示例#1
0
文件: magic-stmt.cpp 项目: qiuhw/tmwa
static
void entity_warp(dumb_ptr<block_list> target, map_local *destm, int destx, int desty)
{
    if (target->bl_type == BL::PC || target->bl_type == BL::MOB)
    {

        switch (target->bl_type)
        {
            case BL::PC:
            {
                dumb_ptr<map_session_data> character = target->as_player();
                clif_clearchar(character, BeingRemoveWhy::WARPED);
                map_delblock(character);
                character->bl_x = destx;
                character->bl_y = desty;
                character->bl_m = destm;

                pc_touch_all_relevant_npcs(character);

                // Note that touching NPCs may have triggered warping and thereby updated x and y:
                MapName map_name = character->bl_m->name_;

                // Warp part #1: update relevant data, interrupt trading etc.:
                pc_setpos(character, map_name, character->bl_x, character->bl_y, BeingRemoveWhy::GONE);
                // Warp part #2: now notify the client
                clif_changemap(character, map_name,
                        character->bl_x, character->bl_y);
                break;
            }
            case BL::MOB:
                target->bl_x = destx;
                target->bl_y = desty;
                target->bl_m = destm;
                clif_fixmobpos(target->as_mob());
                break;
        }
    }
}
示例#2
0
static
FString show_entity(dumb_ptr<block_list> entity)
{
    switch (entity->bl_type)
    {
        case BL::PC:
            return entity->as_player()->status.name.to__actual();
        case BL::NPC:
            return entity->as_npc()->name;
        case BL::MOB:
            return entity->as_mob()->name;
        case BL::ITEM:
            assert (0 && "There is no way this code did what it was supposed to do!");
            /* Sorry about this one... */
            // WTF? item_data is a struct item, not a struct item_data
            // return ((struct item_data *) (&entity->as_item()->item_data))->name;
            abort();
        case BL::SPELL:
            return {"%invocation(ERROR:this-should-not-be-an-entity)"};
        default:
            return {"%unknown-entity"};
    }
}