Sound::Sound(const Sound& copy) : SoundSource(copy), myBuffer (NULL) { if (copy.myBuffer) SetBuffer(*copy.myBuffer); SetLoop(copy.GetLoop()); }
//////////////////////////////////////////////////////////// /// Copy constructor //////////////////////////////////////////////////////////// Sound::Sound(const Sound& Copy) : AudioResource(Copy), myBuffer(NULL) { ALCheck(alGenSources(1, &mySource)); if (Copy.myBuffer) { SetBuffer(*Copy.myBuffer); } SetLoop(Copy.GetLoop()); SetPitch(Copy.GetPitch()); SetVolume(Copy.GetVolume()); SetPosition(Copy.GetPosition()); SetRelativeToListener(Copy.IsRelativeToListener()); SetMinDistance(Copy.GetMinDistance()); SetAttenuation(Copy.GetAttenuation()); Listener::AddSound(this); }