示例#1
0
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), this, IntSize());

    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = static_cast<RenderTableCell*>(child);
            if (child->needsLayout()) {
                cell->calcVerticalMargins();
                cell->layout();
            }
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our absoluteClippedOverflowRect() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell())
                child->repaint();
        }
    }

    statePusher.pop();
    setNeedsLayout(false);
}
示例#2
0
void RenderTableRow::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), *this, LayoutSize(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());

    bool paginated = view().layoutState()->isPaginated();
                
    for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
        if (!cell->needsLayout() && paginated && (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(cell, cell->logicalTop()) != cell->pageLogicalOffset())))
            cell->setChildNeedsLayout(MarkOnlyThis);

        if (cell->needsLayout()) {
            cell->computeAndSetBlockDirectionMargins(table());
            cell->layout();
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell())
            cell->repaint();
    }

    statePusher.pop();
    // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    clearNeedsLayout();
}
示例#3
0
void RenderTableRow::layout()
{
    ASSERT(needsLayout());
    ASSERT(minMaxKnown());

    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = static_cast<RenderTableCell*>(child);
            if (child->needsLayout()) {
                cell->calcVerticalMargins();
                cell->layout();
            }
        }
    }
    setNeedsLayout(false);
}
示例#4
0
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(*this, LayoutSize());

    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            SubtreeLayoutScope layouter(child);
            RenderTableCell* cell = toRenderTableCell(child);
            if (!cell->needsLayout())
                cell->markForPaginationRelayoutIfNeeded(layouter);
            if (cell->needsLayout()) {
                cell->computeAndSetBlockDirectionMargins(table());
                cell->layout();
            }
        }
    }

    m_overflow.clear();
    addVisualEffectOverflow();

    // We only ever need to repaint if our cells didn't, which means that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaint()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell()) {
                if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
                    // FIXME: Is this needed with repaint After Layout?
                    child->setShouldDoFullRepaintAfterLayout(true);
                } else {
                    child->repaint();
                }
            }
        }
    }

    // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    clearNeedsLayout();
}
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), this, IntSize(), style()->isFlippedBlocksWritingMode());

    bool paginated = view()->layoutState()->isPaginated();
                
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = toRenderTableCell(child);
            if (!cell->needsLayout() && paginated && view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(cell->logicalTop()) != cell->pageLogicalOffset())
                cell->setChildNeedsLayout(true, false);

            if (child->needsLayout()) {
                cell->computeBlockDirectionMargins(table());
                cell->layout();
            }
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell())
                child->repaint();
        }
    }

    statePusher.pop();
    // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    setNeedsLayout(false);
}
示例#6
0
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), this, IntSize());

    bool paginated = view()->layoutState()->isPaginated();
                
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = toRenderTableCell(child);
#if ENABLE(VIEWPORT_REFLOW)
            if (view()->shouldReflow()) // Might have children that need to reflow
                child->setNeedsLayout(true, false);
#endif
            if (child->needsLayout()) {
                cell->computeBlockDirectionMargins(table());
                cell->layout();
            }
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell())
                child->repaint();
        }
    }

    statePusher.pop();
    setNeedsLayout(false);
}