bool MeshObjectWriter::write(
    const MeshObject&   object,
    const char*         object_name,
    const char*         filename)
{
    assert(filename);

    Stopwatch<DefaultWallclockTimer> stopwatch;
    stopwatch.start();

    try
    {
        GenericMeshFileWriter writer(filename);
        MeshObjectWalker walker(object, object_name);
        writer.write(walker);
    }
    catch (const exception& e)
    {
        RENDERER_LOG_ERROR(
            "failed to write mesh file %s: %s.",
            filename,
            e.what());
        return false;
    }

    stopwatch.measure();

    RENDERER_LOG_INFO(
        "wrote mesh file %s in %s.",
        filename,
        pretty_time(stopwatch.get_seconds()).c_str());

    return true;
}
示例#2
0
bool Frame::write_image(
    const char*             file_path,
    const Image&            image,
    const ImageAttributes&  image_attributes) const
{
    assert(file_path);

    Image final_image(image);
    transform_to_output_color_space(final_image);

    Stopwatch<DefaultWallclockTimer> stopwatch;
    stopwatch.start();

    try
    {
        try
        {
            GenericImageFileWriter writer;
            writer.write(file_path, final_image, image_attributes);
        }
        catch (const ExceptionUnsupportedFileFormat&)
        {
            const string extension = lower_case(filesystem::path(file_path).extension());

            RENDERER_LOG_ERROR(
                "file format '%s' not supported, writing the image in OpenEXR format "
                "(but keeping the filename unmodified).",
                extension.c_str());

            EXRImageFileWriter writer;
            writer.write(file_path, final_image, image_attributes);
        }
    }
    catch (const ExceptionIOError&)
    {
        RENDERER_LOG_ERROR(
            "failed to write image file %s: i/o error.",
            file_path);

        return false;
    }
    catch (const Exception& e)
    {
        RENDERER_LOG_ERROR(
            "failed to write image file %s: %s.",
            file_path,
            e.what());

        return false;
    }

    stopwatch.measure();

    RENDERER_LOG_INFO(
        "wrote image file %s in %s.",
        file_path,
        pretty_time(stopwatch.get_seconds()).c_str());

    return true;
}
    // Render the project.
    MasterRenderer::RenderingResult render()
    {
        // RenderingResult is initialized to Failed.
        RenderingResult result;

        // Perform basic integrity checks on the scene.
        if (!check_scene())
            return result;

        // Initialize thread-local variables.
        Spectrum::set_mode(get_spectrum_mode(m_params));

        // Reset the frame's render info.
        m_project.get_frame()->render_info().clear();

        try
        {
            // Render.
            m_stopwatch.start();
            result.m_status = do_render();
            m_stopwatch.measure();
            result.m_render_time = m_stopwatch.get_seconds();

            // Insert render time into the frame's render info.
            // Note that the frame entity may have replaced during rendering.
            ParamArray& render_info = m_project.get_frame()->render_info();
            render_info.insert("render_time", result.m_render_time);

            // Don't proceed further if rendering failed.
            if (result.m_status != RenderingResult::Succeeded)
                return result;

            // Post-process.
            m_stopwatch.start();
            postprocess(result);
            m_stopwatch.measure();
            result.m_post_processing_time = m_stopwatch.get_seconds();
            render_info.insert("post_processing_time", result.m_post_processing_time);
        }
        catch (const bad_alloc&)
        {
            m_renderer_controller->on_rendering_abort();
            RENDERER_LOG_ERROR("rendering failed (ran out of memory).");
            result.m_status = RenderingResult::Failed;
        }
#ifdef NDEBUG
        catch (const exception& e)
        {
            m_renderer_controller->on_rendering_abort();
            RENDERER_LOG_ERROR("rendering failed (%s).", e.what());
            result.m_status = RenderingResult::Failed;
        }
        catch (...)
        {
            m_renderer_controller->on_rendering_abort();
            RENDERER_LOG_ERROR("rendering failed (unknown exception).");
            result.m_status = RenderingResult::Failed;
        }
#endif

        return result;
    }