示例#1
0
文件: text.cpp 项目: XanClic/g1
void draw_text(const fvec2 &pos, const fvec2 &size, const std::string &text,
               HAlignment halign, VAlignment valign)
{
    std::vector<unsigned> tt;
    for (int i = 0; text[i]; i++) {
        if (text[i] & 0x80) {
            if ((text[i] & 0xe0) == 0xc0) {
                if ((text[i + 1] & 0xc0) == 0x80) {
                    unsigned v = ((text[i] & 0x1f) << 6) | (text[i + 1] & 0x3f);
                    ++i;
                    if (v < 256) {
                        tt.push_back(v);
                    } else {
                        tt.push_back(0);
                    }
                } else {
                    tt.push_back(0);
                }
            } else {
                tt.push_back(0);
            }
        } else {
            tt.push_back(text[i]);
        }
    }

    if (tt.size() > 64) {
        throw std::invalid_argument("Text is too long");
    }

    CharVAElement *cvad = static_cast<CharVAElement *>(char_va->attrib(0)->map());
    for (int i = 0; i < static_cast<int>(tt.size()); i++) {
        for (int j = 0; j < 5; j++) {
            cvad[i * 5 + j].chr = tt[i];
        }
    }
    char_va->attrib(0)->unmap();

    char_va->attrib(1)->load(sizeof(CharVAElement), offsetof(CharVAElement, chr));

    fvec2 position = pos;
    switch (halign) {
        case ALIGN_LEFT:   break;
        case ALIGN_CENTER: position.x() -= tt.size() * size.x() / 2.f; break;
        case ALIGN_RIGHT:  position.x() -= tt.size() * size.x();       break;
        default: throw std::invalid_argument("draw_text(): Invalid value given for halign");
    }
    switch (valign) {
        case ALIGN_TOP:    position.y() -= size.y() / 2.f; break;
        case ALIGN_MIDDLE: break;
        case ALIGN_BOTTOM: position.y() += size.y() / 2.f; break;
        default: throw std::invalid_argument("draw_text(): Invalid value given for valign");
    }

    char_prg->use();

    font[olo]->bind();

    static gl::texture *last_font;
    if (last_font != font[olo]) {
        last_font = font[olo];
        char_prg->uniform<gl::texture>("font") = *font[olo];
    }

    char_prg->uniform<fvec2>("position") = position;
    char_prg->uniform<fvec2>("char_size") = size;
    char_prg->uniform<fvec2>("font_char_fill_ratio") = font_fr[olo];

    char_va->set_elements(tt.size() * 5);
    char_va->draw(GL_TRIANGLE_STRIP);
}
示例#2
0
文件: Vector2.hpp 项目: binhpt/vltest
 inline fvec2 max(const fvec2& a, float b)
 {
   return fvec2( a.x() > b ? a.x() : b,
     a.y() > b ? a.y() : b);
 }
示例#3
0
文件: Vector2.hpp 项目: binhpt/vltest
 inline fvec2 max(const fvec2& a, const fvec2& b)
 {
   return fvec2( a.x() > b.x() ? a.x() : b.x(),
     a.y() > b.y() ? a.y() : b.y());
 }
示例#4
0
文件: Vector2.hpp 项目: binhpt/vltest
 inline fvec2 min(const fvec2& a, float b)
 {
   return fvec2( a.x() < b ? a.x() : b,
     a.y() < b ? a.y() : b);
 }
示例#5
0
文件: Vector2.hpp 项目: binhpt/vltest
 inline fvec2 min(const fvec2& a, const fvec2& b)
 {
   return fvec2( a.x() < b.x() ? a.x() : b.x(),
     a.y() < b.y() ? a.y() : b.y());
 }
示例#6
0
文件: Vector2.hpp 项目: binhpt/vltest
 inline float dot(const fvec2& v1, const fvec2& v2) { return v1.x()*v2.x() + v1.y()*v2.y(); }