示例#1
0
Transform DynamicsComputations::getWorldTransform(unsigned int frameIndex)
{
    if( frameIndex >= this->getNrOfFrames() )
    {
        reportError("DynamicsComputations","getWorldTransform","frameIndex out of bound");
        return iDynTree::Transform();
    }

    // compute fwd kinematics (if necessary)
    this->computeFwdKinematics();

    iDynTree::Transform ret = iDynTree::ToiDynTree(this->pimpl->m_fwdKinematicsResults[frameIndex]);


    // Setting position semantics
    PositionSemantics posSem;
    posSem.setCoordinateFrame(WORLD_INDEX);
    posSem.setReferencePoint(WORLD_INDEX);
    posSem.setPoint(frameIndex);

    ret.getSemantics().setPositionSemantics(posSem);

    // Setting rotation semantics
    RotationSemantics rotSem;
    rotSem.setReferenceOrientationFrame(WORLD_INDEX);
    rotSem.setCoordinateFrame(WORLD_INDEX);
    rotSem.setOrientationFrame(frameIndex);

    ret.getSemantics().setRotationSemantics(rotSem);

    return ret;
}
    // Semantics operations
    bool AngularForceVector3Semantics::changePoint(const PositionSemantics & newPoint,
                                                   const LinearForceVector3Semantics & otherLinear,
                                                   AngularForceVector3Semantics & resultAngular) const
    {
        // check semantics
        bool semantics_status =
        (   reportErrorIf(!checkEqualOrUnknown(newPoint.getCoordinateFrame(),this->coordinateFrame),
                          IDYNTREE_PRETTY_FUNCTION,
                          "newPoint expressed in a different coordinateFrame\n")
         && reportErrorIf(!checkEqualOrUnknown(newPoint.getReferencePoint(),this->point),
                          IDYNTREE_PRETTY_FUNCTION,
                          "newPoint has a reference point different from the original Force vector point\n")/*
         && reportErrorIf(!checkEqualOrUnknown(newPoint.getBody(),newPoint.getRefBody()),
                          IDYNTREE_PRETTY_FUNCTION,
                          "newPoint point and reference point are not fixed to the same body\n")
         && reportErrorIf(!checkEqualOrUnknown(newPoint.getRefBody(),this->body),
                          IDYNTREE_PRETTY_FUNCTION,
                          "newPoint reference point and original Force vector point are not fixed to the same body\n")*/
         && reportErrorIf(!checkEqualOrUnknown(otherLinear.getCoordinateFrame(),this->coordinateFrame),
                          IDYNTREE_PRETTY_FUNCTION,
                          "otherLinear expressed in a different coordinateFrame\n")
         && reportErrorIf(!checkEqualOrUnknown(otherLinear.getBody(),this->body),
                          IDYNTREE_PRETTY_FUNCTION,
                          "The bodies defined for both linear and angular force vectors don't match\n")
         && reportErrorIf(!checkEqualOrUnknown(otherLinear.getRefBody(),this->refBody),
                          IDYNTREE_PRETTY_FUNCTION,
                          "The reference bodies defined for both linear and angular force vectors don't match\n"));

        // compute semantics
        resultAngular = *this;
        resultAngular.point = newPoint.getPoint();

        return semantics_status;
    }
示例#3
0
    bool PositionSemantics::changePoint(const PositionSemantics& newPoint)
    {
        // check semantics
        bool status = this->check_changePoint(newPoint);

        // set new semantics
        this->point = newPoint.getPoint();

        return status;
    }
示例#4
0
Transform DynamicsComputations::getRelativeTransform(unsigned int refFrameIndex,
                                                     unsigned int frameIndex)
{
    if( frameIndex >= this->getNrOfFrames() )
    {
        reportError("DynamicsComputations","getRelativeTransform","frameIndex out of bound");
        return iDynTree::Transform();
    }

    if( refFrameIndex >= this->getNrOfFrames() )
    {
        reportError("DynamicsComputations","getRelativeTransform","refFrameIndex out of bound");
        return iDynTree::Transform();
    }

    KDL::Frame world_H_frame = this->pimpl->m_fwdKinematicsResults[frameIndex];
    KDL::Frame world_H_refFrame = this->pimpl->m_fwdKinematicsResults[refFrameIndex];
    KDL::Frame refFrame_H_frame = world_H_refFrame.Inverse()*world_H_frame;
    iDynTree::Transform ret = iDynTree::ToiDynTree(refFrame_H_frame);

    // set semantics
    // Setting position semantics
    PositionSemantics posSem;
    posSem.setCoordinateFrame(refFrameIndex);
    posSem.setReferencePoint(refFrameIndex);
    posSem.setPoint(frameIndex);

    ret.getSemantics().setPositionSemantics(posSem);

    // Setting rotation semantics
    RotationSemantics rotSem;
    rotSem.setReferenceOrientationFrame(refFrameIndex);
    rotSem.setCoordinateFrame(refFrameIndex);
    rotSem.setOrientationFrame(frameIndex);

    ret.getSemantics().setRotationSemantics(rotSem);

    return ret;
}