void CinderBoxFunApp::addTriangle(ConstVec &pos) { PolyLine2f *points = new PolyLine2f(); points->push_back(Vec2f(TRIANGLE_EDGE_LENGTH * 0.5f, 0)); points->push_back(Vec2f(TRIANGLE_EDGE_LENGTH, TRIANGLE_EDGE_LENGTH)); points->push_back(Vec2f( 0, TRIANGLE_EDGE_LENGTH)); Physics::Polygon *triangle = new Physics::Polygon(pos, points); addBody(triangle); }
void drawBuffer(const std::deque<int8_t>& buffer, const Rectf &bounds, bool drawFrame, const ci::ColorA &color, float scaleFactor ) { gl::ScopedGlslProg glslScope( getStockShader( gl::ShaderDef().color() ) ); gl::color( color ); const float waveHeight = bounds.getHeight(); const float xScale = bounds.getWidth() / (float)buffer.size(); float yOffset = bounds.y1; PolyLine2f waveform; float x = bounds.x1; for( size_t i = 0; i < buffer.size(); i++ ) { x += xScale; float y = ( 1.0f - ( buffer[i] * scaleFactor + 0.5f) ) * waveHeight + yOffset; waveform.push_back( vec2( x, y ) ); } if( ! waveform.getPoints().empty() ) gl::draw( waveform ); if( drawFrame ) { gl::color( color.r, color.g, color.b, color.a * 0.6f ); gl::drawStrokedRect( bounds ); } }
void drawAudioBuffer( const audio::Buffer &buffer, const Rectf &bounds, bool drawFrame, const ci::ColorA &color ) { gl::ScopedGlslProg glslScope( getStockShader( gl::ShaderDef().color() ) ); gl::color( color ); const float waveHeight = bounds.getHeight() / (float)buffer.getNumChannels(); const float xScale = bounds.getWidth() / (float)buffer.getNumFrames(); float yOffset = bounds.y1; for( size_t ch = 0; ch < buffer.getNumChannels(); ch++ ) { PolyLine2f waveform; const float *channel = buffer.getChannel( ch ); float x = bounds.x1; for( size_t i = 0; i < buffer.getNumFrames(); i++ ) { x += xScale; float y = ( 1 - ( channel[i] * 0.5f + 0.5f ) ) * waveHeight + yOffset; waveform.push_back( vec2( x, y ) ); } if( ! waveform.getPoints().empty() ) gl::draw( waveform ); yOffset += waveHeight; } if( drawFrame ) { gl::color( color.r, color.g, color.b, color.a * 0.6f ); gl::drawStrokedRect( bounds ); } }
void DeviceTestApp::draw() { gl::clear(); gl::color( 0, 0.9f, 0 ); gl::pushMatrices(); gl::translate( 0, mViewYOffset ); if( mMonitor && mMonitor->isEnabled() ) { const audio::Buffer &buffer = mMonitor->getBuffer(); float padding = 20; float waveHeight = ((float)getWindowHeight() - padding * 3.0f ) / (float)buffer.getNumChannels(); float yOffset = padding; float xScale = (float)getWindowWidth() / (float)buffer.getNumFrames(); for( size_t ch = 0; ch < buffer.getNumChannels(); ch++ ) { PolyLine2f waveform; const float *channel = buffer.getChannel( ch ); for( size_t i = 0; i < buffer.getNumFrames(); i++ ) { float x = i * xScale; float y = ( channel[i] * 0.5f + 0.5f ) * waveHeight + yOffset; waveform.push_back( vec2( x, y ) ); } gl::draw( waveform ); yOffset += waveHeight + padding; } float volume = mMonitor->getVolume(); Rectf volumeRect( mGainSlider.mBounds.x1, mGainSlider.mBounds.y2 + padding, mGainSlider.mBounds.x1 + mGainSlider.mBounds.getWidth() * volume, mGainSlider.mBounds.y2 + padding + 20 ); gl::drawSolidRect( volumeRect ); } drawWidgets( mWidgets ); if( mInputDeviceNodeUnderrunFade > 0.0001f ) { gl::color( ColorA( 0.8f, 0.2f, 0, mInputDeviceNodeUnderrunFade ) ); gl::drawSolidRect( mUnderrunRect ); gl::drawStringCentered( "in underrun", mUnderrunRect.getCenter(), Color::black() ); } if( mInputDeviceNodeOverrunFade > 0.0001f ) { gl::color( ColorA( 0.8f, 0.2f, 0, mInputDeviceNodeOverrunFade ) ); gl::drawSolidRect( mOverrunRect ); gl::drawStringCentered( "in overrun", mOverrunRect.getCenter(), Color::black() ); } if( mOutputDeviceNodeClipFade > 0.0001f ) { gl::color( ColorA( 0.8f, 0.2f, 0, mOutputDeviceNodeClipFade ) ); gl::drawSolidRect( mClipRect ); gl::drawStringCentered( "out clip", mClipRect.getCenter(), Color::black() ); } gl::popMatrices(); }
void auMidiApp::draw() { // clear out the window with black gl::clear( Color( 0, 0, 0 ) ); tap.getSamples(sampleBuffer); PolyLine2f waveform; for(int i = 0; i < sampleBuffer.size(); i++) { float x = i / (float)sampleBuffer.size() * (float)getWindowWidth(); float y = ((sampleBuffer[i] + 1) / 2.) * (float)getWindowHeight(); waveform.push_back(Vec2f(x,y)); } gl::draw(waveform); }
void HelloWorldApp::setup() { // We return a value from nvg::createContextGL() in order to remain // agnostic to how your app is managing memory. Most of the time you'll want // to either store this value or create a unique/shared_ptr. A unique_ptr // would be more appropriate here, but we're using make_shared for brevity. mNanoVG = std::make_shared<nvg::Context>(nvg::createContextGL()); // Load a font mNanoVG->createFont("roboto", getAssetPath("Roboto-Regular.ttf").string()); // Create triangle PolyLine int numPts = 3; for (size_t i = 0; i < numPts; ++i) { float u = static_cast<float>(i) / static_cast<float>(numPts); float t = u * M_PI * 2.0f; mTriangle.push_back({cosf(t), sinf(t)}); } mTriangle.setClosed(); }
void RetinaSampleApp::mouseDrag( MouseEvent event ) { mPoints.push_back( event.getPos() ); }