AlexMiller12/FastCatVS2013
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-Need to put glew.dll, glew32.dll, and glfw3.dll into maya 2016 bin folder # Update 3/17/2016 1. Added data structures that store connectivity info and component(ie. vertex, edge, face) related meta-data. # Update 3/16/2016 1. Get mesh data from Maya; 2. Basic Lambert shading for test rendering. To Use: create a poly-mesh in Maya with only tris and quads. Then select it and type "fastcat" in the command window. # Update 3/10/2016 Implemented a basic ShaderHelper class. Currently, it does: 1. Create a shader from a file; 2. Create a shader program from one or more shader files; 3. ShaderHelper::getUniformLocation() that returns a uniform location providing program name/ID and name of the uniform. It returns -1 if uniform is not found.
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