void GLWidget::mouseMoveEvent(QMouseEvent *event) { last.x = event->x(); last.y = event->y(); vec3 begin = pointOnVirtualTrackball(first); vec3 end = pointOnVirtualTrackball(last); float dotProduct = dot(normalize(begin), normalize(end)); float angle = acos(dotProduct); vec3 crossP = cross(begin, end); if(length(crossP) > .00001f) { rotationMatrix = rotate(mat4(1.0), angle, normalize(crossP)) * rotationMatrix; glUseProgram(cubeProg); glUniformMatrix4fv(cubeRotationMatrixLoc, 1, false, value_ptr(rotationMatrix)); glUseProgram(gridProg); glUniformMatrix4fv(gridRotationMatrixLoc, 1, false, value_ptr(rotationMatrix)); update(); } first.x = last.x; first.y = last.y; }