示例#1
0
void CursorManager::setMacCursor(Common::SeekableReadStream *stream) {
	assert(stream);

	Graphics::MacCursor *macCursor = new Graphics::MacCursor();

	if (!macCursor->readFromStream(*stream))
		error("Could not parse Mac cursor");

	CursorMan.replaceCursor(macCursor->getSurface(), macCursor->getWidth(), macCursor->getHeight(),
			macCursor->getHotspotX(), macCursor->getHotspotY(), macCursor->getKeyColor());
	CursorMan.replaceCursorPalette(macCursor->getPalette(), 0, 256);

	delete macCursor;
	delete stream;
}
示例#2
0
bool MacResExtractor::extractResource(int id, CachedCursor *cc) {
	// Create the MacResManager if not created already
	if (_resMgr == NULL) {
		_resMgr = new Common::MacResManager();
		if (!_resMgr->open(_vm->generateFilename(-3)))
			error("Cannot open file %s", _fileName.c_str());
	}

	Common::SeekableReadStream *dataStream = _resMgr->getResource('crsr', id + 1000);
	
	if (!dataStream)
		return false;

	// If we don't have a cursor palette, force monochrome cursors
	bool forceMonochrome = !_vm->_system->hasFeature(OSystem::kFeatureCursorPalette);

	Graphics::MacCursor *macCursor = new Graphics::MacCursor();

	if (!macCursor->readFromStream(*dataStream, forceMonochrome)) {
		delete dataStream;
		delete macCursor;
		return false;
	}

	cc->bitmap = new byte[macCursor->getWidth() * macCursor->getHeight()];
	cc->width = macCursor->getWidth();
	cc->height = macCursor->getHeight();
	cc->hotspotX = macCursor->getHotspotX();
	cc->hotspotY = macCursor->getHotspotY();

	if (forceMonochrome) {
		// Convert to the SCUMM palette
		const byte *srcBitmap = macCursor->getSurface();

		for (int i = 0; i < macCursor->getWidth() * macCursor->getHeight(); i++) {
			if (srcBitmap[i] == macCursor->getKeyColor()) // Transparent
				cc->bitmap[i] = 255;
			else if (srcBitmap[i] == 0)                // Black
				cc->bitmap[i] = 253;
			else                                       // White
				cc->bitmap[i] = 254;
		}
	} else {
		// Copy data and palette

		// Sanity check. This code assumes that the key color is the same
		assert(macCursor->getKeyColor() == 255);

		memcpy(cc->bitmap, macCursor->getSurface(), macCursor->getWidth() * macCursor->getHeight());

		cc->palette = new byte[256 * 3];
		cc->palSize = 256;
		memcpy(cc->palette, macCursor->getPalette(), 256 * 3);
	}

	delete macCursor;
	delete dataStream;
	return true;
}
示例#3
0
void GfxCursor32::setView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo) {
    hide();

    _cursorInfo.resourceId = viewId;
    _cursorInfo.loopNo = loopNo;
    _cursorInfo.celNo = celNo;

    if (_macCursorRemap.empty() && viewId != -1) {
        CelObjView view(viewId, loopNo, celNo);

        _hotSpot = view._displace;
        _width = view._width;
        _height = view._height;

        // SSCI never increased the size of cursors, but some of the cursors
        // in early SCI32 games were designed for low-resolution display mode
        // and so are kind of hard to pick out when running in high-resolution
        // mode.
        // To address this, we make some slight adjustments to cursor display
        // in these early games:
        // GK1: All the cursors are increased in size since they all appear to
        //      be designed for low-res display.
        // PQ4: We only make the cursors bigger if they are above a set
        //      threshold size because inventory items usually have a
        //      high-resolution cursor representation.
        bool pixelDouble = false;
        if (g_sci->_gfxFrameout->_isHiRes &&
                (g_sci->getGameId() == GID_GK1 ||
                 (g_sci->getGameId() == GID_PQ4 && _width <= 22 && _height <= 22))) {

            _width *= 2;
            _height *= 2;
            _hotSpot.x *= 2;
            _hotSpot.y *= 2;
            pixelDouble = true;
        }

        _cursor.data = (byte *)realloc(_cursor.data, _width * _height);
        _cursor.rect = Common::Rect(_width, _height);
        memset(_cursor.data, 255, _width * _height);
        _cursor.skipColor = 255;

        Buffer target(_width, _height, _cursor.data);
        if (pixelDouble) {
            view.draw(target, _cursor.rect, Common::Point(0, 0), false, 2, 2);
        } else {
            view.draw(target, _cursor.rect, Common::Point(0, 0), false);
        }
    } else if (!_macCursorRemap.empty() && viewId != -1) {
        // Mac cursor handling
        GuiResourceId viewNum = viewId;

        // Remap cursor view based on what the scripts have given us.
        for (uint32 i = 0; i < _macCursorRemap.size(); i++) {
            if (viewNum == _macCursorRemap[i]) {
                viewNum = (i + 1) * 0x100 + loopNo * 0x10 + celNo;
                break;
            }

            if (i == _macCursorRemap.size())
                error("Unmatched Mac cursor %d", viewNum);
        }

        _cursorInfo.resourceId = viewNum;

        Resource *resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypeCursor, viewNum), false);

        if (!resource) {
            // The cursor resources often don't exist, this is normal behavior
            debug(0, "Mac cursor %d not found", viewNum);
            return;
        }
        Common::MemoryReadStream resStream(resource->data, resource->size);
        Graphics::MacCursor *macCursor = new Graphics::MacCursor();

        if (!macCursor->readFromStream(resStream)) {
            warning("Failed to load Mac cursor %d", viewNum);
            delete macCursor;
            return;
        }

        _hotSpot = Common::Point(macCursor->getHotspotX(), macCursor->getHotspotY());
        _width = macCursor->getWidth();
        _height = macCursor->getHeight();

        _cursor.data = (byte *)realloc(_cursor.data, _width * _height);
        memcpy(_cursor.data, macCursor->getSurface(), _width * _height);
        _cursor.rect = Common::Rect(_width, _height);
        _cursor.skipColor = macCursor->getKeyColor();

        // The cursor will be drawn on next refresh
        delete macCursor;
    } else {
        _hotSpot = Common::Point(0, 0);
        _width = _height = 1;
        _cursor.data = (byte *)realloc(_cursor.data, _width * _height);
        _cursor.rect = Common::Rect(_width, _height);
        *_cursor.data = _cursor.skipColor;
        _cursorBack.rect = _cursor.rect;
        _cursorBack.rect.clip(_vmapRegion.rect);
        if (!_cursorBack.rect.isEmpty()) {
            readVideo(_cursorBack);
        }
    }

    _cursorBack.data = (byte *)realloc(_cursorBack.data, _width * _height);
    _drawBuff1.data = (byte *)realloc(_drawBuff1.data, _width * _height);
    _drawBuff2.data = (byte *)realloc(_drawBuff2.data, _width * _height * 4);
    _savedVmapRegion.data = (byte *)realloc(_savedVmapRegion.data, _width * _height);

    unhide();
}