bool ChatHandler::HandleResetReputationCommand(const char *args, WorldSession *m_session) { PlayerPointer plr = getSelectedChar(m_session); if(!plr) { SystemMessage(m_session, "Select a player or yourself first."); return true; } plr->_InitialReputation(); SystemMessage(m_session, "Done. Relog for changes to take effect."); sGMLog.writefromsession(m_session, "used reset reputation for %s", plr->GetName()); return true; }