void RGLView::polarBegin(int mouseX, int mouseY) { Viewpoint* viewpoint = scene->getViewpoint(); camBase = viewpoint->getPosition(); dragBase = screenToPolar(width,height,mouseX,height-mouseY); }
void RGLView::getPosition(double* dest) { Viewpoint* viewpoint = scene->getViewpoint(); viewpoint->getPosition(dest); }