示例#1
0
void LuaConsole::AddOutput(const std::string &line) {
    Gui::Label *label = 0;
    if (int(m_outputLines.size()) > m_nextOutputLine) {
        label = m_outputLines[m_nextOutputLine];
        Remove(label);
    } else {
        Gui::Screen::PushFont("ConsoleFont");
        label = new Gui::Label("", Gui::TextLayout::ColourMarkupNone);
        Gui::Screen::PopFont();
        m_outputLines.push_back(label);
    }
    m_nextOutputLine = (m_nextOutputLine + 1) % m_maxOutputLines;

    label->SetText(line);
    float size[2];
    label->GetSizeRequested(size);
    label->SetSize(float(Gui::Screen::GetWidth()), size[1]);
    label->Show();

    Remove(m_entryField);
    PackEnd(label);
    PackEnd(m_entryField);
}
示例#2
0
void SystemInfoView::OnBodyViewed(SystemBody *b)
{
	std::string desc, data;

	m_infoBox->DeleteAllChildren();

	Gui::Fixed *outer = new Gui::Fixed(600, 200);
	m_infoBox->PackStart(outer);
	Gui::VBox *col1 = new Gui::VBox();
	Gui::VBox *col2 = new Gui::VBox();
	outer->Add(col1, 0, 0);
	outer->Add(col2, 300, 0);

#define _add_label_and_value(label, value) { \
	Gui::Label *l = (new Gui::Label(label))->Color(255,255,0); \
	col1->PackEnd(l); \
	l = (new Gui::Label(value))->Color(255,255,0); \
	col2->PackEnd(l); \
}

	bool multiple = (b->GetSuperType() == SystemBody::SUPERTYPE_STAR &&
					 b->GetParent() && b->GetParent()->GetType() == SystemBody::TYPE_GRAVPOINT && b->GetParent()->GetParent());
	{
		Gui::Label *l = new Gui::Label(b->GetName() + ": " + b->GetAstroDescription() +
			(multiple ? (std::string(" (")+b->GetParent()->GetName() + ")") : ""));
		l->Color(255,255,0);
		m_infoBox->PackStart(l);
	}

	_add_label_and_value(Lang::MASS, stringf(Lang::N_WHATEVER_MASSES, formatarg("mass", b->GetMassAsFixed().ToDouble()),
		formatarg("units", std::string(b->GetSuperType() == SystemBody::SUPERTYPE_STAR ? Lang::SOLAR : Lang::EARTH))));

	_add_label_and_value(Lang::RADIUS, stringf(Lang::N_WHATEVER_RADII, formatarg("radius", b->GetRadiusAsFixed().ToDouble()),
		formatarg("units", std::string(b->GetSuperType() == SystemBody::SUPERTYPE_STAR ? Lang::SOLAR : Lang::EARTH)),
		formatarg("radkm", b->GetRadius() / 1000.0)));

	if (b->GetSuperType() == SystemBody::SUPERTYPE_STAR) {
		_add_label_and_value(Lang::EQUATORIAL_RADIUS_TO_POLAR_RADIUS_RATIO, stringf("%0{f.3}", b->GetAspectRatio()));
	}

	if (b->GetType() != SystemBody::TYPE_STARPORT_ORBITAL) {
		_add_label_and_value(Lang::SURFACE_TEMPERATURE, stringf(Lang::N_CELSIUS, formatarg("temperature", b->GetAverageTemp()-273)));
		_add_label_and_value(Lang::SURFACE_GRAVITY, stringf("%0{f.3} m/s^2", b->CalcSurfaceGravity()));
	}

	if (b->GetParent()) {
		float days = float(b->GetOrbit().Period()) / float(60*60*24);
		if (days > 1000) {
			data = stringf(Lang::N_YEARS, formatarg("years", days/365));
		} else {
			data = stringf(Lang::N_DAYS, formatarg("days", b->GetOrbit().Period() / (60*60*24)));
		}
		if (multiple) {
			float pdays = float(b->GetParent()->GetOrbit().Period()) /float(60*60*24);
			data += " (" + (pdays > 1000 ? stringf(Lang::N_YEARS, formatarg("years", pdays/365))
										 : stringf(Lang::N_DAYS, formatarg("days", b->GetParent()->GetOrbit().Period() / (60*60*24)))) + ")";
		}
		_add_label_and_value(Lang::ORBITAL_PERIOD, data);
		_add_label_and_value(Lang::PERIAPSIS_DISTANCE, format_distance(b->GetOrbMin()*AU, 3) +
			(multiple ? (std::string(" (") + format_distance(b->GetParent()->GetOrbMin()*AU, 3)+ ")") : ""));
		_add_label_and_value(Lang::APOAPSIS_DISTANCE, format_distance(b->GetOrbMax()*AU, 3) +
			(multiple ? (std::string(" (") + format_distance(b->GetParent()->GetOrbMax()*AU, 3)+ ")") : ""));
		_add_label_and_value(Lang::ECCENTRICITY, stringf("%0{f.2}", b->GetOrbit().GetEccentricity()) +
			(multiple ? (std::string(" (") + stringf("%0{f.2}", b->GetParent()->GetOrbit().GetEccentricity()) + ")") : ""));
		if (b->GetType() != SystemBody::TYPE_STARPORT_ORBITAL) {
			_add_label_and_value(Lang::AXIAL_TILT, stringf(Lang::N_DEGREES, formatarg("angle", b->GetAxialTilt() * (180.0/M_PI))));
			if (b->IsRotating()) {
				_add_label_and_value(
					std::string(Lang::DAY_LENGTH)+std::string(Lang::ROTATIONAL_PERIOD),
					stringf(Lang::N_EARTH_DAYS, formatarg("days", b->GetRotationPeriodInDays())));
			}
		}
		int numSurfaceStarports = 0;
		std::string nameList;
		for (const SystemBody* kid : b->GetChildren()) {
			if (kid->GetType() == SystemBody::TYPE_STARPORT_SURFACE) {
				nameList += (numSurfaceStarports ? ", " : "") + kid->GetName();
				numSurfaceStarports++;
			}
		}
		if (numSurfaceStarports) {
			_add_label_and_value(Lang::STARPORTS, nameList);
		}
	}

	m_infoBox->ShowAll();
	m_infoBox->ResizeRequest();
}
示例#3
0
GameMenuView::GameMenuView(): View()
{
	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7f,0);
	m_rightRegion2->Add(l, 10, 0);

	{
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);

		m_saveButton = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		m_saveButton->SetShortcut(SDLK_s, KMOD_NONE);
		m_saveButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(m_saveButton);
		m_loadButton = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		m_loadButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		m_loadButton->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(m_loadButton);
		m_exitButton = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		m_exitButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		m_exitButton->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(m_exitButton);

		m_menuButton = new Gui::LabelButton(new Gui::Label(Lang::RETURN_TO_MENU));
		m_menuButton->onClick.connect(sigc::bind(sigc::ptr_fun(&Pi::SetView), static_cast<View*>(0)));
		mainTab->Add(m_menuButton, 20, 30);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);

		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		m_toggleCompressTextures = new Gui::ToggleButton();
		m_toggleCompressTextures->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleCompressTextures));
		hbox->PackEnd(m_toggleCompressTextures);
		hbox->PackEnd(new Gui::Label(Lang::COMPRESS_TEXTURES));
		vbox->PackEnd(hbox);

		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config->Float("MasterVolume"), Pi::config->Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config->Float("SfxVolume"), Pi::config->Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config->Float("MusicVolume"), Pi::config->Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	// Video mode selector
	{
		m_videoModes = Graphics::GetAvailableVideoModes();
		vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

		m_screenModesGroup = new Gui::RadioGroup();

		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);

		for (std::vector<Graphics::VideoMode>::const_iterator it = m_videoModes.begin();
			it != m_videoModes.end(); ++it) {
			Gui::RadioButton *temp = new Gui::RadioButton(m_screenModesGroup);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this,
				&GameMenuView::OnChangeVideoResolution), it - m_videoModes.begin()));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(stringf(Lang::X_BY_X, formatarg("x", int(it->width)), formatarg("y", int(it->height)))));
			vbox2->PackEnd(hbox);
			//mark the current video mode
			if ((Pi::GetScrWidth() == it->width) && (Pi::GetScrHeight() == it->height)) {
				temp->SetSelected(true);
			}
		}
	}

	//Graphical detail settings
	{
		Gui::HBox *detailBox = new Gui::HBox();
		detailBox->SetSpacing(20.0f);
		mainTab->Add(detailBox, 350, 60);

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
		m_cityDetailGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_DISTANCE))->Color(1.0f,1.0f,0.0f));
		m_planetDetailGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::PLANET_TEXTURES))->Color(1.0f,1.0f,0.0f));
		m_planetTextureGroup = new Gui::RadioGroup();

		for (int i=0; i<2; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetTextureGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetTextures), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_textures_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::FRACTAL_DETAIL))->Color(1.0f,1.0f,0.0f));
		m_planetFractalGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetFractalGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeFractalMultiple), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_fractal_desc[i]));
			vbox->PackEnd(hbox);
		}
	}


	// language

	vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 200);
	mainTab->Add(vbox, 400, 250);

	vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f));

	m_languageGroup = new Gui::RadioGroup();
	const std::vector<std::string> &availableLanguages = Lang::GetAvailableLanguages();

	{
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);

		for (std::vector<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); ++i) {
			Gui::RadioButton *temp = new Gui::RadioButton(m_languageGroup);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(*i));
			vbox2->PackEnd(hbox);
			if ((*i) == Pi::config->String("Lang"))
				temp->SetSelected(true);
		}
	}


	// key binding tab 1
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box2 = new Gui::VBox();
		box2->SetSpacing(5.0f);
		keybindingTab->Add(box2, 400, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::bindingProtos[i].label; i++) {
			const char *label = KeyBindings::bindingProtos[i].label;
			const char *function = KeyBindings::bindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) {
			AxisGetter *axisg;
			const char *label = KeyBindings::axisBindingProtos[i].label;
			const char *function = KeyBindings::axisBindingProtos[i].function;

			if (function) {
				KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config->String(function).c_str());
				axisg = new AxisGetter(label, ab);
				axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function));
				box->PackEnd(axisg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		m_toggleJoystick = new Gui::ToggleButton();
		m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleJoystick);
		hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK));
		box->PackEnd(hbox);

		// Invert Mouse
		m_toggleMouseYInvert = new Gui::ToggleButton();
		m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert));
		box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *mybox = new Gui::HBox();
		mybox->SetSpacing(5.0f);
		mybox->PackEnd(m_toggleMouseYInvert);
		mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y));
		box->PackEnd(mybox);

		// Toggle nav tunnel
		m_toggleNavTunnel = new Gui::ToggleButton();
		m_toggleNavTunnel->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleNavTunnel));
		box->PackEnd((new Gui::Label(Lang::HUD))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *guibox = new Gui::HBox();
		guibox->SetSpacing(5.0f);
		guibox->PackEnd(m_toggleNavTunnel);
		guibox->PackEnd(new Gui::Label(Lang::DISPLAY_NAV_TUNNEL));
		box->PackEnd(guibox);
	}

	// key binding tab 2
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::VIEW), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::camBindingProtos[i].label; i++) {
			const char *label = KeyBindings::camBindingProtos[i].label;
			const char *function = KeyBindings::camBindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}
		}
	}
}
示例#4
0
void SystemInfoView::OnBodyViewed(SBody *b)
{
	std::string desc, data;

	m_infoBox->DeleteAllChildren();
	
	Gui::Fixed *outer = new Gui::Fixed(600, 200);
	m_infoBox->PackStart(outer);
	Gui::VBox *col1 = new Gui::VBox();
	Gui::VBox *col2 = new Gui::VBox();
	outer->Add(col1, 0, 0);
	outer->Add(col2, 300, 0);

#define _add_label_and_value(label, value) { \
	Gui::Label *l = (new Gui::Label(label))->Color(1.0f,1.0f,0.0f); \
	col1->PackEnd(l); \
	l = (new Gui::Label(value))->Color(1.0f,1.0f,0.0f); \
	col2->PackEnd(l); \
}

	{
		Gui::Label *l = new Gui::Label(b->name + ": " + b->GetAstroDescription());
		l->Color(1,1,0);
		m_infoBox->PackStart(l);
	}

	_add_label_and_value(Lang::MASS, stringf(Lang::N_WHATEVER_MASSES, formatarg("mass", b->mass.ToDouble()), 
		formatarg("units", std::string(b->GetSuperType() == SBody::SUPERTYPE_STAR ? Lang::SOLAR : Lang::EARTH))));

	if (b->type != SBody::TYPE_STARPORT_ORBITAL) {
		_add_label_and_value(Lang::SURFACE_TEMPERATURE, stringf(Lang::N_CELSIUS, formatarg("temperature", b->averageTemp-273)));
		_add_label_and_value(Lang::SURFACE_GRAVITY, stringf("%0{f.3} m/s^2", b->CalcSurfaceGravity()));
	}

	if (b->parent) {
		float days = float(b->orbit.period) / float(60*60*24);
		if (days > 1000) {
			data = stringf(Lang::N_YEARS, formatarg("years", days/365));
		} else {
			data = stringf(Lang::N_DAYS, formatarg("days", b->orbit.period / (60*60*24)));
		}
		_add_label_and_value(Lang::ORBITAL_PERIOD, data);
		_add_label_and_value(Lang::PERIAPSIS_DISTANCE, stringf("%0{f.3} AU", b->orbMin.ToDouble()));
		_add_label_and_value(Lang::APOAPSIS_DISTANCE, stringf("%0{f.3} AU", b->orbMax.ToDouble()));
		_add_label_and_value(Lang::ECCENTRICITY, stringf("%0{f.2}", b->orbit.eccentricity));
		if (b->type != SBody::TYPE_STARPORT_ORBITAL) {
			_add_label_and_value(Lang::AXIAL_TILT, stringf(Lang::N_DEGREES, formatarg("angle", b->axialTilt.ToDouble() * (180.0/M_PI))));
			if (b->rotationPeriod != 0) {
				_add_label_and_value(
					std::string(Lang::DAY_LENGTH)+std::string(Lang::ROTATIONAL_PERIOD),
					stringf(Lang::N_EARTH_DAYS, formatarg("days", b->rotationPeriod.ToDouble())));
			}
		}
		int numSurfaceStarports = 0;
		std::string nameList;
		for (std::vector<SBody*>::iterator i = b->children.begin(); i != b->children.end(); ++i) {
			if ((*i)->type == SBody::TYPE_STARPORT_SURFACE) {
				nameList += (numSurfaceStarports ? ", " : "") + (*i)->name;
				numSurfaceStarports++;
			}
		}
		if (numSurfaceStarports) {
			_add_label_and_value(Lang::STARPORTS, nameList);
		}
	}

	m_infoBox->ShowAll();
	m_infoBox->ResizeRequest();
}
示例#5
0
void CommodityTradeWidget::ShowAll()
{
	DeleteAllChildren();
	m_stockLabels.clear();
	m_cargoLabels.clear();

	SetTransparency(true);

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
	scroll->SetAdjustment(&portal->vscrollAdjust);
	//int GetStock(Equip::Type t) const { return m_equipmentStock[t]; }

	int NUM_ITEMS = 0;
	const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f);
	for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) {
		assert(Equip::types[i].slot == Equip::SLOT_CARGO);

		if (m_seller->DoesSell(Equip::Type(i))) {
				NUM_ITEMS++;
		}
	}
	Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
	innerbox->SetTransparency(true);

	const float iconOffset = 8.0f;
	for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) {
		assert(Equip::types[i].slot == Equip::SLOT_CARGO);

		if (!m_seller->DoesSell(Equip::Type(i))) continue;
		int stock = m_seller->GetStock(static_cast<Equip::Type>(i));

        std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i));
		if (icon_iter != s_iconMap.end()) {
			Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str());
			// this forces the on-screen rendering to fit within (rescale) to these dimensions
			icon->SetRenderDimensions(38.0f, 32.0f);
			innerbox->Add(icon, 0, num*YSEP);
		}

		Gui::Label *l = new Gui::Label(Equip::types[i].name);
		if (Equip::types[i].description)
			l->SetToolTip(Equip::types[i].description);
		innerbox->Add(l,42,num*YSEP+iconOffset);
		Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
		sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i);
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
		innerbox->Add(b, 380, num*YSEP+iconOffset);
		b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
		func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i);
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
		innerbox->Add(b, 415, num*YSEP+iconOffset);
		char buf[128];
		innerbox->Add(new Gui::Label(
					format_money(m_seller->GetPrice(static_cast<Equip::Type>(i)))
					), 200, num*YSEP+iconOffset);

		snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass);
		Gui::Label *stocklabel = new Gui::Label(buf);
		m_stockLabels[i] = stocklabel;
		innerbox->Add(stocklabel, 275, num*YSEP+iconOffset);

		snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass);
		Gui::Label *cargolabel = new Gui::Label(buf);
		m_cargoLabels[i] = cargolabel;
		innerbox->Add(cargolabel, 325, num*YSEP+iconOffset);
		num++;
	}
	innerbox->ShowAll();

	portal->Add(innerbox);
	portal->ShowAll();

	Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
	const Color &col = Gui::Theme::Colors::tableHeading;
	heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
	heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
	heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0);
	heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0);
	heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0);
	heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0);
	PackEnd(heading);

	Gui::HBox *body = new Gui::HBox();
	body->PackEnd(portal);
	body->PackEnd(scroll);
	PackEnd(body);

	SetSpacing(YSEP-Gui::Screen::GetFontHeight());

	Gui::VBox::ShowAll();
}
示例#6
0
SpaceStationView::SpaceStationView(): View()
{
	Gui::Label *l = new Gui::Label(Lang::COMMS_LINK);
	l->Color(1,.7f,0);
	m_rightRegion2->Add(l, 10, 0);

	SetTransparency(false);

	m_title = new Gui::Label("");
	Add(m_title, 10, 10);


	m_statusBox = new Gui::Fixed(300, 300);
	Add(m_statusBox, 10, 350);

	const float YSEP = Gui::Screen::GetFontHeight() * 1.2f;

	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::CASH)), 0, 0);
	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::LEGAL_STATUS)), 0, 2*YSEP);
	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::USED)), 130, 4*YSEP);
	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::FREE)), 210, 4*YSEP);
	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::CARGO_SPACE)), 0, 5*YSEP);
	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::SHIP_EQUIPMENT)), 0, 6*YSEP);
	m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::CABINS)), 0, 7*YSEP);

	m_money = new Gui::Label("");
	m_statusBox->Add(m_money, 210, 0);

	m_cargoSpaceUsed = new Gui::Label("");
	m_statusBox->Add(m_cargoSpaceUsed, 130, 5*YSEP);

	m_cargoSpaceFree = new Gui::Label("");
	m_statusBox->Add(m_cargoSpaceFree, 210, 5*YSEP);

	m_equipmentMass = new Gui::Label("");
	m_statusBox->Add(m_equipmentMass, 130, 6*YSEP);

	m_cabinsUsed = new Gui::Label("");
	m_statusBox->Add(m_cabinsUsed, 130, 7*YSEP);

	m_cabinsFree = new Gui::Label("");
	m_statusBox->Add(m_cabinsFree, 210, 7*YSEP);

	m_legalstatus = new Gui::Label(Lang::CLEAN);
	m_statusBox->Add(m_legalstatus, 210, 2*YSEP);


	m_formStack = new Gui::Stack();

	m_formController = new FormController(m_formStack);
	m_formController->onRefresh.connect(sigc::mem_fun(this, &SpaceStationView::RefreshForForm));


	m_backButtonBox = new Gui::HBox();
	m_backButtonBox->SetSpacing(4.0f);
	Add(m_backButtonBox, 680, 470);

	Gui::SolidButton *b = new Gui::SolidButton();
	b->onClick.connect(sigc::mem_fun(m_formController, &FormController::CloseForm));
	m_backButtonBox->PackEnd(b);
	m_backButtonBox->PackEnd(new Gui::Label(Lang::GO_BACK));


	m_videoLink = 0;

	m_undockConnection = Pi::player->onUndock.connect(sigc::mem_fun(m_formStack, &Gui::Stack::Clear));
}
StationShipEquipmentForm::StationShipEquipmentForm(FormController *controller) : FaceForm(controller)
{
    m_station = Pi::player->GetDockedWith();

    SetTitle(stringf(Lang::SOMEWHERE_SHIP_EQUIPMENT, formatarg("station", m_station->GetLabel())));

    Gui::VScrollBar *scroll = new Gui::VScrollBar();
    Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
    scroll->SetAdjustment(&portal->vscrollAdjust);

    int NUM_ITEMS = 0;
    const float YSEP = floor(Gui::Screen::GetFontHeight() * 1.5f);
    for (int i=Equip::FIRST_SHIPEQUIP; i<=Equip::LAST_SHIPEQUIP; i++) {
        if (m_station->GetStock(static_cast<Equip::Type>(i)))
            NUM_ITEMS++;
    }

    Gui::VBox *outerbox = new Gui::VBox();

    Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
    innerbox->SetTransparency(true);

    for (int i=Equip::FIRST_SHIPEQUIP, num=0; i<=Equip::LAST_SHIPEQUIP; i++) {
        Equip::Type type = static_cast<Equip::Type>(i);
        int stock = m_station->GetStock(type);
        if (!stock) continue;
        Gui::Label *l = new Gui::Label(Equip::types[i].name);
        if (Equip::types[i].description) {
            l->SetToolTip(Equip::types[i].description);
        }
        innerbox->Add(l,0,num*YSEP);

        innerbox->Add(new Gui::Label(format_money(m_station->GetPrice(type))), 200, num*YSEP);

        innerbox->Add(new Gui::Label(format_money(REMOVAL_VALUE_PERCENT * m_station->GetPrice(type) / 100)),
                      275, num*YSEP);

        innerbox->Add(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", Equip::types[i].mass))), 360, num*YSEP);

        ButtonPair pair;
        pair.type = type;

        pair.add = new Gui::SolidButton();
        pair.add->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::FitItem), type));
        innerbox->Add(pair.add, 400, num*YSEP);

        pair.remove = new Gui::SolidButton();
        pair.remove->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::RemoveItem), type));
        innerbox->Add(pair.remove, 420, num*YSEP);

        m_buttons.push_back(pair);

        num++;
    }

    portal->Add(innerbox);

    Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
    const float *col = Gui::Theme::Colors::tableHeading;
    heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
    heading->Add((new Gui::Label(Lang::PRICE_TO_FIT))->Color(col), 200, 0);
    heading->Add((new Gui::Label(Lang::PRICE_TO_REMOVE))->Color(col), 275, 0);
    heading->Add((new Gui::Label(Lang::WT))->Color(col), 360, 0);
    heading->Add((new Gui::Label(Lang::FIT))->Color(col), 400, 0);
    heading->Add((new Gui::Label(Lang::REMOVE))->Color(col), 420, 0);
    outerbox->PackEnd(heading);

    Gui::HBox *body = new Gui::HBox();
    body->PackEnd(portal);
    body->PackEnd(scroll);
    outerbox->PackEnd(body);

    outerbox->SetSpacing(YSEP-Gui::Screen::GetFontHeight());
    Add(outerbox, 0, 0);

}
示例#8
0
GameMenuView::GameMenuView(): View()
{
	m_subview = 0;

	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7,0);
	m_rightRegion2->Add(l, 10, 0);
	
	{
		Gui::LabelButton *b;
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);
		b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		b->SetShortcut(SDLK_s, KMOD_NONE);
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		b->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		b->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(b);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);
		
		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		vbox->PackEnd(hbox);
		
		m_toggleHDR = new Gui::ToggleButton();
		m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleHDR);
		hbox->PackEnd(new Gui::Label(Lang::USE_HDR));
		vbox->PackEnd(hbox);
		if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false);
		
		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

	Gui::RadioGroup *g = new Gui::RadioGroup();
	SDL_Rect **modes;
	modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
	if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) {
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
		for (int i=0; modes[i]; ++i) {
			Gui::RadioButton *temp = new Gui::RadioButton(g);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this,
					&GameMenuView::OnChangeVideoResolution), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(stringf(256, Lang::X_BY_X, modes[i]->w, modes[i]->h)));
			vbox2->PackEnd(hbox);
			if ((Pi::GetScrWidth() == modes[i]->w) && (Pi::GetScrHeight() == modes[i]->h)) {
				temp->SetSelected(true);
			}
		}
	}


	Gui::HBox *detailBox = new Gui::HBox();
	detailBox->SetSpacing(60.0f);
	mainTab->Add(detailBox, 400, 60);

	vbox = new Gui::VBox();
	vbox->SetSpacing(5.0f);
	detailBox->PackEnd(vbox);

	vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
	m_planetDetailGroup = new Gui::RadioGroup();

	for (int i=0; i<5; i++) {
		Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup);
		rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(rb);
		hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
		vbox->PackEnd(hbox);
	}
	
	vbox = new Gui::VBox();
	vbox->SetSpacing(5.0f);
	detailBox->PackEnd(vbox);

	vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
	m_cityDetailGroup = new Gui::RadioGroup();

	for (int i=0; i<5; i++) {
		Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup);
		rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(rb);
		hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
		vbox->PackEnd(hbox);
	}


	// language
	
	vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 200);
	mainTab->Add(vbox, 400, 250);

	vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f));

	g = new Gui::RadioGroup();
	const std::list<std::string> availableLanguages = Lang::GetAvailableLanguages();

	{
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
		for (std::list<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); i++) {
			Gui::RadioButton *temp = new Gui::RadioButton(g);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(*i));
			vbox2->PackEnd(hbox);
			if ((*i) == Pi::config.String("Lang"))
				temp->SetSelected(true);
		}
	}


	// key binding tab
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box2 = new Gui::VBox();
		box2->SetSpacing(5.0f);
		keybindingTab->Add(box2, 400, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::bindingProtos[i].label; i++) {
			const char *label = KeyBindings::bindingProtos[i].label;
			const char *function = KeyBindings::bindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config.String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) {
			AxisGetter *axisg;
			const char *label = KeyBindings::axisBindingProtos[i].label;
			const char *function = KeyBindings::axisBindingProtos[i].function;

			if (function) {
				KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config.String(function).c_str());
				axisg = new AxisGetter(label, ab);
				axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function));
				box->PackEnd(axisg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		m_toggleJoystick = new Gui::ToggleButton();
		m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleJoystick);
		hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK));
		box->PackEnd(hbox);

		// Invert Mouse
		m_toggleMouseYInvert = new Gui::ToggleButton();
		m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert));
		box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *mybox = new Gui::HBox();
		mybox->SetSpacing(5.0f);
		mybox->PackEnd(m_toggleMouseYInvert);
		mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y));
		box->PackEnd(mybox);
	}
}
示例#9
0
void Viewer::MainLoop()
{
	Uint32 lastTurd = SDL_GetTicks();

	Uint32 t = SDL_GetTicks();
	int numFrames = 0;
	Uint32 lastFpsReadout = SDL_GetTicks();
	g_campos = vector3f(0.0f, 0.0f, m_cmesh->GetBoundingRadius());
	g_camorient = matrix4x4f::Identity();
	matrix4x4f modelRot = matrix4x4f::Identity();
	

	printf("Geom tree build in %dms\n", SDL_GetTicks() - t);

	Render::State::SetZnearZfar(1.0f, 10000.0f);

	for (;;) {
		PollEvents();
		Render::PrepareFrame();

		if (g_keyState[SDLK_LSHIFT] || g_keyState[SDLK_RSHIFT]) {
			if (g_keyState[SDLK_UP]) g_camorient = g_camorient * matrix4x4f::RotateXMatrix(g_frameTime);
			if (g_keyState[SDLK_DOWN]) g_camorient = g_camorient * matrix4x4f::RotateXMatrix(-g_frameTime);
			if (g_keyState[SDLK_LEFT]) g_camorient = g_camorient * matrix4x4f::RotateYMatrix(-g_frameTime);
			if (g_keyState[SDLK_RIGHT]) g_camorient = g_camorient * matrix4x4f::RotateYMatrix(g_frameTime);
			if (g_mouseButton[3]) {
				float rx = 0.01f*g_mouseMotion[1];
				float ry = 0.01f*g_mouseMotion[0];
				g_camorient = g_camorient * matrix4x4f::RotateXMatrix(rx);
				g_camorient = g_camorient * matrix4x4f::RotateYMatrix(ry);
				if (g_mouseButton[1]) {
					g_campos = g_campos - g_camorient * vector3f(0.0f,0.0f,1.0f) * 0.01 *
						m_model->GetDrawClipRadius();
				}
			}
		} else {
			if (g_keyState[SDLK_UP]) modelRot = modelRot * matrix4x4f::RotateXMatrix(g_frameTime);
			if (g_keyState[SDLK_DOWN]) modelRot = modelRot * matrix4x4f::RotateXMatrix(-g_frameTime);
			if (g_keyState[SDLK_LEFT]) modelRot = modelRot * matrix4x4f::RotateYMatrix(-g_frameTime);
			if (g_keyState[SDLK_RIGHT]) modelRot = modelRot * matrix4x4f::RotateYMatrix(g_frameTime);
			if (g_mouseButton[3]) {
				float rx = 0.01f*g_mouseMotion[1];
				float ry = 0.01f*g_mouseMotion[0];
				modelRot = modelRot * matrix4x4f::RotateXMatrix(rx);
				modelRot = modelRot * matrix4x4f::RotateYMatrix(ry);
			}
		}
		if (g_keyState[SDLK_EQUALS]) g_campos = g_campos - g_camorient * vector3f(0.0f,0.0f,1.0f);
		if (g_keyState[SDLK_MINUS]) g_campos = g_campos + g_camorient * vector3f(0.0f,0.0f,1.0f);
		if (g_keyState[SDLK_PAGEUP]) g_campos = g_campos - g_camorient * vector3f(0.0f,0.0f,1.0f);
		if (g_keyState[SDLK_PAGEDOWN]) g_campos = g_campos + g_camorient * vector3f(0.0f,0.0f,1.0f);

//		geom->MoveTo(modelRot, vector3d(0.0,0.0,0.0));

		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		float fracH = g_height / (float)g_width;
		glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
		glClearColor(0,0,0,0);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		
		SetSbreParams();

		int beforeDrawTriStats = LmrModelGetStatsTris();
	
		if (g_renderType == 0) {
			glPushAttrib(GL_ALL_ATTRIB_BITS);
			matrix4x4f m = g_camorient.InverseOf() * matrix4x4f::Translation(-g_campos) * modelRot.InverseOf();
			if (g_doBenchmark) {
				for (int i=0; i<1000; i++) m_model->Render(m, &params);
			} else {
				m_model->Render(m, &params);
			}
			glPopAttrib();
		} else if (g_renderType == 1) {
			glPushMatrix();
			matrix4x4f m = g_camorient.InverseOf() * matrix4x4f::Translation(-g_campos) * modelRot.InverseOf();
			glMultMatrixf(&m[0]);
			render_coll_mesh(m_cmesh);
			glPopMatrix();
		} else {
			matrix4x4f tran = modelRot * g_camorient;//.InverseOf();
			vector3d forward = tran * vector3d(0.0,0.0,-1.0);
			vector3d up = tran * vector3d(0.0,1.0,0.0);
			raytraceCollMesh(modelRot * g_campos, up, forward, m_space);
		}
		Render::State::UseProgram(0);
		Render::UnbindAllBuffers();

		{
			char buf[128];
			Aabb aabb = m_cmesh->GetAabb();
			snprintf(buf, sizeof(buf), "%d triangles, collision mesh size: %.1fx%.1fx%.1f (radius %.1f)",
					(g_renderType == 0 ? 
						LmrModelGetStatsTris() - beforeDrawTriStats :
						m_cmesh->m_numTris),
					aabb.max.x-aabb.min.x,
					aabb.max.y-aabb.min.y,
					aabb.max.z-aabb.min.z,
					aabb.GetBoundingRadius());
			m_trisReadout->SetText(buf);
		}
		
		Render::PostProcess();
		Gui::Draw();
		
		glError();
		Render::SwapBuffers();
		numFrames++;
		g_frameTime = (SDL_GetTicks() - lastTurd) * 0.001f;
		lastTurd = SDL_GetTicks();
	
		if (SDL_GetTicks() - lastFpsReadout > 1000) {
			int numTris = LmrModelGetStatsTris();
			LmrModelClearStatsTris();
			printf("%d fps, %.3f Million tris/sec\n", numFrames, numTris/1000000.0f);
			numFrames = 0;
			lastFpsReadout = SDL_GetTicks();
		}

		//space->Collide(onCollision);
	}
}