示例#1
0
void TableShape::handleDamages(const QList<Damage*>& damages)
{
    QList<Damage*>::ConstIterator end(damages.end());
    for (QList<Damage*>::ConstIterator it = damages.begin(); it != end; ++it) {
        Damage* damage = *it;
        if (!damage) continue;

        if (damage->type() == Damage::Cell) {
            CellDamage* cellDamage = static_cast<CellDamage*>(damage);
            const Region region = cellDamage->region();

            if (cellDamage->changes() & CellDamage::Appearance)
                d->sheetView->invalidateRegion(region);
            continue;
        }

        if (damage->type() == Damage::Sheet) {
            SheetDamage* sheetDamage = static_cast<SheetDamage*>(damage);

            if (sheetDamage->changes() & SheetDamage::PropertiesChanged)
                d->sheetView->invalidate();
            continue;
        }
    }

    update();
}
示例#2
0
void SheetAccessModel::handleDamages(const QList<Damage*>& damages)
{
    QList<Damage*>::ConstIterator end(damages.end());
    for (QList<Damage*>::ConstIterator it = damages.begin(); it != end; ++it) {
        Damage* damage = *it;
        if (!damage) {
            continue;
        }

        if (damage->type() == Damage::Sheet) {
            SheetDamage* sheetDamage = static_cast<SheetDamage*>(damage);
            kDebug(36007) << "Processing\t" << *sheetDamage;

            if (sheetDamage->changes() & SheetDamage::Name) {
                Sheet *sheet = sheetDamage->sheet();
                // We should never receive signals from sheets that are not in our model
                Q_ASSERT(d->cols.contains(sheet));
                const int sheetIndex = d->cols[sheet];
                setHeaderData(sheetIndex, Qt::Horizontal, sheet->sheetName());
            }
            continue;
        }
    }
}
示例#3
0
void CanvasItem::handleDamages(const QList<Damage*>& damages)
{
    QRegion paintRegion;
    enum { Nothing, Everything, Clipped } paintMode = Nothing;

    QList<Damage*>::ConstIterator end(damages.end());
    for (QList<Damage*>::ConstIterator it = damages.begin(); it != end; ++it) {
        Damage* damage = *it;
        if (!damage) continue;

        if (damage->type() == Damage::Cell) {
            CellDamage* cellDamage = static_cast<CellDamage*>(damage);
            kDebug(36007) << "Processing\t" << *cellDamage;
            Sheet* const damagedSheet = cellDamage->sheet();

            if (cellDamage->changes() & CellDamage::Appearance) {
                const Region& region = cellDamage->region();
                sheetView(damagedSheet)->invalidateRegion(region);
                paintMode = Everything;
            }
            continue;
        }

        if (damage->type() == Damage::Sheet) {
            SheetDamage* sheetDamage = static_cast<SheetDamage*>(damage);
            kDebug(36007) << *sheetDamage;
            const SheetDamage::Changes changes = sheetDamage->changes();
            if (changes & (SheetDamage::Name | SheetDamage::Shown)) {
//                d->tabBar->setTabs(doc()->map()->visibleSheets());
                paintMode = Everything;
            }
            if (changes & (SheetDamage::Shown | SheetDamage::Hidden)) {
//                updateShowSheetMenu();
                paintMode = Everything;
            }
            // The following changes only affect the active sheet.
            if (sheetDamage->sheet() != d->activeSheet) {
                continue;
            }
            if (changes.testFlag(SheetDamage::ContentChanged)) {
                update();
                paintMode = Everything;
            }
            if (changes.testFlag(SheetDamage::PropertiesChanged)) {
                sheetView(d->activeSheet)->invalidate();
                paintMode = Everything;
            }
            if (sheetDamage->changes() & SheetDamage::ColumnsChanged)
                columnHeader()->update();
            if (sheetDamage->changes() & SheetDamage::RowsChanged)
                rowHeader()->update();
            continue;
        }

        if (damage->type() == Damage::Selection) {
            SelectionDamage* selectionDamage = static_cast<SelectionDamage*>(damage);
            kDebug(36007) << "Processing\t" << *selectionDamage;
            const Region region = selectionDamage->region();

            if (paintMode == Clipped) {
                const QRectF rect = cellCoordinatesToView(region.boundingRect());
                paintRegion += rect.toRect().adjusted(-3, -3, 4, 4);
            } else {
                paintMode = Everything;
            }
            continue;
        }

        kDebug(36007) << "Unhandled\t" << *damage;
    }

    // At last repaint the dirty cells.
    if (paintMode == Clipped) {
        update(paintRegion.boundingRect());
    } else if (paintMode == Everything) {
        update();
    }
}