示例#1
0
文件: app.cpp 项目: Cassie90/ClanLib
void App::read_write_pixel_buffer(clan::Canvas &canvas, clan::PixelBuffer &pbuff)
{
	clan::ubyte64 time_now = clan::System::get_time();
	pbuff.lock(canvas, clan::access_read_write);
	if (pbuff.get_format() != clan::tf_rgba8)
		throw clan::Exception("Expected the format to be RGBA8");
	unsigned char *dptr = (unsigned char *) pbuff.get_data();

	// Only write to a portion of the pixel buffer - To keep up the example speed
	const int write_fraction = 2;

	const int box_width = pbuff.get_width() / write_fraction;
	const int box_height = pbuff.get_height() / write_fraction;
	int next_line = (pbuff.get_width() - box_width) * pbuff.get_bytes_per_pixel();

	dptr += pbuff.get_bytes_per_pixel() * pbuff.get_width() * ( (pbuff.get_height() - box_height) / 2);
	dptr += pbuff.get_bytes_per_pixel() * (pbuff.get_width() - box_width) / 2;

	for (int ycnt = 0; ycnt < box_height; ycnt++)
	{
		for (int xcnt = 0; xcnt < box_width; xcnt++)
		{
			unsigned char blue = dptr[0];
			unsigned char red = dptr[1];
			unsigned char green = dptr[2];
			blue =  red + xcnt + (time_now / 10);
			green = red + xcnt*ycnt/512 + (time_now / 20);
			*(dptr++) = blue;
			*(dptr++) = red;
			*(dptr++) = green;
			*(dptr++) = 0xFF;
		}
		dptr += next_line;
	}
	pbuff.unlock();
}
示例#2
0
文件: app.cpp 项目: Pyrdacor/ClanLib
clan::PixelBuffer App::convert_to_normalmap(clan::PixelBuffer &input)
{
	if (input.get_format() != clan::tf_rgb8)
		return input;
	int width = input.get_width();
	int height = input.get_height();

	clan::PixelBuffer output(width, height, clan::tf_rgb8);

	int in_pitch = input.get_pitch();
	int out_pitch = output.get_pitch();
	int in_bpp = input.get_bytes_per_pixel();
	int out_bpp = output.get_bytes_per_pixel();

	int pixel_tl;
	int pixel_t;
	int pixel_tr;
	int pixel_r;
	int pixel_br;
	int pixel_b;
	int pixel_bl;
	int pixel_l;

	int xpos_left;
	int xpos_center;
	int xpos_right;
	int ypos_top;
	int ypos_center;
	int ypos_bottom;

	for (int ypos = 0; ypos < height; ypos++)
	{
		unsigned char *in_ptr = (unsigned char *) input.get_data();
		unsigned char *out_ptr = (unsigned char *) output.get_data();


		for (int xpos = 0; xpos < width; xpos++)
		{
			// Wrap the coordinates
			if (xpos != 0)
			{
				xpos_left = xpos - 1;
			}else
			{
				xpos_left = width - 1;
			}

			if (ypos != 0)
			{
				ypos_top = ypos - 1;
			}else
			{
				ypos_top = height - 1;
			}

			if (xpos != (width-1))
			{
				xpos_right = xpos + 1;
			}else
			{
				xpos_right = 0;
			}

			if (ypos != (height-1))
			{
				ypos_bottom = ypos + 1;
			}else
			{
				ypos_bottom = 0;
			}
			xpos_center = xpos;
			ypos_center = ypos;

			// Adjust the positions 
			xpos_left *= in_bpp;
			xpos_center *= in_bpp;
			xpos_right *= in_bpp;

			ypos_top *= in_pitch;
			ypos_center *= in_pitch;
			ypos_bottom *= in_pitch;

			// Get the pixels
			pixel_tl = in_ptr[ xpos_left + ypos_top ];
			pixel_l = in_ptr[ xpos_left + ypos_center ];
			pixel_bl = in_ptr[ xpos_left + ypos_bottom ];
			pixel_b = in_ptr[ xpos_center + ypos_bottom ];
			pixel_br = in_ptr[ xpos_right + ypos_bottom ];
			pixel_r = in_ptr[ xpos_right + ypos_center ];
			pixel_tr = in_ptr[ xpos_right + ypos_top ];
			pixel_t = in_ptr[ xpos_center + ypos_top ];
		
			// Compute dx using Sobel:
			//           -1 0 1 
			//           -2 0 2
			//           -1 0 1
			int dX = pixel_tr + 2 * pixel_r + pixel_br - pixel_tl - 2 * pixel_l - pixel_bl;

			// Compute dy using Sobel:
			//           -1 -2 -1 
			//            0  0  0
			//            1  2  1
			int dY = pixel_bl + 2 * pixel_b + pixel_br - pixel_tl - 2 * pixel_t - pixel_tr;
	
			const float strength = 1.0f * 256.0f;
			clan::Vec3f vector(dX, dY, strength);
			vector.normalize();

			// Stored as BGR
			out_ptr[(xpos * out_bpp + ypos * out_pitch) + 2] = (int) (vector.x * 127.0f + 127.0f);
			out_ptr[(xpos * out_bpp + ypos * out_pitch) + 1] = (int) (vector.y * 127.0f + 127.0f);
			out_ptr[(xpos * out_bpp + ypos * out_pitch) + 0] = (int) (vector.z * 127.0f + 127.0f);


		}
	}

	return output;

}
示例#3
0
文件: app.cpp 项目: Cassie90/ClanLib
void App::upload_pixel_buffer(clan::Canvas &canvas, clan::PixelBuffer &pbuff_source, clan::PixelBuffer &pbuff_dest)
{
	pbuff_source.lock(canvas, clan::access_read_only);
	pbuff_dest.upload_data(canvas, clan::Rect(0,0, pbuff_source.get_size()), pbuff_source.get_data());
	pbuff_source.unlock();
}