.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (player->IsInCombat())
        {
            handler->PSendSysMessage("Вы находитесь в Бою.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!target)
        {
            handler->PSendSysMessage("Цель не существует.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (player->IsMounted())
        {
            handler->PSendSysMessage("Не можете смотреть сидя верхом.");
            handler->SetSentErrorMessage(true);
            return false;
        }			

        if (target && (target->HasAura(ARENA_PREPARATION) || target->HasAura(ARENA_PREPARATION_2)))
        {
            handler->PSendSysMessage("Не могу этого сделать. Арена не началась.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (player->GetPet())
        {
            handler->PSendSysMessage("Вы должны скрыть своего питомца.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (player->GetMap()->IsBattlegroundOrArena() && !player->isSpectator())
        {
            handler->PSendSysMessage("Вы уже находитесь на поле битвы или арене.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        Map* map = target->GetMap();
        if (!map->IsBattleArena())
        {
            handler->PSendSysMessage("Игрок не на арене.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (player->GetMap()->IsBattleground())
        {
            handler->PSendSysMessage("Не могу сделать это, в то время как вы находитесь на поле боя.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        // all's well, set bg id
        // when porting out from the bg, it will be reset to 0
        player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
        // remember current position as entry point for return at bg end teleportation
        if (!player->GetMap()->IsBattlegroundOrArena())
            player->SetBattlegroundEntryPoint();

        if (target->isSpectator())
        {
            handler->PSendSysMessage("Не могу сделать этого. Ваша цель - зритель.");
            handler->SetSentErrorMessage(true);
            return false;
        }

        // stop flight if need
        if (player->IsInFlight())
        {
            player->GetMotionMaster()->MovementExpired();
            player->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            player->SaveRecallPosition();

        // search for two teams
        Battleground *bGround = target->GetBattleground();
        if (bGround->isRated())
        {
            uint32 slot = bGround->GetArenaType() - 2;
            if (bGround->GetArenaType() > 3)
                slot = 2;
            uint32 firstTeamID = target->GetArenaTeamId(slot);
            uint32 secondTeamID = 0;
            Player *firstTeamMember  = target;
            Player *secondTeamMember = NULL;
            for (Battleground::BattlegroundPlayerMap::const_iterator itr = bGround->GetPlayers().begin(); itr != bGround->GetPlayers().end(); ++itr)
                if (Player* tmpPlayer = ObjectAccessor::FindPlayer(itr->first))
                {
                    if (tmpPlayer->isSpectator())
                        continue;

                    uint32 tmpID = tmpPlayer->GetArenaTeamId(slot);
                    if (tmpID != firstTeamID && tmpID > 0)
                    {
                        secondTeamID = tmpID;
                        secondTeamMember = tmpPlayer;
                        break;
                    }
                }

            if (firstTeamID > 0 && secondTeamID > 0 && secondTeamMember)
            {
                ArenaTeam *firstTeam  = sArenaTeamMgr->GetArenaTeamById(firstTeamID);
                ArenaTeam *secondTeam = sArenaTeamMgr->GetArenaTeamById(secondTeamID);
                if (firstTeam && secondTeam)
                {
                    handler->PSendSysMessage("Вы вошли на Арену.");
                    handler->PSendSysMessage("Команды:");
                    handler->PSendSysMessage("%s - %s", firstTeam->GetName().c_str(), secondTeam->GetName().c_str());
                    handler->PSendSysMessage("%u(%u) - %u(%u)", firstTeam->GetRating(), firstTeam->GetAverageMMR(firstTeamMember->GetGroup()),
                                                                secondTeam->GetRating(), secondTeam->GetAverageMMR(secondTeamMember->GetGroup()));
                }
            }
        }

        // to point to see at target with same orientation
        float x, y, z;
        target->GetContactPoint(player, x, y, z);

        player->TeleportTo(target->GetMapId(), x, y, z, player->GetAngle(target), TELE_TO_GM_MODE);
        player->SetPhaseMask(target->GetPhaseMask(), true);
        player->SetSpectate(true);
        target->GetBattleground()->AddSpectator(player->GetGUID());

        return true;
    }
示例#25
0
void PlayerbotWarlockAI::DoNonCombatActions()
{
    SpellSequence = SPELL_CURSES;

    PlayerbotAI *ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!ai || !m_bot)
        return;

    Pet *pet = m_bot->GetPet();

    // Initialize pet spells
    if (pet && pet->GetEntry() != m_lastDemon)
    {
        switch (pet->GetEntry())
        {
            case DEMON_IMP:
            {
                BLOOD_PACT       = ai->initPetSpell(BLOOD_PACT_ICON);
                FIREBOLT         = ai->initPetSpell(FIREBOLT_ICON);
                FIRE_SHIELD      = ai->initPetSpell(FIRE_SHIELD_ICON);
                break;
            }
            case DEMON_VOIDWALKER:
            {
                CONSUME_SHADOWS  = ai->initPetSpell(CONSUME_SHADOWS_ICON);
                SACRIFICE        = ai->initPetSpell(SACRIFICE_ICON);
                SUFFERING        = ai->initPetSpell(SUFFERING_ICON);
                TORMENT          = ai->initPetSpell(TORMENT_ICON);
                break;
            }
            case DEMON_SUCCUBUS:
            {
                LASH_OF_PAIN     = ai->initPetSpell(LASH_OF_PAIN_ICON);
                SEDUCTION        = ai->initPetSpell(SEDUCTION_ICON);
                SOOTHING_KISS    = ai->initPetSpell(SOOTHING_KISS_ICON);
                break;
            }
            case DEMON_FELHUNTER:
            {
                DEVOUR_MAGIC     = ai->initPetSpell(DEVOUR_MAGIC_ICON);
                FEL_INTELLIGENCE = ai->initPetSpell(FEL_INTELLIGENCE_ICON);
                SHADOW_BITE      = ai->initPetSpell(SHADOW_BITE_ICON);
                SPELL_LOCK       = ai->initPetSpell(SPELL_LOCK_ICON);
                break;
            }
            case DEMON_FELGUARD:
            {
                ANGUISH          = ai->initPetSpell(ANGUISH_ICON);
                CLEAVE           = ai->initPetSpell(CLEAVE_ICON);
                INTERCEPT        = ai->initPetSpell(INTERCEPT_ICON);
                break;
            }
        }

        m_lastDemon = pet->GetEntry();

        if (!m_isTempImp)
            m_demonOfChoice = pet->GetEntry();
    }

    // Destroy extra soul shards
    uint8 shardCount = m_bot->GetItemCount(SOUL_SHARD, false, NULL);
    uint8 freeSpace = ai->GetFreeBagSpace();
    if (shardCount > MAX_SHARD_COUNT || (freeSpace == 0 && shardCount > 1))
        m_bot->DestroyItemCount(SOUL_SHARD, shardCount > MAX_SHARD_COUNT ? shardCount - MAX_SHARD_COUNT : 1, true, false);

    // buff myself DEMON_SKIN, DEMON_ARMOR, FEL_ARMOR
    if (FEL_ARMOR)
    {
        if (ai->SelfBuff(FEL_ARMOR))
            return;
    }
    else if (DEMON_ARMOR)
    {
        if (ai->SelfBuff(DEMON_ARMOR))
            return;
    }
    else if (DEMON_SKIN)
        if (ai->SelfBuff(DEMON_SKIN))
            return;

    // healthstone creation
    if (CREATE_HEALTHSTONE && shardCount > 0)
    {
        Item* const healthStone = ai->FindConsumable(HEALTHSTONE_DISPLAYID);
        if (!healthStone && ai->CastSpell(CREATE_HEALTHSTONE))
            return;
    }

    // soulstone creation and use
    if (CREATE_SOULSTONE)
    {
        Item* soulStone = ai->FindConsumable(SOULSTONE_DISPLAYID);
        if (!soulStone)
        {
            if (shardCount > 0 && !m_bot->HasSpellCooldown(CREATE_SOULSTONE) && ai->CastSpell(CREATE_SOULSTONE))
                return;
        }
        else
        {
            uint32 soulStoneSpell = soulStone->GetProto()->Spells[0].SpellId;
            Player * master = GetMaster();
            if (!master->HasAura(soulStoneSpell) && !m_bot->HasSpellCooldown(soulStoneSpell))
            {
                ai->UseItem(soulStone, master);
                return;
            }
        }
    }

    // firestone creation and use
    Item* const weapon = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
    if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
    {
        Item* const stone = ai->FindConsumable(FIRESTONE_DISPLAYID);
        if (!stone)
        {
            if (CREATE_FIRESTONE && shardCount > 0 && ai->CastSpell(CREATE_FIRESTONE))
                return;
        }
        else
        {
            ai->UseItem(stone, EQUIPMENT_SLOT_MAINHAND);
            return;
        }
    }

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    // mana check
    if (pet && DARK_PACT && pet->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() <= 50)
        if (ai->CastSpell(DARK_PACT, *m_bot))
            return;

    if (LIFE_TAP && ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 50)
        if (ai->CastSpell(LIFE_TAP, *m_bot))
            return;

    if (ai->GetManaPercent() < 25)
    {
        Item* pItem = ai->FindDrink();
        if (pItem)
        {
            ai->TellMaster("I could use a drink.");
            ai->UseItem(pItem);
            return;
        }
    }

    // hp check
    if (ai->GetHealthPercent() < 30)
    {
        Item* pItem = ai->FindFood();
        if (pItem)
        {
            ai->TellMaster("I could use some food.");
            ai->UseItem(pItem);
            return;
        }
    }

    if (ai->GetHealthPercent() < 50 && !m_bot->HasAura(RECENTLY_BANDAGED))
    {
        Item* fItem = ai->FindBandage();
        if (fItem)
        {
            ai->TellMaster("I could use first aid.");
            ai->UseItem(fItem);
            return;
        }
    }

    //Heal Voidwalker
    if (pet && pet->GetEntry() == DEMON_VOIDWALKER && CONSUME_SHADOWS && pet->GetHealthPercent() < 75 && !pet->HasAura(CONSUME_SHADOWS))
        ai->CastPetSpell(CONSUME_SHADOWS);

    // Summon demon
    if (!pet || m_isTempImp)
    {
        uint32 summonSpellId;
        if (m_demonOfChoice != DEMON_IMP && shardCount > 0)
        {
            switch (m_demonOfChoice)
            {
                case DEMON_VOIDWALKER:
                    summonSpellId = SUMMON_VOIDWALKER;
                    break;
                case DEMON_FELGUARD:
                    summonSpellId = SUMMON_FELGUARD;
                    break;
                case DEMON_FELHUNTER:
                    summonSpellId = SUMMON_FELHUNTER;
                    break;
                case DEMON_SUCCUBUS:
                    summonSpellId = SUMMON_SUCCUBUS;
                    break;
                default:
                    summonSpellId = 0;
            }
            if (ai->CastSpell(summonSpellId))
            {
                ai->TellMaster("Summoning favorite demon...");
                m_isTempImp = false;
                return;
            }
        }
        else if (!pet && SUMMON_IMP && ai->CastSpell(SUMMON_IMP))
        {
            if (m_demonOfChoice != DEMON_IMP)
                m_isTempImp = true;

            ai->TellMaster("Summoning Imp...");
            return;
        }
    }

    // Soul link demon
    if (pet && SOUL_LINK && !m_bot->HasAura(SOUL_LINK_AURA) && ai->CastSpell(SOUL_LINK, *m_bot))
        return;

    // Check demon buffs
    if (pet && pet->GetEntry() == DEMON_IMP && BLOOD_PACT && !m_bot->HasAura(BLOOD_PACT) && ai->CastPetSpell(BLOOD_PACT))
        return;

    if (pet && pet->GetEntry() == DEMON_FELHUNTER && FEL_INTELLIGENCE && !m_bot->HasAura(FEL_INTELLIGENCE) && ai->CastPetSpell(FEL_INTELLIGENCE))
        return;

} // end DoNonCombatActions
示例#26
0
    void UpdatePortals() // Here we handle the beams' behavior
    {
        for(int j=0; j<3; ++j) // j = color
        {
            if(Creature *portal = Unit::GetCreature(*m_creature, PortalGUID[j]))
            {
                // the one who's been cast upon before
                Unit *current = Unit::GetUnit(*portal, BeamTarget[j]);
                // temporary store for the best suitable beam reciever
                Unit *target = m_creature;

                if(Map* map = m_creature->GetMap())
                {
                    Map::PlayerList const& players = map->GetPlayers();

                    // get the best suitable target
                    for(Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i)
                    {
                        Player* p = i->getSource();
                        if(p && p->isAlive() // alive
                            && (!target || target->GetExactDistance2d(portal->GetPositionX(), portal->GetPositionY()) > p->GetExactDistance2d(portal->GetPositionX(), portal->GetPositionY())) // closer than current best
                            && !p->HasAura(PlayerDebuff[j],0) // not exhausted
                            && !p->HasAura(PlayerBuff[(j+1)%3],0) // not on another beam
                            && !p->HasAura(PlayerBuff[(j+2)%3],0)
                            && p->isBetween(m_creature, portal)) // on the beam
                            target = p;
                    }
                }

                // buff the target
                if(target->GetTypeId() == TYPEID_PLAYER)
                    target->AddAura(PlayerBuff[j], target);
                else
                    target->AddAura(NetherBuff[j], target);

                // cast visual beam on the chosen target if switched
                // simple target switching isn't working -> using BeamerGUID to cast (workaround)
                if(!current || target != current)
                {
                    BeamTarget[j] = target->GetGUID();
                    // remove currently beaming portal
                    if(Creature *beamer = Unit::GetCreature(*portal, BeamerGUID[j]))
                    {
                        beamer->CastSpell(target, PortalBeam[j], false);
                        beamer->SetVisibility(VISIBILITY_OFF);
                        beamer->DealDamage(beamer, beamer->GetMaxHealth());
                        beamer->RemoveFromWorld();
                        BeamerGUID[j] = 0;
                    }

                    // create new one and start beaming on the target
                    if(Creature *beamer = portal->SummonCreature(PortalID[j],portal->GetPositionX(),portal->GetPositionY(),portal->GetPositionZ(),portal->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,60000))
                    {
                        beamer->CastSpell(target, PortalBeam[j], false);
                        BeamerGUID[j] = beamer->GetGUID();
                    }
                }

                // aggro target if Red Beam
                if(j == RED_PORTAL && m_creature->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
                    m_creature->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(m_creature->getVictim()));
            }
        }
    }
示例#27
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

	if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON)
    {
        switch (type)
        {
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            lang = LANG_UNIVERSAL;
        default:
            break;
        }
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_PARTY_LEADER:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recvData >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recvData >> to;
            recvData >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recvData >> channel;
            recvData >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recvData >> msg;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

			if (!GetPlayer()->IsGameMaster())
                if (GetPlayer()->SendBattleGroundChat(type, msg))
                    return;

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, lang);
        } break;
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* receiver = sObjectAccessor->FindPlayerByName(to);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendWrongFactionNotice();
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
        } break;
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        } break;
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_RAID:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND:
        {
            //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
            {
                if (Channel* chn = cMgr->GetChannel(channel, sender))
                {
                    sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                    chn->Say(sender->GetGUID(), msg.c_str(), lang);
                }
            }
        } break;
        case CHAT_MSG_AFK:
        {
            if (!sender->IsInCombat())
            {
                if (sender->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        sender->ToggleAFK();               // Remove AFK
                    else
                        sender->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (sender->isDND())
                        sender->ToggleDND();

                    sender->ToggleAFK();
                }

                sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            if (sender->isDND())                           // Already DND
            {
                if (msg.empty())
                    sender->ToggleDND();                   // Remove DND
                else
                    sender->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (sender->isAFK())
                    sender->ToggleAFK();

                sender->ToggleDND();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
示例#28
0
void PlayerbotPriestAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_HOLY;

    // buff myself
    if (FORTITUDE > 0)
        (!m_bot->HasAura(FORTITUDE, 0) && GetAI()->CastSpell (FORTITUDE, *m_bot));

    if (INNER_FIRE > 0)
        (!m_bot->HasAura(INNER_FIRE, 0) && GetAI()->CastSpell (INNER_FIRE, *m_bot));

    if (TOUCH_OF_WEAKNESS > 0)
        (m_bot->getRace()==5 /* undead */ && GetAI()->CastSpell (TOUCH_OF_WEAKNESS, *m_bot));

    // buff master
    if (FORTITUDE > 0)
        (!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) );

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = GetAI()->FindDrink();

    if (pItem != NULL && GetAI()->GetManaPercent() < 30)
    {
        GetAI()->TellMaster("I could use a drink.");
        GetAI()->UseItem(*pItem);
        GetAI()->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = GetAI()->FindFood();

    if (pItem != NULL && GetAI()->GetHealthPercent() < 30)
    {
        GetAI()->TellMaster("I could use some food.");
        GetAI()->UseItem(*pItem);
        GetAI()->SetIgnoreUpdateTime(30);
        return;
    }

    //(!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) );

    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer )
                continue;

            // first rezz em
            if ( !tPlayer->isAlive() && !tPlayer->IsPlayerbot() )
            {
                std::string msg = "rezzing ";
                msg += tPlayer->GetName();
                GetPlayerBot()->Say(msg, LANG_UNIVERSAL);
                GetAI()->CastSpell(REZZ, *tPlayer);
                // rez is only 10 sec, but give time for lag
                GetAI()->SetIgnoreUpdateTime(17);
            }
            else if( tPlayer->isAlive() )
            {
                // buff and heal
                (!tPlayer->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *tPlayer));
                (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
            }
        }
    }
} // end DoNonCombatActions
示例#29
0
void BattleGroundWS::Update(uint32 diff)
{
    BattleGround::Update(diff);

    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
        {
            m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;

            if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
            {
                m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
                RespawnFlag(ALLIANCE, true);
            }
        }
        if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
        {
            m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;

            if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
            {
                m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
                RespawnFlagAfterDrop(ALLIANCE);
            }
        }
        if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
        {
            m_FlagsTimer[BG_TEAM_HORDE] -= diff;

            if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
            {
                m_FlagsTimer[BG_TEAM_HORDE] = 0;
                RespawnFlag(HORDE, true);
            }
        }
        if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
        {
            m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;

            if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
            {
                m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
                RespawnFlagAfterDrop(HORDE);
            }
        }
        if (m_FlagState[BG_TEAM_ALLIANCE] >= BG_WS_FLAG_STATE_ON_PLAYER && m_FlagState[BG_TEAM_HORDE] >= BG_WS_FLAG_STATE_ON_PLAYER)
        {
            if (m_FocusedAssault < BG_WS_FIVE_MINUTES)
            {
                for(uint8 i = 0; i < BG_TEAMS_COUNT; i++)
                {
                    Player* carrier = sObjectMgr.GetPlayer(m_FlagKeepers[i]);
                    if (!carrier)
                        continue;

                    if ((!carrier->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT) && !carrier->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT)) || 
                        (m_FocusedAssaultExtra && m_FocusedAssault < diff))
                        carrier->CastSpell(carrier, (m_FocusedAssault < diff) ? BG_WS_SPELL_BRUTAL_ASSAULT : BG_WS_SPELL_FOCUSED_ASSAULT, true);
                }
                if (m_FocusedAssault < BG_WS_FIVE_MINUTES && m_FocusedAssaultExtra)
                    m_FocusedAssaultExtra = false;

            }else m_FocusedAssault -= diff;
        }else
        {
            m_FocusedAssault = BG_WS_CARRIER_DEBUFF;
            m_FocusedAssaultExtra = true;
        }

        if (m_EndTimer > 0)

        if (m_EndTimer <= diff)
        {
            uint32 allianceScore = GetTeamScore(ALLIANCE);
            uint32 hordeScore    = GetTeamScore(HORDE);

            if (allianceScore > hordeScore)
                EndBattleGround(ALLIANCE);
            else if (allianceScore < hordeScore)
                EndBattleGround(HORDE);
            else
            {
                // if 0 => tie
                EndBattleGround(m_LastCapturedFlagTeam);
            }
        }
        else
        {
            uint32 minutesLeftPrev = GetRemainingTimeInMinutes();
            m_EndTimer -= diff;
            uint32 minutesLeft = GetRemainingTimeInMinutes();

            if (minutesLeft != minutesLeftPrev)
                UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft);
        }
    }
}
示例#30
0
            void UpdateAI(uint32 diff) override
            {
                if (!UpdateVictim() || !CheckInRoom())
                    return;

                events.Update(diff);

                if (me->HasUnitState(UNIT_STATE_CASTING))
                    return;

                while (uint32 eventId = events.ExecuteEvent())
                {
                    switch (eventId)
                    {
                        case EVENT_BERSERK:
                            Talk(EMOTE_BERSERK_RAID);
                            Talk(SAY_BERSERK);
                            DoCast(me, SPELL_BERSERK);
                            break;
                        case EVENT_VAMPIRIC_BITE:
                        {
                            std::list<Player*> targets;
                            SelectRandomTarget(false, &targets);
                            if (!targets.empty())
                            {
                                Unit* target = targets.front();
                                DoCast(target, SPELL_VAMPIRIC_BITE);
                                DoCastAOE(SPELL_VAMPIRIC_BITE_DUMMY, true);
                                Talk(SAY_VAMPIRIC_BITE);
                                _vampires.insert(target->GetGUID());
                                target->CastSpell(target, SPELL_PRESENCE_OF_THE_DARKFALLEN, TRIGGERED_FULL_MASK);
                                target->CastSpell(target, SPELL_PRESENCE_OF_THE_DARKFALLEN_2, TRIGGERED_FULL_MASK);
                            }
                            break;
                        }
                        case EVENT_BLOOD_MIRROR:
                        {
                            // victim can be NULL when this is processed in the same update tick as EVENT_AIR_PHASE
                            if (me->GetVictim())
                            {
                                Player* newOfftank = SelectRandomTarget(true);
                                if (newOfftank)
                                {
                                    if (_offtankGUID != newOfftank->GetGUID())
                                    {
                                        _offtankGUID = newOfftank->GetGUID();

                                        // both spells have SPELL_ATTR5_SINGLE_TARGET_SPELL, no manual removal needed
                                        newOfftank->CastSpell(me->GetVictim(), SPELL_BLOOD_MIRROR_DAMAGE, true);
                                        me->EnsureVictim()->CastSpell(newOfftank, SPELL_BLOOD_MIRROR_DUMMY, true);
                                        DoCastVictim(SPELL_BLOOD_MIRROR_VISUAL);
                                        if (Is25ManRaid() && newOfftank->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE &&
                                            newOfftank->HasAura(SPELL_UNSATED_CRAVING) && !newOfftank->HasAura(SPELL_THIRST_QUENCHED) &&
                                            !newOfftank->HasAura(SPELL_GUSHING_WOUND))
                                            newOfftank->CastSpell(newOfftank, SPELL_GUSHING_WOUND, TRIGGERED_FULL_MASK);

                                    }
                                }
                                else
                                    _offtankGUID.Clear();
                            }
                            events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500, EVENT_GROUP_CANCELLABLE);
                            break;
                        }
                        case EVENT_DELIRIOUS_SLASH:
                            if (_offtankGUID && !me->HasByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER))
                                if (Player* _offtank = ObjectAccessor::GetPlayer(*me, _offtankGUID))
                                    DoCast(_offtank, SPELL_DELIRIOUS_SLASH);
                            events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, urand(20000, 24000), EVENT_GROUP_NORMAL);
                            break;
                        case EVENT_PACT_OF_THE_DARKFALLEN:
                        {
                            std::list<Player*> targets;
                            SelectRandomTarget(false, &targets);
                            Trinity::Containers::RandomResizeList(targets, Is25ManRaid() ? 3 : 2);
                            if (targets.size() > 1)
                            {
                                Talk(SAY_PACT_OF_THE_DARKFALLEN);
                                for (std::list<Player*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
                                    DoCast(*itr, SPELL_PACT_OF_THE_DARKFALLEN);
                            }
                            events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 30500, EVENT_GROUP_NORMAL);
                            break;
                        }
                        case EVENT_SWARMING_SHADOWS:
                            if (Player* target = SelectRandomTarget(false))
                            {
                                Talk(EMOTE_SWARMING_SHADOWS, target);
                                Talk(SAY_SWARMING_SHADOWS);
                                DoCast(target, SPELL_SWARMING_SHADOWS);
                            }
                            events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30500, EVENT_GROUP_NORMAL);
                            break;
                        case EVENT_TWILIGHT_BLOODBOLT:
                        {
                            std::list<Player*> targets;
                            SelectRandomTarget(false, &targets);
                            Trinity::Containers::RandomResizeList<Player*>(targets, uint32(Is25ManRaid() ? 4 : 2));
                            for (std::list<Player*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
                                DoCast(*itr, SPELL_TWILIGHT_BLOODBOLT);
                            DoCast(me, SPELL_TWILIGHT_BLOODBOLT_TARGET);
                            events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, urand(10000, 15000), EVENT_GROUP_NORMAL);
                            break;
                        }
                        case EVENT_AIR_PHASE:
                            DoStopAttack();
                            me->SetReactState(REACT_PASSIVE);
                            events.DelayEvents(10000, EVENT_GROUP_NORMAL);
                            events.CancelEventGroup(EVENT_GROUP_CANCELLABLE);
                            me->GetMotionMaster()->MovePoint(POINT_CENTER, centerPos);
                            break;
                        case EVENT_AIR_START_FLYING:
                            me->SetDisableGravity(true);
                            me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
                            me->GetMotionMaster()->MovePoint(POINT_AIR, airPos);
                            break;
                        case EVENT_AIR_FLY_DOWN:
                            me->GetMotionMaster()->MovePoint(POINT_GROUND, centerPos);
                            break;
                        default:
                            break;
                    }
                }

                DoMeleeAttackIfReady();
            }