示例#1
0
bool ChatHandler::HandleResetReputationCommand(const char *args, WorldSession *m_session)
{
	PlayerPointer plr = getSelectedChar(m_session);
	if(!plr)
	{
		SystemMessage(m_session, "Select a player or yourself first.");
		return true;
	}
	
	plr->_InitialReputation();
	SystemMessage(m_session, "Done. Relog for changes to take effect.");
	sGMLog.writefromsession(m_session, "used reset reputation for %s", plr->GetName());
	return true;
}