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FantasyWarrior3D

This is an experimental project of Cocos2d-x 3.3 from Cocos2d-x team, featuring the characteristics below:

  • Sprite3D
  • Animation3D
  • Mesh
  • Billboard
  • Camera
  • Light
  • New audio engine

The code of this project and Cocos2d-x are all licensed under MIT

BGMs are copyrighted by Matthew Pablo, and licensed under CC-BY 3.0

You may not use any art including 2d and 3d from this project for commercial purpose

##Runtime support The projetc contains 3 kinds of runtimes: win32, ios_mac and Android.

###ios_mac runtime Path: FantasyWarrior3D/frameworks/runtime-src/proj.ios_mac/FantasyWarrior3D.xcodeproj.

###win32 runtime Path: FantasyWarrior3D/frameworks/runtime-src/proj.win32/FantasyWarrior3D.sln. The Visual Studio 2012 above is required.

###android runtime Path: FantasyWarrior3D/frameworks/runtime-src/proj.android.

##Tips Some of the classes from the engine have been modified, so you can't run this project by other cocos2d-x engine except the folder of frameworks\cocos2d-x\.

##Credits

  • Game Effects: Wu Hao
  • Game Logic: Fu Sijie
  • Game Logic: Li Jun
  • Game Logic: Gao Huang
  • Game UI & Sound Man: Rao Zijian
  • 3D technical support: Liu Liang, Hou Yingtao, Lv long, etc

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A 3D sample game powered by Cocos2d-x v3.3

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