void CSMWorld::RefIdCollection::load (ESM::ESMReader& reader, bool base, UniversalId::Type type) { std::string id = reader.getHNOString ("NAME"); int index = searchId (id); if (reader.isNextSub ("DELE")) { reader.skipRecord(); if (index==-1) { // deleting a record that does not exist // ignore it for now /// \todo report the problem to the user } else if (base) { mData.erase (index, 1); } else { mData.getRecord (mData.globalToLocalIndex (index)).mState = RecordBase::State_Deleted; } } else { if (index==-1) { // new record int index = mData.getAppendIndex (type); mData.appendRecord (type, id); RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index); mData.load (localIndex, reader, base); mData.getRecord (localIndex).mState = base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly; } else { // old record RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index); if (!base) if (mData.getRecord (localIndex).mState==RecordBase::State_Erased) throw std::logic_error ("attempt to access a deleted record"); mData.load (localIndex, reader, base); if (!base) mData.getRecord (localIndex).mState = RecordBase::State_Modified; } } }
void IdCollection<ESXRecordT>::load (ESM::ESMReader& reader, bool base) { std::string id = reader.getHNOString ("NAME"); if (reader.isNextSub ("DELE")) { int index = searchId (id); reader.skipRecord(); if (index==-1) { // deleting a record that does not exist // ignore it for now /// \todo report the problem to the user } else if (base) { removeRows (index, 1); } else { mRecords[index].mState = RecordBase::State_Deleted; } } else { ESXRecordT record; record.mId = id; record.load (reader); int index = searchId (record.mId); if (index==-1) { // new record Record<ESXRecordT> record2; record2.mState = base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly; (base ? record2.mBase : record2.mModified) = record; appendRecord (record2); } else { // old record Record<ESXRecordT>& record2 = mRecords[index]; if (base) record2.mBase = record; else record2.setModified (record); } } }
void IdCollection<ESXRecordT, IdAccessorT>::load (ESM::ESMReader& reader, bool base) { std::string id = reader.getHNOString ("NAME"); if (reader.isNextSub ("DELE")) { int index = Collection<ESXRecordT, IdAccessorT>::searchId (id); reader.skipRecord(); if (index==-1) { // deleting a record that does not exist // ignore it for now /// \todo report the problem to the user } else if (base) { Collection<ESXRecordT, IdAccessorT>::removeRows (index, 1); } else { Record<ESXRecordT> record = Collection<ESXRecordT, IdAccessorT>::getRecord (index); record.mState = RecordBase::State_Deleted; this->setRecord (index, record); } } else { ESXRecordT record; int index = this->searchId (id); if (index==-1) IdAccessorT().getId (record) = id; else { record = this->getRecord (index).get(); } record.load (reader); load (record, base, index); } }
void CSMWorld::InfoCollection::load (ESM::ESMReader& reader, bool base, const ESM::Dialogue& dialogue) { std::string id = Misc::StringUtils::lowerCase (dialogue.mId) + "#" + reader.getHNOString ("INAM"); if (reader.isNextSub ("DELE")) { int index = searchId (id); reader.skipRecord(); if (index==-1) { // deleting a record that does not exist // ignore it for now /// \todo report the problem to the user } else if (base) { removeRows (index, 1); } else { Record<Info> record = getRecord (index); record.mState = RecordBase::State_Deleted; setRecord (index, record); } } else { Info record; record.mTopicId = dialogue.mId; record.mId = id; record.load (reader); load (record, base); } }
void PCDT::load(ESM::ESMReader &esm) { while (esm.isNextSub("DNAM")) { mKnownDialogueTopics.push_back(esm.getHString()); } mHasMark = false; if (esm.isNextSub("MNAM")) { mHasMark = true; mMNAM = esm.getHString(); } esm.getHNT(mPNAM, "PNAM"); if (esm.isNextSub("SNAM")) esm.skipHSub(); if (esm.isNextSub("NAM9")) esm.skipHSub(); // Rest state. You shouldn't even be able to save during rest, but skip just in case. if (esm.isNextSub("RNAM")) /* int hoursLeft; float x, y, z; // resting position */ esm.skipHSub(); // 16 bytes mBounty = 0; esm.getHNOT(mBounty, "CNAM"); mBirthsign = esm.getHNOString("BNAM"); // Holds the names of the last used Alchemy apparatus. Don't need to import this ATM, // because our GUI auto-selects the best apparatus. if (esm.isNextSub("NAM0")) esm.skipHSub(); if (esm.isNextSub("NAM1")) esm.skipHSub(); if (esm.isNextSub("NAM2")) esm.skipHSub(); if (esm.isNextSub("NAM3")) esm.skipHSub(); mHasENAM = false; if (esm.isNextSub("ENAM")) { mHasENAM = true; esm.getHT(mENAM); } if (esm.isNextSub("LNAM")) esm.skipHSub(); while (esm.isNextSub("FNAM")) { FNAM fnam; esm.getHT(fnam); mFactions.push_back(fnam); } mHasAADT = false; if (esm.isNextSub("AADT")) // Attack animation data? { mHasAADT = true; esm.getHT(mAADT); } if (esm.isNextSub("KNAM")) esm.skipHSub(); // assigned Quick Keys, I think if (esm.isNextSub("ANIS")) esm.skipHSub(); // 16 bytes if (esm.isNextSub("WERE")) { // some werewolf data, 152 bytes // maybe current skills and attributes for werewolf form esm.getSubHeader(); esm.skip(152); } }
void CSMWorld::Data::loadFile (const boost::filesystem::path& path, bool base, bool project) { ESM::ESMReader reader; /// \todo set encoding properly, once config implementation has been fixed. ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding ("win1252")); reader.setEncoder (&encoder); reader.open (path.string()); const ESM::Dialogue *dialogue = 0; mAuthor = reader.getAuthor(); mDescription = reader.getDesc(); // Note: We do not need to send update signals here, because at this point the model is not connected // to any view. while (reader.hasMoreRecs()) { ESM::NAME n = reader.getRecName(); reader.getRecHeader(); switch (n.val) { case ESM::REC_GLOB: mGlobals.load (reader, base); break; case ESM::REC_GMST: mGmsts.load (reader, base); break; case ESM::REC_SKIL: mSkills.load (reader, base); break; case ESM::REC_CLAS: mClasses.load (reader, base); break; case ESM::REC_FACT: mFactions.load (reader, base); break; case ESM::REC_RACE: mRaces.load (reader, base); break; case ESM::REC_SOUN: mSounds.load (reader, base); break; case ESM::REC_SCPT: mScripts.load (reader, base); break; case ESM::REC_REGN: mRegions.load (reader, base); break; case ESM::REC_BSGN: mBirthsigns.load (reader, base); break; case ESM::REC_SPEL: mSpells.load (reader, base); break; case ESM::REC_CELL: mCells.load (reader, base); mRefs.load (reader, mCells.getSize()-1, base); break; case ESM::REC_ACTI: mReferenceables.load (reader, base, UniversalId::Type_Activator); break; case ESM::REC_ALCH: mReferenceables.load (reader, base, UniversalId::Type_Potion); break; case ESM::REC_APPA: mReferenceables.load (reader, base, UniversalId::Type_Apparatus); break; case ESM::REC_ARMO: mReferenceables.load (reader, base, UniversalId::Type_Armor); break; case ESM::REC_BOOK: mReferenceables.load (reader, base, UniversalId::Type_Book); break; case ESM::REC_CLOT: mReferenceables.load (reader, base, UniversalId::Type_Clothing); break; case ESM::REC_CONT: mReferenceables.load (reader, base, UniversalId::Type_Container); break; case ESM::REC_CREA: mReferenceables.load (reader, base, UniversalId::Type_Creature); break; case ESM::REC_DOOR: mReferenceables.load (reader, base, UniversalId::Type_Door); break; case ESM::REC_INGR: mReferenceables.load (reader, base, UniversalId::Type_Ingredient); break; case ESM::REC_LEVC: mReferenceables.load (reader, base, UniversalId::Type_CreatureLevelledList); break; case ESM::REC_LEVI: mReferenceables.load (reader, base, UniversalId::Type_ItemLevelledList); break; case ESM::REC_LIGH: mReferenceables.load (reader, base, UniversalId::Type_Light); break; case ESM::REC_LOCK: mReferenceables.load (reader, base, UniversalId::Type_Lockpick); break; case ESM::REC_MISC: mReferenceables.load (reader, base, UniversalId::Type_Miscellaneous); break; case ESM::REC_NPC_: mReferenceables.load (reader, base, UniversalId::Type_Npc); break; case ESM::REC_PROB: mReferenceables.load (reader, base, UniversalId::Type_Probe); break; case ESM::REC_REPA: mReferenceables.load (reader, base, UniversalId::Type_Repair); break; case ESM::REC_STAT: mReferenceables.load (reader, base, UniversalId::Type_Static); break; case ESM::REC_WEAP: mReferenceables.load (reader, base, UniversalId::Type_Weapon); break; case ESM::REC_DIAL: { std::string id = reader.getHNOString ("NAME"); ESM::Dialogue record; record.mId = id; record.load (reader); if (record.mType==ESM::Dialogue::Journal) { mJournals.load (record, base); dialogue = &mJournals.getRecord (id).get(); } else if (record.mType==ESM::Dialogue::Deleted) { dialogue = 0; // record vector can be shuffled around which would make pointer // to record invalid if (mJournals.tryDelete (id)) { /// \todo handle info records } else if (mTopics.tryDelete (id)) { /// \todo handle info records } else { /// \todo report deletion of non-existing record } } else { mTopics.load (record, base); dialogue = &mTopics.getRecord (id).get(); } break; } case ESM::REC_INFO: { if (!dialogue) { /// \todo INFO record without matching DIAL record -> report to user reader.skipRecord(); break; } if (dialogue->mType==ESM::Dialogue::Journal) mJournalInfos.load (reader, base, *dialogue); else mTopicInfos.load (reader, base, *dialogue); break; } case ESM::REC_FILT: if (project) { mFilters.load (reader, base); mFilters.setData (mFilters.getSize()-1, mFilters.findColumnIndex (CSMWorld::Columns::ColumnId_Scope), static_cast<int> (CSMFilter::Filter::Scope_Project)); break; } // fall through (filter record in a content file is an error with format 0) default: /// \todo throw an exception instead, once all records are implemented /// or maybe report error and continue? reader.skipRecord(); } } }
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener) { listener->setProgressRange(1000); std::set<std::string> missing; ESM::Dialogue *dialogue = 0; /// \todo Move this to somewhere else. ESMReader? // Cache parent esX files by tracking their indices in the global list of // all files/readers used by the engine. This will greaty accelerate // refnumber mangling, as required for handling moved references. int index = ~0; const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles(); std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList(); for (size_t j = 0; j < masters.size(); j++) { ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]); std::string fname = mast.name; for (int i = 0; i < esm.getIndex(); i++) { const std::string &candidate = allPlugins->at(i).getContext().filename; std::string fnamecandidate = boost::filesystem::path(candidate).filename().string(); if (fname == fnamecandidate) { index = i; break; } } if (index == (int)~0) { // Tried to load a parent file that has not been loaded yet. This is bad, // the launcher should have taken care of this. std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name + ", but it has not been loaded yet. Please check your load order."; esm.fail(fstring); } mast.index = index; } // Loop through all records while(esm.hasMoreRecs()) { ESM::NAME n = esm.getRecName(); esm.getRecHeader(); // Look up the record type. std::map<int, StoreBase *>::iterator it = mStores.find(n.val); if (it == mStores.end()) { if (n.val == ESM::REC_INFO) { std::string id = esm.getHNOString("INAM"); if (dialogue) { dialogue->mInfo.push_back(ESM::DialInfo()); dialogue->mInfo.back().mId = id; dialogue->mInfo.back().load(esm); } else { std::cerr << "error: info record without dialog" << std::endl; esm.skipRecord(); } } else if (n.val == ESM::REC_MGEF) { mMagicEffects.load (esm); } else if (n.val == ESM::REC_SKIL) { mSkills.load (esm); } else { // Not found (this would be an error later) esm.skipRecord(); missing.insert(n.toString()); } } else { // Load it std::string id = esm.getHNOString("NAME"); // ... unless it got deleted! This means that the following record // has been deleted, and trying to load it using standard assumptions // on the structure will (probably) fail. if (esm.isNextSub("DELE")) { esm.skipRecord(); it->second->eraseStatic(id); continue; } it->second->load(esm, id); if (n.val==ESM::REC_DIAL) { dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id)); } else { dialogue = 0; } // Insert the reference into the global lookup if (!id.empty() && isCacheableRecord(n.val)) { mIds[Misc::StringUtils::lowerCase (id)] = n.val; } } listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000); } /* This information isn't needed on screen. But keep the code around for debugging purposes later. cout << "\n" << mStores.size() << " record types:\n"; for(RecListList::iterator it = mStores.begin(); it != mStores.end(); it++) cout << " " << toStr(it->first) << ": " << it->second->getSize() << endl; cout << "\nNot implemented yet: "; for(set<string>::iterator it = missing.begin(); it != missing.end(); it++ ) cout << *it << " "; cout << endl; */ }
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener) { listener->setProgressRange(1000); ESM::Dialogue *dialogue = 0; /// \todo Move this to somewhere else. ESMReader? // Cache parent esX files by tracking their indices in the global list of // all files/readers used by the engine. This will greaty accelerate // refnumber mangling, as required for handling moved references. const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles(); std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList(); for (size_t j = 0; j < masters.size(); j++) { ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]); std::string fname = mast.name; int index = ~0; for (int i = 0; i < esm.getIndex(); i++) { const std::string &candidate = allPlugins->at(i).getContext().filename; std::string fnamecandidate = boost::filesystem::path(candidate).filename().string(); if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) { index = i; break; } } if (index == (int)~0) { // Tried to load a parent file that has not been loaded yet. This is bad, // the launcher should have taken care of this. std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name + ", but it has not been loaded yet. Please check your load order."; esm.fail(fstring); } mast.index = index; } // Loop through all records while(esm.hasMoreRecs()) { ESM::NAME n = esm.getRecName(); esm.getRecHeader(); // Look up the record type. std::map<int, StoreBase *>::iterator it = mStores.find(n.val); if (it == mStores.end()) { if (n.val == ESM::REC_INFO) { if (dialogue) { dialogue->readInfo(esm, esm.getIndex() != 0); } else { std::cerr << "error: info record without dialog" << std::endl; esm.skipRecord(); } } else if (n.val == ESM::REC_MGEF) { mMagicEffects.load (esm); } else if (n.val == ESM::REC_SKIL) { mSkills.load (esm); } else if (n.val==ESM::REC_FILT || ESM::REC_DBGP) { // ignore project file only records esm.skipRecord(); } else { std::stringstream error; error << "Unknown record: " << n.toString(); throw std::runtime_error(error.str()); } } else { // Load it std::string id = esm.getHNOString("NAME"); // ... unless it got deleted! This means that the following record // has been deleted, and trying to load it using standard assumptions // on the structure will (probably) fail. if (esm.isNextSub("DELE")) { esm.skipRecord(); it->second->eraseStatic(id); continue; } it->second->load(esm, id); // DELE can also occur after the usual subrecords if (esm.isNextSub("DELE")) { esm.skipRecord(); it->second->eraseStatic(id); continue; } if (n.val==ESM::REC_DIAL) { dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id)); } else { dialogue = 0; } // Insert the reference into the global lookup if (!id.empty() && isCacheableRecord(n.val)) { mIds[Misc::StringUtils::lowerCase (id)] = n.val; } } listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000); } }