int main(int ac, char **av) { QApplication app(ac, av); QFrame *mainFrame = new QFrame; GameManager engine(MAP_SIZE, MAP_SIZE, MAP_UNIT); EventManager events(*mainFrame, engine, 2); Canvas myCanvas(*mainFrame, QPoint(0, 0), QSize(MAP_SIZE * MAP_UNIT + 1, MAP_SIZE * MAP_UNIT + 1), engine); mainFrame->setWindowTitle("Nibbler"); mainFrame->resize(QSize(MAP_SIZE * MAP_UNIT + 1, MAP_SIZE * MAP_UNIT + 1)); mainFrame->show(); events.show(); myCanvas.show(); app.exec(); return (0); }