示例#1
0
Terrain* Terrain::create(b2World* world,Hero* hero)
{
	Terrain* terrain = new Terrain;
	if (terrain && terrain->init(world,hero))
	{
		terrain->autorelease();
		return terrain;
	}
	return NULL;
}
示例#2
0
Terrain * Terrain::create() {
	Terrain * terrain = new Terrain();
	if (terrain && terrain->initWithSpriteFrameName("blank.png")) {
		terrain->setAnchorPoint(ccp(0,0));
		terrain->initTerrain();
		terrain->autorelease();
		return terrain;
	}
	CC_SAFE_DELETE(terrain);
	return NULL;
}