Wt::WRectF elevator_system_drawer::queue_corridor_rect(Direction dir, Wt::WRectF const& rc_floor)
	{
		auto const q_height = get_queue_height(SizeFormat::Pixels);
		return Wt::WRectF(
			rc_floor.left(),
			dir == Direction::Up ? rc_floor.top() : (rc_floor.bottom() - q_height),
			rc_floor.width(),
			q_height
			);
	}
	Wt::WRectF elevator_system_drawer::floor_rect(floor_t floor, Wt::WRectF const& rc_side)
	{
		auto const floor_height = get_floor_height(SizeFormat::Pixels);
		return{
			rc_side.left(),
			rc_side.bottom() - (floor + 1) * floor_height,
			rc_side.width(),
			floor_height
		};
	}
	void elevator_system_drawer::draw_queue(size_t length, Wt::WPainter& painter, Wt::WRectF rc)
	{
		auto const person_height = get_person_height(SizeFormat::Pixels);
		auto const person_width = get_person_width(SizeFormat::Pixels);
		auto const gap_width = get_queue_gap_width(SizeFormat::Pixels);

		auto const margin = (rc.height() - person_height) * 0.5;

		rc = Wt::WRectF(
			rc.left(),
			rc.top() + margin,
			person_width,
			person_height
			);
		double offset = person_width + gap_width;
		for(size_t i = 0; i < length; ++i)
		{
			draw_person(painter, rc);
			rc = Wt::WRectF(
				rc.left() + offset,
				rc.top(),
				rc.width(),
				rc.height()
				);
		}
	}
	Wt::WRectF elevator_system_drawer::queue_rect(size_t length, QueueSide side, Wt::WRectF const& rc_bounds)
	{
		auto const person_width = get_person_width(SizeFormat::Pixels);
		auto const queue_gap = get_queue_gap_width(SizeFormat::Pixels);

		switch(side)
		{
			case QueueSide::Left:
			return Wt::WRectF(
				rc_bounds.left(),
				rc_bounds.top(),
				person_width * length + queue_gap * (length - 1),
				rc_bounds.height()
				);

			case QueueSide::Right:
			return Wt::WRectF(
				rc_bounds.right() - (person_width * length + queue_gap * (length - 1)),
				rc_bounds.top(),
				person_width * length + queue_gap * (length - 1),
				rc_bounds.height()
				);
		}
	}
	void elevator_system_drawer::draw_elevator(Wt::WPainter& painter, Wt::WRectF const& rc)
	{
		const auto floor_height = get_floor_height(SizeFormat::Pixels);
		const auto elevator_height = get_elevator_height(SizeFormat::Pixels);

		painter.save();

		Wt::WRectF rc_elevator(
			rc.left(),
			rc.bottom() - get_current_floor() * floor_height - elevator_height,
			rc.width(),
			elevator_height
			);

		if(m_stage == AnimationStage::Moving)
		{
			auto travelled = m_stage_step * ElevatorSpeed * m_pix_multiplier;
			travelled = std::min(travelled, floor_height);
			auto sign = m_sys.m_state.direction == Direction::Up ? 1.0 : -1.0;
			rc_elevator = Wt::WRectF(
				rc_elevator.left(),
				rc_elevator.top() - sign * travelled,
				rc_elevator.width(),
				rc_elevator.height()
				);
		}

		double exit_door_openness = 0.0;
		switch(m_stage)
		{
			case AnimationStage::ExitDoorsOpening:
			exit_door_openness = m_stage_step * DoorSpeed * m_pix_multiplier / elevator_height;
			exit_door_openness = std::min(exit_door_openness, 1.0);
			break;
			case AnimationStage::ExitDoorsClosing:
			exit_door_openness = 1.0 - m_stage_step * DoorSpeed * m_pix_multiplier / elevator_height;
			exit_door_openness = std::max(exit_door_openness, 0.0);
			break;
			case AnimationStage::GettingOff:
			exit_door_openness = 1.0;
			break;
		}

		double entry_door_openness = 0.0;
		switch(m_stage)
		{
			case AnimationStage::EntryDoorsOpening:
			entry_door_openness = m_stage_step * DoorSpeed * m_pix_multiplier / elevator_height;
			entry_door_openness = std::min(entry_door_openness, 1.0);
			break;
			case AnimationStage::EntryDoorsClosing:
			entry_door_openness = 1.0 - m_stage_step * DoorSpeed * m_pix_multiplier / elevator_height;
			entry_door_openness = std::max(entry_door_openness, 0.0);
			break;
			case AnimationStage::GettingOn:
			entry_door_openness = 1.0;
			break;
		}

		painter.drawLine(rc_elevator.topLeft(), rc_elevator.topRight());
		painter.drawLine(rc_elevator.bottomLeft(), rc_elevator.bottomRight());

		painter.drawLine(
			rc_elevator.left(),
			rc_elevator.top(),
			rc_elevator.left(),
			rc_elevator.top() + (1.0 - entry_door_openness) * elevator_height
			);
		painter.drawLine(
			rc_elevator.right(),
			rc_elevator.top(),
			rc_elevator.right(),
			rc_elevator.top() + (1.0 - exit_door_openness) * elevator_height
			);

		if(m_sys.is_moving(m_sys.m_state.direction))
		{
			painter.save();
			painter.translate(rc_elevator.left(), rc_elevator.top());
			if(m_sys.m_state.direction == elevator_system::Direction::Down)
			{
				painter.translate(0.0, rc_elevator.height() * 0.5);
				painter.scale(1.0, -1.0);
			}
			painter.scale(rc_elevator.width(), rc_elevator.height());
			std::array< Wt::WPointF, 3 > points{ {
					{ 0.5, 0.1 },
					{ 0.2, 0.4 },
					{ 0.8, 0.4 },
					} };
			painter.setPen(Wt::WPen(Wt::green));
			painter.setBrush(Wt::WBrush(Wt::green));
			painter.drawPolygon(&points[0], 3);
			painter.restore();
		}

		Wt::WFont font = painter.font();
		//font.setFamily(Wt::WFont::Default);
		font.setSize(20);
		painter.setFont(font);
		painter.drawText(
			Wt::WRectF(rc_elevator.left(), rc_elevator.center().y(), rc_elevator.width(), rc_elevator.height() * 0.5),
			Wt::AlignCenter | Wt::AlignMiddle,
			std::to_string(get_current_occupancy())
			);

		painter.restore();
	}
	void elevator_system_drawer::draw_floor(Wt::WPainter& painter, Wt::WRectF const& rc)
	{
		painter.drawLine(rc.left(), rc.bottom(), rc.right(), rc.bottom());
	}