void BitmapToggleButton::DoUpdateWindowUI(wxUpdateUIEvent& event) {
     if (event.GetSetEnabled() && IsEnabled() != event.GetEnabled()) {
         Enable(event.GetEnabled());
         Refresh();
     }
     if (event.GetSetChecked()) {
         if (m_state != event.GetChecked()) {
             m_state = event.GetChecked();
             Refresh();
         }
     }
 }
示例#2
0
// wxControl-specific processing after processing the update event
void wxControlBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
    // call inherited
    wxWindowBase::DoUpdateWindowUI(event);

    // update label
    if ( event.GetSetText() )
    {
        if ( event.GetText() != GetLabel() )
            SetLabel(event.GetText());
    }

    // Unfortunately we don't yet have common base class for
    // wxRadioButton, so we handle updates of radiobuttons here.
    // TODO: If once wxRadioButtonBase will exist, move this code there.
#if wxUSE_RADIOBTN
    if ( event.GetSetChecked() )
    {
        wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
        if ( radiobtn )
            radiobtn->SetValue(event.GetChecked());
    }
#endif // wxUSE_RADIOBTN
}
示例#3
0
文件: glue.cpp 项目: GWRon/wx.mod
int bmx_wxupdateeventui_getchecked(wxUpdateUIEvent & event) {
	return static_cast<int>(event.GetChecked());
}