void nv::adjustSeamTexCoords(HalfEdge::Mesh * mesh, int width, int height, float offset) { // Quantize seam texture coordinates. const uint vertexCount = mesh->vertexCount(); for(uint v = 0; v < vertexCount; v++) { HalfEdge::Vertex * vertex = mesh->vertexAt(v); const uint colocalCount = vertex->colocalCount(); if (colocalCount > 1) { vertex->setTex(roundToTexelCenter(vertex->tex(), width, height, offset)); } } }