std::string OMW::Engine::loadSettings (Settings::Manager & settings) { // Create the settings manager and load default settings file const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); else throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed."); // load user settings if they exist, otherwise just load the default settings as user settings const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); else if (boost::filesystem::exists(localdefault)) settings.loadUser(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadUser(globaldefault); mFpsLevel = settings.getInt("fps", "HUD"); // load nif overrides NifOverrides::Overrides nifOverrides; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"); return settingspath; }
std::string OMW::Engine::loadSettings (Settings::Manager & settings) { // Create the settings manager and load default settings file const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); else throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed."); // load user settings if they exist const std::string settingspath = mCfgMgr.getUserConfigPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); // load nif overrides NifOverrides::Overrides nifOverrides; std::string transparencyOverrides = "/transparency-overrides.cfg"; std::string materialOverrides = "/material-overrides.cfg"; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + transparencyOverrides)) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + transparencyOverrides); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + transparencyOverrides)) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + transparencyOverrides); if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + materialOverrides)) nifOverrides.loadMaterialOverrides(mCfgMgr.getLocalPath().string() + materialOverrides); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + materialOverrides)) nifOverrides.loadMaterialOverrides(mCfgMgr.getGlobalPath().string() + materialOverrides); return settingspath; }
void OMW::Engine::go() { assert (!mCellName.empty()); assert (!mMaster.empty()); assert (!mOgre); mOgre = new OEngine::Render::OgreRenderer; // Create the settings manager and load default settings file Settings::Manager settings; const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); else throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed."); // load user settings if they exist, otherwise just load the default settings as user settings const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); else if (boost::filesystem::exists(localdefault)) settings.loadUser(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadUser(globaldefault); // Get the path for the keybinder xml file std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); mFpsLevel = settings.getInt("fps", "HUD"); // load nif overrides NifOverrides::Overrides nifOverrides; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"); std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video"), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "gbuffer"); addResourcesDirectory(mResDir / "shadows"); addZipResource(mResDir / "mygui" / "Obliviontt.zip"); // Create the window OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // cursor replacer (converts the cursor from the bsa so they can be used by mygui) MWGui::CursorReplace replacer; // Create the world mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster, mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap)); //Load translation data mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.setWindowManager (new MWGui::WindowManager( mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage)); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts)); // Sets up the input system mEnvironment.setInputManager (new MWInput::InputManager (*mOgre, MWBase::Environment::get().getWorld()->getPlayer(), *MWBase::Environment::get().getWindowManager(), mDebug, *this, keybinderUser, keybinderUserExists)); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; mEnvironment.getWorld()->renderPlayer(); if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName)) { MWBase::Environment::get().getWorld()->indexToPosition (exterior->mData.mX, exterior->mData.mY, pos.pos[0], pos.pos[1], true); MWBase::Environment::get().getWorld()->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos); } std::cout << "\nPress Q/ESC or close window to exit.\n"; mOgre->getRoot()->addFrameListener (this); // Play some good 'ol tunes MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore")); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } if (!mStartupScript.empty()) MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript); // Start the main rendering loop mOgre->start(); // Save user settings settings.saveUser(settingspath); std::cout << "Quitting peacefully.\n"; }
void OMW::Engine::go() { assert (!mCellName.empty()); assert (!mMaster.empty()); assert (!mOgre); mOgre = new OEngine::Render::OgreRenderer; //we need to ensure the path to the configuration exists before creating an //instance of ogre root so that Ogre doesn't raise an exception when trying to //access it const boost::filesystem::path configPath = mCfgMgr.getOgreConfigPath().parent_path(); if ( !boost::filesystem::exists(configPath) ) { boost::filesystem::create_directories(configPath); } // Create the settings manager and load default settings file Settings::Manager settings; const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); // load user settings if they exist, otherwise just load the default settings as user settings const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); else if (boost::filesystem::exists(localdefault)) settings.loadUser(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadUser(globaldefault); mFpsLevel = settings.getInt("fps", "HUD"); // load nif overrides NifOverrides::Overrides nifOverrides; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"); mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()), mCfgMgr.getOgreConfigPath().string(), mCfgMgr.getLogPath().string(), mCfgMgr.getPluginsConfigPath().string(), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "gbuffer"); addResourcesDirectory(mResDir / "shadows"); // Create the window mOgre->createWindow("OpenMW"); loadBSA(); // cursor replacer (converts the cursor from the bsa so they can be used by mygui) MWGui::CursorReplace replacer; // Create the world mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster, mResDir, mNewGame, mEncoding, mFallbackMap)); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.setWindowManager (new MWGui::WindowManager( mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"))); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions)); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName)) { MWBase::Environment::get().getWorld()->indexToPosition (exterior->data.gridX, exterior->data.gridY, pos.pos[0], pos.pos[1], true); MWBase::Environment::get().getWorld()->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos); } // Sets up the input system mEnvironment.setInputManager (new MWInput::MWInputManager (*mOgre, MWBase::Environment::get().getWorld()->getPlayer(), *MWBase::Environment::get().getWindowManager(), mDebug, *this)); std::cout << "\nPress Q/ESC or close window to exit.\n"; mOgre->getRoot()->addFrameListener (this); // Play some good 'ol tunes MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore")); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } // Start the main rendering loop mOgre->start(); // Save user settings settings.saveUser(settingspath); std::cout << "Quitting peacefully.\n"; }