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-Need to put glew.dll, glew32.dll, and glfw3.dll into maya 2016 bin folder

# Update 3/17/2016
1. Added data structures that store connectivity info and component(ie. vertex, edge, face)
related meta-data.

# Update 3/16/2016
1. Get mesh data from Maya;
2. Basic Lambert shading for test rendering.
To Use: create a poly-mesh in Maya with only tris and quads. Then select it and type "fastcat"
in the command window.

# Update 3/10/2016
Implemented a basic ShaderHelper class. Currently, it does:
1. Create a shader from a file;
2. Create a shader program from one or more shader files;
3. ShaderHelper::getUniformLocation() that returns a uniform location providing
   program name/ID and name of the uniform. It returns -1 if uniform is not found.

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