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ShapeNetRender

Pacakge for rendering out images of the ShapeNet dataset

This library uses blender to perform pre-processing. It expects the $BLENDER env variable to point at the blender executable

This code is still a work in progress.

It uses the Mitsuba Physically Based Renderer to render the images:

Possible output targets include: - RGB - Depth - Vertex Position - Normals - Texture Coordinates

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