void CorpseRemoved(uint32 &) { // TODO: would be better to cast a dummy spell if (!pMap || !pMap->IsBattleGround()) return; Map::PlayerList const &PlayerList = pMap->GetPlayers(); for(Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { Player* pPlayer = itr->getSource(); if (!pPlayer || !pPlayer->IsWithinDistInMap(m_creature, 25.0f) || !pPlayer->HasAura(SPELL_WAITING_TO_RESURRECT1)) continue; // repop player again - now this node won't be counted and another node is searched pPlayer->RepopAtGraveyard(); } }
Player const* GetPlayerInMap() const { Map::PlayerList const& players = instance->GetPlayers(); if (!players.isEmpty()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* player = itr->getSource(); if (player && !player->HasAura(45839, 0)) return player; } } else sLog->outDebug(LOG_FILTER_TSCR, "Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!"); return NULL; }
Player const* GetPlayerInMap() const { Map::PlayerList const& players = instance->GetPlayers(); if (!players.isEmpty()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* player = itr->GetSource(); if (player && !player->HasAura(45839)) return player; } } else TC_LOG_DEBUG("scripts", "Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!"); return NULL; }
void instance_sunwell_plateau::DoEjectSpectralRealmPlayers() { if (m_lSpectralRealmList.empty()) return; Map::PlayerList const& players = instance->GetPlayers(); for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* pPlayer = itr->getSource(); if (pPlayer && !pPlayer->HasAura(SPELL_SPECTRAL_REALM)) { m_lSpectralRealmList.remove(pPlayer->GetObjectGuid()); pPlayer->CastSpell(pPlayer, SPELL_SPECTRAL_REALM_RETURN, true); } } }
bool ChatHandler::HandleHoverCommand(const char* args, WorldSession * m_session) { Player * Plr = m_session->GetPlayer(); bool flag; if(Plr->HasAura(11010)) flag = false; else flag = true; Plr->SetHover(flag); if( flag ) RedSystemMessage(m_session, "Hober enabled."); else RedSystemMessage(m_session, "Hover disabled."); return true; }
void BattlegroundDS::PostUpdateImpl(uint32 diff) { if (getWaterFallTimer() < diff) { if (isWaterFallActive()) { setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) SpawnBGObject(i, getWaterFallTimer()); setWaterFallActive(false); } else { setWaterFallTimer(BG_DS_WATERFALL_DURATION); for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); setWaterFallActive(true); } } else setWaterFallTimer(getWaterFallTimer() - diff); if (GetStatus() == STATUS_IN_PROGRESS) { if(m_knockback < diff && m_knockbackCheck) { for(BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); itr++) { Player * plr = sObjectMgr->GetPlayerByLowGUID(itr->first); if(plr) { if (plr->GetTeam() == ALLIANCE && plr->GetDistance2d(1214, 765) <= 50 && plr->GetPositionZ() > 10) KnockBackPlayer(plr, 6.15f, 50.00f, 7.00f); if (plr->GetTeam() == HORDE && plr->GetDistance2d(1369, 817) <= 50 && plr->GetPositionZ() > 10) KnockBackPlayer(plr, 3.10f, 50.00f, 7.00f); if(plr->HasAura(SPELL_DEMONIC_CIRCLE)) plr->RemoveAurasDueToSpell(SPELL_DEMONIC_CIRCLE); } } m_knockbackCheck = false; } else m_knockback -= diff; } }
void MoveInLineOfSight(Unit* who) { if (!who || !who->IsInWorld() || who->GetZoneId() != 4395) return; if (!me->IsWithinDist(who, 65.0f, false)) return; Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself(); // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass if (!player || player->isGameMaster() || player->IsBeingTeleported() || player->HasAura(70973) || player->HasAura(70971)) return; switch (me->GetEntry()) { case 29254: if (player->GetTeam() == HORDE) // Horde unit found in Alliance area { if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f)) { if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out } else // In my line of sight, and "indoors" DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out } break; case 29255: if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area { if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f)) { if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } else // In my line of sight, and "indoors" DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } break; } me->SetOrientation(me->GetHomePosition().GetOrientation()); return; }
void MindControlGhost() { /************************************************************************/ /** NOTE FOR FUTURE DEVELOPER: PROPERLY IMPLEMENT THE GHOST PORTION *****/ /** ONLY AFTER MaNGOS FULLY IMPLEMENTS MIND CONTROL ABILITIES *****/ /** THE CURRENT CODE IN THIS FUNCTION IS ONLY THE BEGINNING OF *****/ /** WHAT IS FULLY NECESSARY FOR GOREFIEND TO BE 100% COMPLETE *****/ /************************************************************************/ Player* pGhost = NULL; if (m_ghostGuid) pGhost = m_creature->GetMap()->GetPlayer(m_ghostGuid); if (pGhost && pGhost->isAlive() && pGhost->HasAura(SPELL_SHADOW_OF_DEATH, EFFECT_INDEX_0)) { /*float x,y,z; pGhost->GetPosition(x,y,z); Creature* control = m_creature->SummonCreature(CREATURE_GHOST, x, y, z, 0, TEMPSUMMON_TIMED_DESAWN, 30000); if (control) { ((Player*)pGhost)->Possess(control); pGhost->DealDamage(pGhost, pGhost->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); }*/ for(uint8 i = 0; i < 4; ++i) { float fX = CalculateRandomLocation(pGhost->GetPositionX(), 10); float fY = CalculateRandomLocation(pGhost->GetPositionY(), 10); if (Creature* pConstruct = m_creature->SummonCreature(NPC_SHADOWY_CONSTRUCT, fX, fY, pGhost->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000)) { pConstruct->CastSpell(pConstruct, SPELL_PASSIVE_SHADOWFORM, true); SetThreatList(pConstruct); // Use same function as Doom Blossom to set Threat List. if (mob_shadowy_constructAI* pConstructAI = dynamic_cast<mob_shadowy_constructAI*>(pConstruct->AI())) pConstructAI->m_ghostGuid = m_ghostGuid; Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1); pConstruct->GetMotionMaster()->MoveChase(pTarget ? pTarget : m_creature->getVictim()); } } } }
void MoveInLineOfSight(Unit* pWho) override { FollowerAI::MoveInLineOfSight(pWho); if (!m_creature->HasAura(SPELL_SUBDUED) || m_creature->getVictim()) return; if (pWho->GetEntry() == NPC_COLDARRA_DRAKE_HUNT_INVISMAN && m_creature->IsWithinDistInMap(pWho, 20.0f)) { Player* pPlayer = GetLeaderForFollower(); if (!pPlayer || !pPlayer->HasAura(SPELL_DRAKE_HATCHLING_SUBDUED)) return; pWho->CastSpell(pPlayer, SPELL_STRIP_AURAS, true); // give kill credit, mark the follow as completed and start the final event pPlayer->KilledMonsterCredit(NPC_COLDARRA_DRAKE_HUNT_INVISMAN); pPlayer->CastSpell(m_creature, SPELL_DRAKE_TURN_IN, true); SetFollowComplete(true); } }
void EjectPlayers() { if (SpectralRealmList.empty()) return; Map::PlayerList const& players = instance->GetPlayers(); for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* plr = itr->getSource(); // only choose players without spectral exhaustion debuff that are in demon realm if (plr && !plr->HasAura(SPELL_SPECTRAL_EXHAUSTION) && plr->GetPositionZ() < DEMON_REALM_Z+3) { SpectralRealmList.remove(plr->GetGUID()); EjectPlayer(plr); } } //SpectralRealmList.clear(); }
void EjectPlayers() { if (SpectralRealmList.empty()) return; Map::PlayerList const& players = instance->GetPlayers(); for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* plr = itr->getSource(); if (plr && !plr->HasAura(SPELL_SPECTRAL_REALM)) { SpectralRealmList.remove(plr->GetGUID()); EjectPlayer(plr); } } //SpectralRealmList.clear(); }
bool IsWipe() { Map::PlayerList const& PlayerList = instance->GetPlayers(); if (PlayerList.isEmpty()) return true; for (Map::PlayerList::const_iterator Itr = PlayerList.begin(); Itr != PlayerList.end(); ++Itr) { Player* player = Itr->getSource(); if (!player) continue; if (player->isAlive() && !player->isGameMaster() && !player->HasAura(115877)) // Aura 115877 = Totaly Petrified return false; } return true; }
bool GOUse_go_gauntlet_gate(Player* pPlayer, GameObject* pGo) { ScriptedInstance* pInstance = (ScriptedInstance*)pGo->GetInstanceData(); if (!pInstance) { return false; } if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED) { return false; } if (Group* pGroup = pPlayer->GetGroup()) { for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupie = itr->getSource(); if (!pGroupie) { continue; } if (!pGroupie->HasAura(SPELL_BARON_ULTIMATUM)) { pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true); } } } else { if (!pPlayer->HasAura(SPELL_BARON_ULTIMATUM)) { pPlayer->CastSpell(pPlayer, SPELL_BARON_ULTIMATUM, true); } } pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS); return false; }
void EjectPlayers() { if (SpectralRealmList.empty()) return; Map::PlayerList const& players = instance->GetPlayers(); for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* plr = itr->getSource(); if (!plr) continue; if (std::find(SpectralRealmList.begin(),SpectralRealmList.end(),plr->GetGUID())!=SpectralRealmList.end() && !plr->HasAura(SPELL_SPECTRAL_REALM, 0)) { EjectPlayer(plr); } } SpectralRealmList.clear(); }
void JustDied(Unit* /*victim*/) { DoScriptText(SAY_DEATH, me); _JustDied(); if (instance) { // Rubble and Roll if (RubbleCount > 4) instance->DoCompleteAchievement(ACHIEVEMENT_RUBBLE_AND_ROLL); // With Open Arms if (RubbleCount == 0) instance->DoCompleteAchievement(ACHIEVEMENT_WITH_OPEN_ARMS); // Remove Stone Grip from players Map::PlayerList const &players = instance->instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* pPlayer = itr->getSource(); if (!pPlayer) continue; if (pPlayer->HasAura(SPELL_STONE_GRIP_STUN)) { pPlayer->RemoveAurasDueToSpell(RAID_MODE(64290, 64292)); pPlayer->RemoveAurasDueToSpell(SPELL_STONE_GRIP_STUN); pPlayer->GetMotionMaster()->MoveJump(1767.80f, -18.38f, 448.808f, 10, 10); } } } // Hack to disable corpse fall me->GetMotionMaster()->MoveTargetedHome(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->setFaction(35); // Chest spawn me->SummonGameObject(RAID_MODE(CACHE_OF_LIVING_STONE_10, CACHE_OF_LIVING_STONE_25),1836.52f,-36.11f,448.81f,0.56f,0,0,1,1,604800); }
void JustDied(Unit* Killer) { Map *map = m_creature->GetMap(); if(!map->IsDungeon()) return; Map::PlayerList const &players = map->GetPlayers(); if(players.getSize()==0) return; for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* plr = itr->getSource(); if (!plr->GetSession() || !plr->isAlive()) continue; if (plr->HasAura(SCALDING_WATER,0)) plr->RemoveAurasDueToSpell(SCALDING_WATER); } if (pInstance) pInstance->SetData(DATA_THELURKERBELOWEVENT, DONE); }
void UpdateAI(const uint32 uiDiff) { if (!pMap || !pMap->IsBattleGround()) return; if (!m_creature->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) m_creature->CastSpell(m_creature, SPELL_SPIRIT_HEAL_CHANNEL1, false); if (m_uiCastSpellResurrectTimer < uiDiff) { Map::PlayerList const &PlayerList = pMap->GetPlayers(); for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { Player* pPlayer = itr->getSource(); if (pPlayer && pPlayer->IsWithinDistInMap(m_creature, 25.0f) && !pPlayer->HasAura(SPELL_WAITING_TO_RESURRECT1)) m_creature->CastSpell(pPlayer, SPELL_WAITING_TO_RESURRECT1, true); } m_uiCastSpellResurrectTimer = 5000; } else m_uiCastSpellResurrectTimer -= uiDiff; }
void CorpseRemoved(uint32&) override { // TODO: would be better to cast a dummy spell Map* pMap = m_creature->GetMap(); if (!pMap || !pMap->IsBattleGround()) return; std::list<Player*> nearPlayers; MaNGOS::AnyPlayerInObjectRangeCheck rangeChecker(m_creature, 20.0f); MaNGOS::PlayerListSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> searcher(nearPlayers, rangeChecker); Cell::VisitGridObjects(m_creature, searcher, 20.0f); for (auto& i : nearPlayers) { Player* pPlayer = i; if (!pPlayer || !pPlayer->HasAura(SPELL_WAITING_TO_RESURRECT)) continue; // repop player again - now this node won't be counted and another node is searched pPlayer->RepopAtGraveyard(); } }
// apply a team buff for the specific zone void WorldPvP::DoProcessTeamBuff(Team uiTeam, uint32 uiSpellId, bool bRemove) { for (ObjectGuidSet::iterator itr = m_sZonePlayers.begin(); itr != m_sZonePlayers.end(); ++itr) { if (!(*itr)) continue; Player* pPlayer = sObjectMgr.GetPlayer(*itr); if (!pPlayer) continue; if (pPlayer->GetTeam() == uiTeam) { if (!bRemove) pPlayer->CastSpell(pPlayer, uiSpellId, true); else { if (pPlayer->HasAura(uiSpellId)) pPlayer->RemoveAurasDueToSpell(uiSpellId); } } } }
bool Execute(uint32 i, Spell* pSpell) { if(pSpell->p_caster == NULL || pSpell->GetUnitTarget() == NULL) return true; Player* Caster = pSpell->p_caster; Unit* Target = pSpell->GetUnitTarget(); uint32 rage = Caster->GetPower(POWER_TYPE_RAGE); if(Caster->HasAura(58367)) // Glyph of Execution: Your Execute ability deals damage as if you had 10 additional rage. rage += 10; uint32 toadd = 0; int32 dmg = 0; uint32 multiple[] = { 0, 3, 6, 9, 12, 15, 18, 21, 30, 38, }; if(rage >= 30) toadd = (multiple[pSpell->GetProto()->RankNumber] * 30); else toadd = (multiple[pSpell->GetProto()->RankNumber] * rage); dmg = pSpell->CalculateEffect(i, pSpell->GetUnitTarget()); dmg += Caster->GetAttackPower() / 5; dmg += toadd; Caster->Strike(Target, 0, pSpell->GetProto(), 0, 0, dmg, false, false); return true; }
//Enable\Disable Invisible mode static bool HandleGMVisibleCommand(ChatHandler* handler, char const* args) { if (!*args) { handler->PSendSysMessage(LANG_YOU_ARE, handler->GetSession()->GetPlayer()->isGMVisible() ? handler->GetTrinityString(LANG_VISIBLE) : handler->GetTrinityString(LANG_INVISIBLE)); return true; } const uint32 VISUAL_AURA = 37800; std::string param = (char*)args; Player* player = handler->GetSession()->GetPlayer(); if (param == "on") { if (player->HasAura(VISUAL_AURA, 0)) player->RemoveAurasDueToSpell(VISUAL_AURA); player->SetGMVisible(true); handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE); return true; } if (param == "off") { handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE); player->SetGMVisible(false); player->AddAura(VISUAL_AURA, player); return true; } handler->SendSysMessage(LANG_USE_BOL); handler->SetSentErrorMessage(true); return false; }
void UpdateAI(const uint32 diff) { npc_escortAI::UpdateAI(diff); if (PlayerGUID) { Player* AuraPlayer = Unit::GetPlayer(*me,PlayerGUID); if (!AuraPlayer) { me->DisappearAndDie(); return; } else { if (AuraPlayer->isDead()) { AuraPlayer->FailQuest(QUEST_A_FALL_FROM_GRACE); me->DisappearAndDie(); return; } if (EndSequence) { if (EndSequenceTimer <= diff) { EndSequenceTimer = 12000; if (EndSayCount == 6) { me->GetMotionMaster()->MoveJump(HighAbbotLandgrenJumpPos[0][0][0], HighAbbotLandgrenJumpPos[0][0][1], HighAbbotLandgrenJumpPos[0][0][2], 0.5f, 8.0f); EndSequenceTimer = 2000; } if (EndSayCount == 7) { me->MonsterSay(HighAbbotText[6], LANG_UNIVERSAL, 0); EndSequenceTimer = 2000; } if (EndSayCount == 8) { AuraPlayer->KilledMonsterCredit(27444, 0); if (AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE)) AuraPlayer->RemoveAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE); if (AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE)) AuraPlayer->RemoveAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE); EndSequence = false; } if (EndSayCount < 6) me->MonsterSay(HighAbbotText[EndSayCount], LANG_UNIVERSAL, PlayerGUID); EndSayCount++; } else EndSequenceTimer -= diff; } if (!EventStarted && me->GetEntry() == NPC_HIGH_ABBOT_LANDGREN_ESCORTEE_ENTRY) { Start(false, false, PlayerGUID, 0, false); EventStarted = true; } if (CheckPlayerDist) if (AuraPlayer->GetDistance(2827.796f, -420.191f, 118.196f) < 4) StartMove(); if (AuraCheckTimer <= diff) { if (AuraPlayer && AuraPlayer->GetQuestStatus(QUEST_A_FALL_FROM_GRACE) == QUEST_STATUS_INCOMPLETE && AuraPlayer->getQuestStatusMap()[QUEST_A_FALL_FROM_GRACE].m_creatureOrGOcount[0] == 1 && !AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE) && !AuraPlayer->HasAura(SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE)) { switch(AuraPlayer->getGender()) { case GENDER_FEMALE: AuraPlayer->CastSpell(AuraPlayer, SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE, false); break; case GENDER_MALE: AuraPlayer->CastSpell(AuraPlayer, SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE, false); break; } } AuraCheckTimer = 300; } else AuraCheckTimer -= diff; if (me->GetEntry() != NPC_HIGH_ABBOT_LANDGREN_ESCORTEE_ENTRY) { if (BodyGuardStart && AuraPlayer->GetQuestStatus(QUEST_A_FALL_FROM_GRACE) == QUEST_STATUS_INCOMPLETE && AuraPlayer->getQuestStatusMap()[QUEST_A_FALL_FROM_GRACE].m_creatureOrGOcount[0] == 1) { if (Creature* tmp = me->FindNearestCreature(NPC_DEVOUT_BODYGUARD, Range, true)) { if (BodyGuardMoveTimer <= diff) { CAST_AI(npc_devout_bodyguard::npc_devout_bodyguardAI, tmp->AI())->StartMove(); BodyGuardMoveTimer = 6000; Range = 4.0f; if (GuardCount == 1) BodyGuardStart = false; GuardCount++; } else BodyGuardMoveTimer -= diff; } } } } } }
void WorldSession::HandleSendMail(WorldPacket& recvData) { ObjectGuid mailbox; uint64 money, COD; std::string receiver, subject, body; uint32 bodyLength, subjectLength, receiverLength; uint32 unk1, unk2; recvData >> COD >> money; // money and cod recvData >> unk1; recvData >> unk2; // Stationery? subjectLength = recvData.ReadBits(9); mailbox[7] = recvData.ReadBit(); mailbox[5] = recvData.ReadBit(); mailbox[0] = recvData.ReadBit(); bodyLength = recvData.ReadBits(12); mailbox[2] = recvData.ReadBit(); receiverLength = recvData.ReadBits(7); mailbox[1] = recvData.ReadBit(); uint8 items_count = recvData.ReadBits(5); // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); recvData.rfinish(); // set to end to avoid warnings spam return; } mailbox[6] = recvData.ReadBit(); ObjectGuid itemGUIDs[MAX_MAIL_ITEMS]; uint8 bitOrder[8] = {3, 7, 0, 2, 6, 5, 1, 4}; for (uint8 i = 0; i < items_count; ++i) recvData.ReadBitInOrder(itemGUIDs[i], bitOrder); mailbox[4] = recvData.ReadBit(); mailbox[3] = recvData.ReadBit(); recvData.FlushBits(); recvData.ReadByteSeq(mailbox[7]); for (uint8 i = 0; i < items_count; ++i) { recvData.ReadByteSeq(itemGUIDs[i][3]); recvData.ReadByteSeq(itemGUIDs[i][1]); recvData.ReadByteSeq(itemGUIDs[i][0]); recvData.ReadByteSeq(itemGUIDs[i][7]); recvData.ReadByteSeq(itemGUIDs[i][6]); recvData.read_skip<uint8>(); // item slot in mail, not used recvData.ReadByteSeq(itemGUIDs[i][4]); recvData.ReadByteSeq(itemGUIDs[i][5]); recvData.ReadByteSeq(itemGUIDs[i][2]); } recvData.ReadByteSeq(mailbox[3]); body = recvData.ReadString(bodyLength); recvData.ReadByteSeq(mailbox[5]); recvData.ReadByteSeq(mailbox[4]); subject = recvData.ReadString(subjectLength); recvData.ReadByteSeq(mailbox[1]); receiver = recvData.ReadString(receiverLength); recvData.ReadByteSeq(mailbox[6]); recvData.ReadByteSeq(mailbox[2]); recvData.ReadByteSeq(mailbox[0]); // packet read complete, now do check if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; if (receiver.empty()) return; Player* player = _player; if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)); return; } uint64 rc = 0; if (normalizePlayerName(receiver)) rc = sObjectMgr->GetPlayerGUIDByName(receiver); if (!rc) { sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); if (player->GetGUID() == rc) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client uint64 reqmoney = cost + money; if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Player* receive = ObjectAccessor::FindPlayer(rc); uint32 rc_team = 0; uint8 mails_count = 0; //do not allow to send to one player more than 100 mails if (receive) { rc_team = receive->GetTeam(); mails_count = receive->GetMailSize(); } //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mails_count > 100) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); return; } // test the receiver's Faction... or all items are account bound bool accountBound = items_count ? true : false; for (uint8 i = 0; i < items_count; ++i) { Item* item = player->GetItemByGuid(itemGUIDs[i]); if (item) { ItemTemplate const* itemProto = item->GetTemplate(); if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT)) { accountBound = false; break; } } } // We have remove mysql query for check team of offline players // On pandashan, it's will work anyway because of interfaction /*if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity())) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); return; }*/ uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(rc); Item* items[MAX_MAIL_ITEMS]; for (uint8 i = 0; i < items_count; ++i) { if (!itemGUIDs[i]) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } Item* item = player->GetItemByGuid(itemGUIDs[i]); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if (!item) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if (!item->CanBeTraded(true)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT); return; } if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); return; } if (item->IsNotEmptyBag()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG); return; } items[i] = item; } // Check for spamming if (!UpdateAntispamCount()) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR); SendNotification(GetTrinityString(LANG_ANTISPAM_ERROR)); return; } // Check for special symbols if (!checkMailText(subject) || !checkMailText(body)) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR); return; } player->SendMailResult(0, MAIL_SEND, MAIL_OK); player->ModifyMoney(-int64(reqmoney)); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); bool needItemDelay = false; MailDraft draft(subject, body); SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (items_count > 0 || money > 0) { if (items_count > 0) { for (uint8 i = 0; i < items_count; ++i) { Item* item = items[i]; if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(), rc_account, "", 0, receiver.c_str(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); } item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); item->DeleteFromInventoryDB(trans); // deletes item from character's inventory item->SetOwnerGUID(rc); item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone draft.AddItem(item); } // if item send to character at another account, then apply item delivery delay needItemDelay = player->GetSession()->GetAccountId() != rc_account; } if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { //TODO: charcter guid sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(), rc_account, "", 0, receiver.c_str(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account); } } // Guild Mail if (receive && receive->GetGuildId() && player->GetGuildId()) if (player->HasAura(83951) && (player->GetGuildId() == receive->GetGuildId())) needItemDelay = false; // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list draft .AddMoney(money) .AddCOD(COD) .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); }
static bool HandleSpectateCommand(ChatHandler* handler, char const* args) { Player* target; ObjectGuid target_guid; std::string target_name; if (!handler->extractPlayerTarget((char*)args, &target, &target_guid, &target_name)) return false; Player* player = handler->GetSession()->GetPlayer(); if (target == player || target_guid == player->GetGUID()) { handler->PSendSysMessage("Вы не можете смотреть на себя."); handler->SetSentErrorMessage(true); return false; } if (player->IsInCombat()) { handler->PSendSysMessage("Вы находитесь в Бою."); handler->SetSentErrorMessage(true); return false; } if (!target) { handler->PSendSysMessage("Цель не существует."); handler->SetSentErrorMessage(true); return false; } if (player->IsMounted()) { handler->PSendSysMessage("Не можете смотреть сидя верхом."); handler->SetSentErrorMessage(true); return false; } if (target && (target->HasAura(ARENA_PREPARATION) || target->HasAura(ARENA_PREPARATION_2))) { handler->PSendSysMessage("Не могу этого сделать. Арена не началась."); handler->SetSentErrorMessage(true); return false; } if (player->GetPet()) { handler->PSendSysMessage("Вы должны скрыть своего питомца."); handler->SetSentErrorMessage(true); return false; } if (player->GetMap()->IsBattlegroundOrArena() && !player->isSpectator()) { handler->PSendSysMessage("Вы уже находитесь на поле битвы или арене."); handler->SetSentErrorMessage(true); return false; } Map* map = target->GetMap(); if (!map->IsBattleArena()) { handler->PSendSysMessage("Игрок не на арене."); handler->SetSentErrorMessage(true); return false; } if (player->GetMap()->IsBattleground()) { handler->PSendSysMessage("Не могу сделать это, в то время как вы находитесь на поле боя."); handler->SetSentErrorMessage(true); return false; } // all's well, set bg id // when porting out from the bg, it will be reset to 0 player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId()); // remember current position as entry point for return at bg end teleportation if (!player->GetMap()->IsBattlegroundOrArena()) player->SetBattlegroundEntryPoint(); if (target->isSpectator()) { handler->PSendSysMessage("Не могу сделать этого. Ваша цель - зритель."); handler->SetSentErrorMessage(true); return false; } // stop flight if need if (player->IsInFlight()) { player->GetMotionMaster()->MovementExpired(); player->CleanupAfterTaxiFlight(); } // save only in non-flight case else player->SaveRecallPosition(); // search for two teams Battleground *bGround = target->GetBattleground(); if (bGround->isRated()) { uint32 slot = bGround->GetArenaType() - 2; if (bGround->GetArenaType() > 3) slot = 2; uint32 firstTeamID = target->GetArenaTeamId(slot); uint32 secondTeamID = 0; Player *firstTeamMember = target; Player *secondTeamMember = NULL; for (Battleground::BattlegroundPlayerMap::const_iterator itr = bGround->GetPlayers().begin(); itr != bGround->GetPlayers().end(); ++itr) if (Player* tmpPlayer = ObjectAccessor::FindPlayer(itr->first)) { if (tmpPlayer->isSpectator()) continue; uint32 tmpID = tmpPlayer->GetArenaTeamId(slot); if (tmpID != firstTeamID && tmpID > 0) { secondTeamID = tmpID; secondTeamMember = tmpPlayer; break; } } if (firstTeamID > 0 && secondTeamID > 0 && secondTeamMember) { ArenaTeam *firstTeam = sArenaTeamMgr->GetArenaTeamById(firstTeamID); ArenaTeam *secondTeam = sArenaTeamMgr->GetArenaTeamById(secondTeamID); if (firstTeam && secondTeam) { handler->PSendSysMessage("Вы вошли на Арену."); handler->PSendSysMessage("Команды:"); handler->PSendSysMessage("%s - %s", firstTeam->GetName().c_str(), secondTeam->GetName().c_str()); handler->PSendSysMessage("%u(%u) - %u(%u)", firstTeam->GetRating(), firstTeam->GetAverageMMR(firstTeamMember->GetGroup()), secondTeam->GetRating(), secondTeam->GetAverageMMR(secondTeamMember->GetGroup())); } } } // to point to see at target with same orientation float x, y, z; target->GetContactPoint(player, x, y, z); player->TeleportTo(target->GetMapId(), x, y, z, player->GetAngle(target), TELE_TO_GM_MODE); player->SetPhaseMask(target->GetPhaseMask(), true); player->SetSpectate(true); target->GetBattleground()->AddSpectator(player->GetGUID()); return true; }
void PlayerbotWarlockAI::DoNonCombatActions() { SpellSequence = SPELL_CURSES; PlayerbotAI *ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!ai || !m_bot) return; Pet *pet = m_bot->GetPet(); // Initialize pet spells if (pet && pet->GetEntry() != m_lastDemon) { switch (pet->GetEntry()) { case DEMON_IMP: { BLOOD_PACT = ai->initPetSpell(BLOOD_PACT_ICON); FIREBOLT = ai->initPetSpell(FIREBOLT_ICON); FIRE_SHIELD = ai->initPetSpell(FIRE_SHIELD_ICON); break; } case DEMON_VOIDWALKER: { CONSUME_SHADOWS = ai->initPetSpell(CONSUME_SHADOWS_ICON); SACRIFICE = ai->initPetSpell(SACRIFICE_ICON); SUFFERING = ai->initPetSpell(SUFFERING_ICON); TORMENT = ai->initPetSpell(TORMENT_ICON); break; } case DEMON_SUCCUBUS: { LASH_OF_PAIN = ai->initPetSpell(LASH_OF_PAIN_ICON); SEDUCTION = ai->initPetSpell(SEDUCTION_ICON); SOOTHING_KISS = ai->initPetSpell(SOOTHING_KISS_ICON); break; } case DEMON_FELHUNTER: { DEVOUR_MAGIC = ai->initPetSpell(DEVOUR_MAGIC_ICON); FEL_INTELLIGENCE = ai->initPetSpell(FEL_INTELLIGENCE_ICON); SHADOW_BITE = ai->initPetSpell(SHADOW_BITE_ICON); SPELL_LOCK = ai->initPetSpell(SPELL_LOCK_ICON); break; } case DEMON_FELGUARD: { ANGUISH = ai->initPetSpell(ANGUISH_ICON); CLEAVE = ai->initPetSpell(CLEAVE_ICON); INTERCEPT = ai->initPetSpell(INTERCEPT_ICON); break; } } m_lastDemon = pet->GetEntry(); if (!m_isTempImp) m_demonOfChoice = pet->GetEntry(); } // Destroy extra soul shards uint8 shardCount = m_bot->GetItemCount(SOUL_SHARD, false, NULL); uint8 freeSpace = ai->GetFreeBagSpace(); if (shardCount > MAX_SHARD_COUNT || (freeSpace == 0 && shardCount > 1)) m_bot->DestroyItemCount(SOUL_SHARD, shardCount > MAX_SHARD_COUNT ? shardCount - MAX_SHARD_COUNT : 1, true, false); // buff myself DEMON_SKIN, DEMON_ARMOR, FEL_ARMOR if (FEL_ARMOR) { if (ai->SelfBuff(FEL_ARMOR)) return; } else if (DEMON_ARMOR) { if (ai->SelfBuff(DEMON_ARMOR)) return; } else if (DEMON_SKIN) if (ai->SelfBuff(DEMON_SKIN)) return; // healthstone creation if (CREATE_HEALTHSTONE && shardCount > 0) { Item* const healthStone = ai->FindConsumable(HEALTHSTONE_DISPLAYID); if (!healthStone && ai->CastSpell(CREATE_HEALTHSTONE)) return; } // soulstone creation and use if (CREATE_SOULSTONE) { Item* soulStone = ai->FindConsumable(SOULSTONE_DISPLAYID); if (!soulStone) { if (shardCount > 0 && !m_bot->HasSpellCooldown(CREATE_SOULSTONE) && ai->CastSpell(CREATE_SOULSTONE)) return; } else { uint32 soulStoneSpell = soulStone->GetProto()->Spells[0].SpellId; Player * master = GetMaster(); if (!master->HasAura(soulStoneSpell) && !m_bot->HasSpellCooldown(soulStoneSpell)) { ai->UseItem(soulStone, master); return; } } } // firestone creation and use Item* const weapon = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0) { Item* const stone = ai->FindConsumable(FIRESTONE_DISPLAYID); if (!stone) { if (CREATE_FIRESTONE && shardCount > 0 && ai->CastSpell(CREATE_FIRESTONE)) return; } else { ai->UseItem(stone, EQUIPMENT_SLOT_MAINHAND); return; } } if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); // mana check if (pet && DARK_PACT && pet->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() <= 50) if (ai->CastSpell(DARK_PACT, *m_bot)) return; if (LIFE_TAP && ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 50) if (ai->CastSpell(LIFE_TAP, *m_bot)) return; if (ai->GetManaPercent() < 25) { Item* pItem = ai->FindDrink(); if (pItem) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } } // hp check if (ai->GetHealthPercent() < 30) { Item* pItem = ai->FindFood(); if (pItem) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } } if (ai->GetHealthPercent() < 50 && !m_bot->HasAura(RECENTLY_BANDAGED)) { Item* fItem = ai->FindBandage(); if (fItem) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } } //Heal Voidwalker if (pet && pet->GetEntry() == DEMON_VOIDWALKER && CONSUME_SHADOWS && pet->GetHealthPercent() < 75 && !pet->HasAura(CONSUME_SHADOWS)) ai->CastPetSpell(CONSUME_SHADOWS); // Summon demon if (!pet || m_isTempImp) { uint32 summonSpellId; if (m_demonOfChoice != DEMON_IMP && shardCount > 0) { switch (m_demonOfChoice) { case DEMON_VOIDWALKER: summonSpellId = SUMMON_VOIDWALKER; break; case DEMON_FELGUARD: summonSpellId = SUMMON_FELGUARD; break; case DEMON_FELHUNTER: summonSpellId = SUMMON_FELHUNTER; break; case DEMON_SUCCUBUS: summonSpellId = SUMMON_SUCCUBUS; break; default: summonSpellId = 0; } if (ai->CastSpell(summonSpellId)) { ai->TellMaster("Summoning favorite demon..."); m_isTempImp = false; return; } } else if (!pet && SUMMON_IMP && ai->CastSpell(SUMMON_IMP)) { if (m_demonOfChoice != DEMON_IMP) m_isTempImp = true; ai->TellMaster("Summoning Imp..."); return; } } // Soul link demon if (pet && SOUL_LINK && !m_bot->HasAura(SOUL_LINK_AURA) && ai->CastSpell(SOUL_LINK, *m_bot)) return; // Check demon buffs if (pet && pet->GetEntry() == DEMON_IMP && BLOOD_PACT && !m_bot->HasAura(BLOOD_PACT) && ai->CastPetSpell(BLOOD_PACT)) return; if (pet && pet->GetEntry() == DEMON_FELHUNTER && FEL_INTELLIGENCE && !m_bot->HasAura(FEL_INTELLIGENCE) && ai->CastPetSpell(FEL_INTELLIGENCE)) return; } // end DoNonCombatActions
void UpdatePortals() // Here we handle the beams' behavior { for(int j=0; j<3; ++j) // j = color { if(Creature *portal = Unit::GetCreature(*m_creature, PortalGUID[j])) { // the one who's been cast upon before Unit *current = Unit::GetUnit(*portal, BeamTarget[j]); // temporary store for the best suitable beam reciever Unit *target = m_creature; if(Map* map = m_creature->GetMap()) { Map::PlayerList const& players = map->GetPlayers(); // get the best suitable target for(Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i) { Player* p = i->getSource(); if(p && p->isAlive() // alive && (!target || target->GetExactDistance2d(portal->GetPositionX(), portal->GetPositionY()) > p->GetExactDistance2d(portal->GetPositionX(), portal->GetPositionY())) // closer than current best && !p->HasAura(PlayerDebuff[j],0) // not exhausted && !p->HasAura(PlayerBuff[(j+1)%3],0) // not on another beam && !p->HasAura(PlayerBuff[(j+2)%3],0) && p->isBetween(m_creature, portal)) // on the beam target = p; } } // buff the target if(target->GetTypeId() == TYPEID_PLAYER) target->AddAura(PlayerBuff[j], target); else target->AddAura(NetherBuff[j], target); // cast visual beam on the chosen target if switched // simple target switching isn't working -> using BeamerGUID to cast (workaround) if(!current || target != current) { BeamTarget[j] = target->GetGUID(); // remove currently beaming portal if(Creature *beamer = Unit::GetCreature(*portal, BeamerGUID[j])) { beamer->CastSpell(target, PortalBeam[j], false); beamer->SetVisibility(VISIBILITY_OFF); beamer->DealDamage(beamer, beamer->GetMaxHealth()); beamer->RemoveFromWorld(); BeamerGUID[j] = 0; } // create new one and start beaming on the target if(Creature *beamer = portal->SummonCreature(PortalID[j],portal->GetPositionX(),portal->GetPositionY(),portal->GetPositionZ(),portal->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,60000)) { beamer->CastSpell(target, PortalBeam[j], false); BeamerGUID[j] = beamer->GetGUID(); } } // aggro target if Red Beam if(j == RED_PORTAL && m_creature->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER) m_creature->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(m_creature->getVictim())); } } }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { uint32 type; uint32 lang; recvData >> type; recvData >> lang; if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON) { switch (type) { case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: lang = LANG_UNIVERSAL; default: break; } } if (type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } Player* sender = GetPlayer(); //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); recvData.rfinish(); // Prevent warnings return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) sender->UpdateSpeakTime(); } if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; } std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recvData >> msg; break; case CHAT_MSG_WHISPER: recvData >> to; recvData >> msg; break; case CHAT_MSG_CHANNEL: recvData >> channel; recvData >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recvData >> msg; ignoreChecks = true; break; } if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (lang != LANG_ADDON) { // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (!GetPlayer()->IsGameMaster()) if (GetPlayer()->SendBattleGroundChat(type, msg)) return; if (type == CHAT_MSG_SAY) sender->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = sObjectAccessor->FindPlayerByName(to); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendWrongFactionNotice(); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_RAID: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID())) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);; group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } } } break; case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void PlayerbotPriestAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); if (!m_bot) return; SpellSequence = SPELL_HOLY; // buff myself if (FORTITUDE > 0) (!m_bot->HasAura(FORTITUDE, 0) && GetAI()->CastSpell (FORTITUDE, *m_bot)); if (INNER_FIRE > 0) (!m_bot->HasAura(INNER_FIRE, 0) && GetAI()->CastSpell (INNER_FIRE, *m_bot)); if (TOUCH_OF_WEAKNESS > 0) (m_bot->getRace()==5 /* undead */ && GetAI()->CastSpell (TOUCH_OF_WEAKNESS, *m_bot)); // buff master if (FORTITUDE > 0) (!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) ); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = GetAI()->FindDrink(); if (pItem != NULL && GetAI()->GetManaPercent() < 30) { GetAI()->TellMaster("I could use a drink."); GetAI()->UseItem(*pItem); GetAI()->SetIgnoreUpdateTime(30); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = GetAI()->FindFood(); if (pItem != NULL && GetAI()->GetHealthPercent() < 30) { GetAI()->TellMaster("I could use some food."); GetAI()->UseItem(*pItem); GetAI()->SetIgnoreUpdateTime(30); return; } //(!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) ); // buff and heal master's group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid)); if( !tPlayer ) continue; // first rezz em if ( !tPlayer->isAlive() && !tPlayer->IsPlayerbot() ) { std::string msg = "rezzing "; msg += tPlayer->GetName(); GetPlayerBot()->Say(msg, LANG_UNIVERSAL); GetAI()->CastSpell(REZZ, *tPlayer); // rez is only 10 sec, but give time for lag GetAI()->SetIgnoreUpdateTime(17); } else if( tPlayer->isAlive() ) { // buff and heal (!tPlayer->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *tPlayer)); (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth())); } } } } // end DoNonCombatActions
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); } } if (m_FlagState[BG_TEAM_ALLIANCE] >= BG_WS_FLAG_STATE_ON_PLAYER && m_FlagState[BG_TEAM_HORDE] >= BG_WS_FLAG_STATE_ON_PLAYER) { if (m_FocusedAssault < BG_WS_FIVE_MINUTES) { for(uint8 i = 0; i < BG_TEAMS_COUNT; i++) { Player* carrier = sObjectMgr.GetPlayer(m_FlagKeepers[i]); if (!carrier) continue; if ((!carrier->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT) && !carrier->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT)) || (m_FocusedAssaultExtra && m_FocusedAssault < diff)) carrier->CastSpell(carrier, (m_FocusedAssault < diff) ? BG_WS_SPELL_BRUTAL_ASSAULT : BG_WS_SPELL_FOCUSED_ASSAULT, true); } if (m_FocusedAssault < BG_WS_FIVE_MINUTES && m_FocusedAssaultExtra) m_FocusedAssaultExtra = false; }else m_FocusedAssault -= diff; }else { m_FocusedAssault = BG_WS_CARRIER_DEBUFF; m_FocusedAssaultExtra = true; } if (m_EndTimer > 0) if (m_EndTimer <= diff) { uint32 allianceScore = GetTeamScore(ALLIANCE); uint32 hordeScore = GetTeamScore(HORDE); if (allianceScore > hordeScore) EndBattleGround(ALLIANCE); else if (allianceScore < hordeScore) EndBattleGround(HORDE); else { // if 0 => tie EndBattleGround(m_LastCapturedFlagTeam); } } else { uint32 minutesLeftPrev = GetRemainingTimeInMinutes(); m_EndTimer -= diff; uint32 minutesLeft = GetRemainingTimeInMinutes(); if (minutesLeft != minutesLeftPrev) UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft); } } }
void UpdateAI(uint32 diff) override { if (!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_BERSERK: Talk(EMOTE_BERSERK_RAID); Talk(SAY_BERSERK); DoCast(me, SPELL_BERSERK); break; case EVENT_VAMPIRIC_BITE: { std::list<Player*> targets; SelectRandomTarget(false, &targets); if (!targets.empty()) { Unit* target = targets.front(); DoCast(target, SPELL_VAMPIRIC_BITE); DoCastAOE(SPELL_VAMPIRIC_BITE_DUMMY, true); Talk(SAY_VAMPIRIC_BITE); _vampires.insert(target->GetGUID()); target->CastSpell(target, SPELL_PRESENCE_OF_THE_DARKFALLEN, TRIGGERED_FULL_MASK); target->CastSpell(target, SPELL_PRESENCE_OF_THE_DARKFALLEN_2, TRIGGERED_FULL_MASK); } break; } case EVENT_BLOOD_MIRROR: { // victim can be NULL when this is processed in the same update tick as EVENT_AIR_PHASE if (me->GetVictim()) { Player* newOfftank = SelectRandomTarget(true); if (newOfftank) { if (_offtankGUID != newOfftank->GetGUID()) { _offtankGUID = newOfftank->GetGUID(); // both spells have SPELL_ATTR5_SINGLE_TARGET_SPELL, no manual removal needed newOfftank->CastSpell(me->GetVictim(), SPELL_BLOOD_MIRROR_DAMAGE, true); me->EnsureVictim()->CastSpell(newOfftank, SPELL_BLOOD_MIRROR_DUMMY, true); DoCastVictim(SPELL_BLOOD_MIRROR_VISUAL); if (Is25ManRaid() && newOfftank->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE && newOfftank->HasAura(SPELL_UNSATED_CRAVING) && !newOfftank->HasAura(SPELL_THIRST_QUENCHED) && !newOfftank->HasAura(SPELL_GUSHING_WOUND)) newOfftank->CastSpell(newOfftank, SPELL_GUSHING_WOUND, TRIGGERED_FULL_MASK); } } else _offtankGUID.Clear(); } events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500, EVENT_GROUP_CANCELLABLE); break; } case EVENT_DELIRIOUS_SLASH: if (_offtankGUID && !me->HasByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER)) if (Player* _offtank = ObjectAccessor::GetPlayer(*me, _offtankGUID)) DoCast(_offtank, SPELL_DELIRIOUS_SLASH); events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, urand(20000, 24000), EVENT_GROUP_NORMAL); break; case EVENT_PACT_OF_THE_DARKFALLEN: { std::list<Player*> targets; SelectRandomTarget(false, &targets); Trinity::Containers::RandomResizeList(targets, Is25ManRaid() ? 3 : 2); if (targets.size() > 1) { Talk(SAY_PACT_OF_THE_DARKFALLEN); for (std::list<Player*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) DoCast(*itr, SPELL_PACT_OF_THE_DARKFALLEN); } events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 30500, EVENT_GROUP_NORMAL); break; } case EVENT_SWARMING_SHADOWS: if (Player* target = SelectRandomTarget(false)) { Talk(EMOTE_SWARMING_SHADOWS, target); Talk(SAY_SWARMING_SHADOWS); DoCast(target, SPELL_SWARMING_SHADOWS); } events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30500, EVENT_GROUP_NORMAL); break; case EVENT_TWILIGHT_BLOODBOLT: { std::list<Player*> targets; SelectRandomTarget(false, &targets); Trinity::Containers::RandomResizeList<Player*>(targets, uint32(Is25ManRaid() ? 4 : 2)); for (std::list<Player*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) DoCast(*itr, SPELL_TWILIGHT_BLOODBOLT); DoCast(me, SPELL_TWILIGHT_BLOODBOLT_TARGET); events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, urand(10000, 15000), EVENT_GROUP_NORMAL); break; } case EVENT_AIR_PHASE: DoStopAttack(); me->SetReactState(REACT_PASSIVE); events.DelayEvents(10000, EVENT_GROUP_NORMAL); events.CancelEventGroup(EVENT_GROUP_CANCELLABLE); me->GetMotionMaster()->MovePoint(POINT_CENTER, centerPos); break; case EVENT_AIR_START_FLYING: me->SetDisableGravity(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); me->GetMotionMaster()->MovePoint(POINT_AIR, airPos); break; case EVENT_AIR_FLY_DOWN: me->GetMotionMaster()->MovePoint(POINT_GROUND, centerPos); break; default: break; } } DoMeleeAttackIfReady(); }