void RenderTarget::Write(const RenderTarget& inRenderTarget, int inX, int inY)
{
	inRenderTarget.ForEach( [&] (int inFragX, int inFragY, const Fragment& inFrag)
	{
		int x = inFragX + inX;
		int y = inFragY + inY;
		Write(inFrag, x, y);
	} );
}