void Game::rotate(const ThingPtr& thing) { if(!canPerformGameAction() || !thing) return; m_protocolGame->sendRotateItem(thing->getPosition(), thing->getId(), thing->getStackPos()); }
void Game::look(const ThingPtr& thing) { if(!canPerformGameAction() || !thing) return; if(thing->isCreature() && m_protocolVersion >= 961) m_protocolGame->sendLookCreature(thing->getId()); else m_protocolGame->sendLook(thing->getPosition(), thing->getId(), thing->getStackPos()); }
void Game::use(const ThingPtr& thing) { if(!canPerformGameAction() || !thing) return; Position pos = thing->getPosition(); if(!pos.isValid()) // virtual item pos = Position(0xFFFF, 0, 0); // inventory item // some items, e.g. parcel, are not set as containers but they are. // always try to use these items in free container slots. m_protocolGame->sendUseItem(pos, thing->getId(), thing->getStackPos(), findEmptyContainerId()); }
void Game::move(const ThingPtr& thing, const Position& toPos, int count) { if(count <= 0) count = 1; if(!canPerformGameAction() || !thing || thing->getPosition() == toPos) return; uint id = thing->getId(); if(thing->isCreature()) { CreaturePtr creature = thing->static_self_cast<Creature>(); id = Proto::Creature; } m_protocolGame->sendMove(thing->getPosition(), id, thing->getStackPos(), toPos, count); }
void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing) { if(!canPerformGameAction() || !toThing) return; Position pos = Position(0xFFFF, 0, 0); // means that is a item in inventory if(toThing->isCreature()) m_protocolGame->sendUseOnCreature(pos, itemId, 0, toThing->getId()); else m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos()); }
void Game::useWith(const ItemPtr& item, const ThingPtr& toThing) { if(!canPerformGameAction() || !item || !toThing) return; Position pos = item->getPosition(); if(!pos.isValid()) // virtual item pos = Position(0xFFFF, 0, 0); // means that is a item in inventory m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos()); }