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Play!

Play! is an attempt to create a PlayStation 2 emulator for Windows, OS X, Android & iOS platforms.

Ongoing compatibility list can be found here: Compatibility List Wiki.

For more information, please visit purei.org.

Project Dependencies

External Libraries

Repositories

Building

General Setup

You can get almost everything needed to build the emulator by using the Play! Build project. You can also checkout every repository individually if you wish to do so, but make sure your working copies share the same parent folder.

In the end, your setup should look like this:

C:\Projects

  • CodeGen
  • Dependencies
  • Framework
  • Play

Building for Android

Building for Android has been tested on Windows and UNIX environments.

  • Make a copy of ExternalDependencies.mk.template found in build_android/jni and rename to ExternalDependencies.mk
  • Open the newly copied ExternalDependencies.mk and change paths inside to point to the proper dependency/repository paths (ie.: /path/to/boost -> C:\Libraries\Boost)
  • The build script relies on some environment variables that must be set before building:
    • ANDROID_NDK -> Must refer to the Android NDK's path (ie.: C:\Android\android-ndk-r10e)
    • ANDROID_SDK_ROOT -> Must refer to the Android SDK's path (ie.: C:\Android\android-sdk)
    • ANT_HOME -> Must refer to a valid Apache Ant installation.
  • Make sure you've built all necessary depencendies: boost, Framework and CodeGen.
  • Run the build_debug script available in the build_android directory to generate a debug build and build_release for a release build.

Building for OSX and iOS

Building on OSX and iOS has been tested with Xcode 6 and Xcode 7.

To build for those platforms, you need to first build boost using the script provided in the Dependencies repository. This will create the boost Xcode framework files that are needed by the projects from this repository. Once this is done, you will be able to open Play.xcodeproj for either OSX and iOS and build the project normally.

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