void ParaTerrain::TerrainLattice::ResizeTextureMaskWidth( int nWidth ) { TerrainTileCacheMap_type::iterator itCurCP, itEndCP = m_pCachedTerrains.end(); for( itCurCP = m_pCachedTerrains.begin(); itCurCP != itEndCP; ++ itCurCP) { Terrain* pTerrain = (*itCurCP).second.pTerrain; if(pTerrain) { pTerrain->ResizeTextureMaskWidth(nWidth); } } }