示例#1
0
//---------------------------------------------------------------------------------------
void PickingDemo::setupRenderables() {
    cube = Renderable(&vao, &shader, &batchInfoMap.at("cube"));
    sphere = Renderable(&vao, &shader, &batchInfoMap.at("sphere"));
    torus = Renderable(&vao, &shader, &batchInfoMap.at("torus"));

    cube.setPosition(vec3(0.0f, 0.0f, -5.0f));
    cube.setPose(angleAxis(PI/3.0f, vec3(0.0f, 1.0f, 0.0f)));
    cube.setEmissionLevels(vec3(0.0f));
    cube.setAmbientLevels(vec3(1.0f, 1.0f, 1.0f));
    cube.setDiffuseLevels(vec3(0.2f, 0.7f, 0.2f));
    cube.setSpecularIntensity(0.3f);
    cube.setShininessFactor(10.0f);

    sphere.setPosition(vec3(-0.8f, 0.5f, -7.0f));
    sphere.setEmissionLevels(vec3(0.0f));
    sphere.setAmbientLevels(vec3(1.0f, 1.0f, 1.0f));
    sphere.setDiffuseLevels(vec3(0.9f, 0.2f, 0.2f));
    sphere.setSpecularIntensity(0.3f);
    sphere.setShininessFactor(10.0f);

    torus.setPosition(vec3(0.5f, -0.5f, -8.0f));
    torus.setEmissionLevels(vec3(0.0f));
    torus.setAmbientLevels(vec3(1.0f, 1.0f, 1.0f));
    torus.setDiffuseLevels(vec3(0.2f, 0.2f, 0.9f));
    torus.setSpecularIntensity(0.3f);
    torus.setShininessFactor(10.0f);

}