// ---------------------------------------------------------------------------
// Convert device-independent color to device-dependent color.
// ---------------------------------------------------------------------------
//
TInt CPeninputPenTraceDecorator::Rgb2DeviceColor( TDisplayMode aDisplayMode, const TRgb& aColor )
{
    switch( aDisplayMode )
    {
    case EGray2:
    {
        return aColor.Gray2();
    }
    case EGray4:
    {
        return aColor.Gray4();
    }
    case EGray16:
    {
        return aColor.Gray16();
    }
    case EGray256:
    {
        return aColor.Gray256();
    }
    case EColor16:
    {
        return aColor.Color16();
    }
    case EColor256:
    {
        return aColor.Color256();
    }
    case EColor64K:
    {
        return aColor.Color64K();
    }
    case EColor16M:
    {
        return aColor.Color16M();
    }
    case EColor4K:
    {
        return aColor.Color4K();
    }
    case EColor16MU:
    {
        return aColor.Color16MU();
    }
    case EColor16MA:
    {
        return aColor.Color16MA();
    }
    case EColor16MAP:
    {
        return aColor.Color16MAP();
    }
    default:
        return aColor.Internal();
    }
}
示例#2
0
EXPORT_C TRgb ColorUtils::RgbLighterColor(TRgb aRgb, TDisplayMode aMode)
/** Creates a lighter colour.

@param aRgb The Rgb colour.
@param aMode The display mode, which indicates the screen output of the colour 
e.g. 256 colour display mode (8 bpp).
@return The lighter colour. */
	{
	switch (aMode)
		{
	case EColor256:
		return TRgb::Color256(color256lightlutab[aRgb.Color256()]);
	default:
		TInt value = aRgb.Internal();
		TInt b = Min( 255, ((value & 0x000000ff)  ) + KLightRgbAdder );
		TInt g = Min( 255, ((value & 0x0000ff00)  >> 8) + KLightRgbAdder );
		TInt r = Min( 255, ((value & 0x00ff0000)  >> 16) + KLightRgbAdder );
		return TRgb(r,g,b,aRgb.Alpha());
		}
	}
示例#3
0
EXPORT_C TRgb ColorUtils::RgbDarkerColor(TRgb aRgb, TDisplayMode aMode)
/** Creates a darker color.

@param aRgb The RGB color.
@param aMode The display mode, which indicates the screen output of the colour 
e.g. 256 colour display mode (8 bpp).
@return The darker colour. */
	{
	switch (aMode)
		{
	case EColor256:
		return TRgb::Color256(color256darklutab[aRgb.Color256()]);
	default:
		TInt value = aRgb.Internal();
		TInt b = Max( 0, ((value & 0x000000ff)  ) - KDarkRgbSubtractor );
		TInt g = Max( 0, ((value & 0x0000ff00)  >> 8) - KDarkRgbSubtractor );
		TInt r = Max( 0, ((value & 0x00ff0000)  >> 16) - KDarkRgbSubtractor );
		return TRgb(r,g,b,aRgb.Alpha());
		}
	}
示例#4
0
EXPORT_C void CSDL::ChangeBgColor(TRgb& aColor)
    {
    const TUint32 oldColor = gEpocEnv->iColor;
    gEpocEnv->iColor = aColor.Internal();
    aColor = TRgb(oldColor, 0xFF);
    }